Guilty Gear Xrd -SIGN-

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KAI
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Guilty Gear Xrd -SIGN-

Post by KAI »

http://ggxrd.com/

http://gematsu.com/2013/05/guilty-gear- ... -announced

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TRAILER

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3D!!!
PONYTAILS!!!!!!!!!!!!!!!!!!!
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Last edited by KAI on Sun May 19, 2013 6:06 pm, edited 2 times in total.
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iconoclast
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Re: Guilty Gear Xrd

Post by iconoclast »

If fighting devs are going to abandon 2D, I think something like this would be the best solution. It looks pretty nice in motion.
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Zaarock
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Re: Guilty Gear Xrd

Post by Zaarock »

Sweet, been getting into XXAC+ a lot recently so definitely interested in this.

The 3D looks pretty good. Something about the character models/design looks strange to me but indeed it looks good in motion. Looking forward to characters and system changes. lol @ Millia's hat.

edit:
Image yeah, figures

Off topic but pretty hyped for the +R update for XXAC+ PSN/XBLA, especially if it improves netcode. Hopefully it's better than expected considering how long it's been since the arcade releases and the release of the port.
Last edited by Zaarock on Sun May 19, 2013 6:05 pm, edited 2 times in total.
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Weak Boson
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Re: Guilty Gear Xrd

Post by Weak Boson »

Am interest.

Had some fun with BB, a little flirtation with GGX2, and this looks cool. If I'd heard it was 3D before I was it I would have probably flapped and wailed about it but it actually looks like they've found a way to make it work. I hope it comes to PC at some point...
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Re: Guilty Gear Xrd -SIGN-

Post by pestro87 »

The art looks amazing! I really liked GGX2 and BB CS so I'll definitely pick this up.
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ChainsawGuitarSP
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Re: Guilty Gear Xrd -SIGN-

Post by ChainsawGuitarSP »

Strange art style but I ain't complaining, it's good to have the king back. Not surprised that they're leaving 2D behind honestly. I mean, there wouldn't be much point to redrawing the sprites at a higher resolution when they're still relatively large, it would just be redundant (Not to mention a big waste of time for the artists) Millia's new look is really cute IMO. Zato and Eddie are still managing to avoid decomposition somehow. Good on them.
Last edited by ChainsawGuitarSP on Sun May 19, 2013 6:47 pm, edited 1 time in total.
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Re: Guilty Gear Xrd -SIGN-

Post by trap15 »

Gotta say, I'm actually really digging the 3D work.
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Re: Guilty Gear Xrd -SIGN-

Post by null1024 »

I'm hype. Trailer looked quite nice in motion. Very slick considering it's all 3D graphics. And considering most of my friends are GG fans, I'll certainly get to play this eventually. :D
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Re: Guilty Gear Xrd -SIGN-

Post by Formless God »

Unreal Engine
aaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

1:03 is making my brain full of fuck right now. Did they make some 3D models exclusively for that one shot, or is the entire thing actually 3D?
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Re: Guilty Gear Xrd -SIGN-

Post by Hagane »

Looks like cheap anime like the Berserk movies. Really sad to see another major developer move away from 2D. With SNKP hiring new people for 3D projects, I think I've lost all hope to see a new good looking 2D game in the genre. Gotta give them some credit though: it looks much better than the aberrations of SFIV and SFxT.

Anyways, as long as it plays well I will play it. But since no one so far has managed to capture the fluidity and speed of a true 2D fighter with a 2.5D game and with the current trend to dumb everything down, I can't help to be cautiously optimistic in that regard.
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Re: Guilty Gear Xrd -SIGN-

Post by O. Van Bruce »

I read someone on /v/ comenting that BlazBlue Sprites were actually 3D models and after getting all the animations, the sprites were drawn over then with the help of a special program. So, if this is true they would only be replacing the last part with a better rendering work.
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Re: Guilty Gear Xrd -SIGN-

Post by Ganelon »

Yup, and KOFXII sprites were 2D sketches transferred into 3D models and then transferred back to 2D at key frames. There are a lot of potential cost savings with companies becoming more skilled at 3D transformations (for exaggerated poses).

With this game and Xuan Dou Zhi Wang, t looks like celshaded 3D is almost in place as a viable commercial replacement for 2D. I prefer 2D sprites myself but we all knew it would be commercially unfeasible down the line, at least not until algorithm-based AI drawing is possible.

As for the game itself, I'll buy it to support the fighting game genre but ASW mechanics are too complex and combo-heavy for me.
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Re: Guilty Gear Xrd -SIGN-

Post by Hagane »

3D models in those games were used as a reference for animation consistence. It's not the same at all as doing full fledged detailed 3D models, and it's actually more time consuming than just drawing stuff from scratch. It just looks more accurate. Also, doing high quality 3D is much more expensive than doing good 2D. But since the general public automatically regards 3D higher than even the best 2D, the companies that have resources to do decent looking 3D do that.
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Re: Guilty Gear Xrd -SIGN-

Post by Stormwatch »

Even in 3D, the animation still looks a bit stiff.
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Re: Guilty Gear Xrd -SIGN-

Post by Phellan Wolf »

And this is how the world ends. Indeed it looks fantastic much better than the horrid SFIV look. However I agree with Hagane. More over I see the gameplay a bit slow compared with the last GG.
I guess that 2D fighting is dead for now on and it is a shame.
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Re: Guilty Gear Xrd -SIGN-

Post by Skykid »

ChainsawGuitarSP wrote:Strange art style but I ain't complaining, it's good to have the king back.
SNK?

Never much of an Arc System fan outside of Hokuto no Ken, and even that has problems as a serious fighting game. They just don't seem to have the same ability as Capcom/SNK did in their heyday. I'd still rather play SFIV than another GG.
Hagane wrote:But since no one so far has managed to capture the fluidity and speed of a true 2D fighter with a 2.5D game and with the current trend to dumb everything down, I can't help to be cautiously optimistic in that regard.
Agreed. The play looks surprisingly tight for a 2.5Der.
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Cagar
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Re: Guilty Gear Xrd -SIGN-

Post by Cagar »

GG, 3D, but stiff animations.
Why aren't the animations 60fps?
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Re: Guilty Gear Xrd -SIGN-

Post by Stormwatch »

I get it. They could easily make it smoother, but they want it to look just like the old hand-drawn stuff.
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Re: Guilty Gear Xrd -SIGN-

Post by Cagar »

Stormwatch wrote:I get it. They could easily make it smoother, but they want it to look just like the old hand-drawn stuff.
:roll:
Yeah, and that is beyond stupid. Low amount of frames is what's keeping me away from sprite-based fighting games. Guilty gear mechanics seem interesting, I've always wanted to play it seriously, but I can't. thanks to those frames, just goddamn give me a 60fps-mode now
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Re: Guilty Gear Xrd -SIGN-

Post by pestro87 »

Cagar wrote:GG, 3D, but stiff animations.
Why aren't the animations 60fps?
Youtube's fps limit is set at 30fps.
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Re: Guilty Gear Xrd -SIGN-

Post by null1024 »

pestro87 wrote:
Cagar wrote:GG, 3D, but stiff animations.
Why aren't the animations 60fps?
Youtube's fps limit is set at 30fps.
Yeah, but they're clearly sub-30 as well.
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ryu
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Re: Guilty Gear Xrd -SIGN-

Post by ryu »

the animation frames are most likely capped to emulate the old style with animated sprites.
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Re: Guilty Gear Xrd -SIGN-

Post by BareKnuckleRoo »

Stormwatch wrote:I get it. They could easily make it smoother, but they want it to look just like the old hand-drawn stuff.
I think that's actually a really cool stylistic choice. It does give it a bit of the illusion of being like older 2D shmups, and I don't think we've seen a fighter before that's tried deliberately broken up animation frames with 3D models.
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Re: Guilty Gear Xrd -SIGN-

Post by Hagane »

Cagar wrote:Yeah, and that is beyond stupid.
More animation frames = slower gameplay. A Guilty Gear drawn fully at 60FPS would be boring as fuck and not play like GG or any other good 2D fighter for that matter. Every 2.5D game tries to emulate 2D fighting game animation for more than aesthetic reasons.
Skykid wrote:Never much of an Arc System fan outside of Hokuto no Ken, and even that has problems as a serious fighting game. They just don't seem to have the same ability as Capcom/SNK did in their heyday. I'd still rather play SFIV than another GG.
Heavily disagree here. Guilty Gear has been the top fighting game series for a while and Accent Core is the best, deepest fighting game in a long long time, definitely up there with Capcom/SNK's finest. SFIV is just a stiff, watered down, mediocre game that is a joke compared to the best games in the SF series.
BareknuckleRoo wrote:and I don't think we've seen a fighter before that's tried deliberately broken up animation frames with 3D models.
It's a common practice for 2.5D fighters all the way back to Street Fighter EX. It wouldn't really play like a 2D fighter otherwise.
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Re: Guilty Gear Xrd -SIGN-

Post by KAI »

I watched the video in slow motion and I can tell you, Ky's movements have the exact amount of frames as the original game. Brilliant work Ishi.

Sol movements
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Re: Guilty Gear Xrd -SIGN-

Post by Hagane »

Good sign, I hope the rest of the game is as faithful to AC as that.
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Re: Guilty Gear Xrd -SIGN-

Post by Skykid »

Hagane wrote:
Skykid wrote:Never much of an Arc System fan outside of Hokuto no Ken, and even that has problems as a serious fighting game. They just don't seem to have the same ability as Capcom/SNK did in their heyday. I'd still rather play SFIV than another GG.
Heavily disagree here. Guilty Gear has been the top fighting game series for a while and Accent Core is the best, deepest fighting game in a long long time, definitely up there with Capcom/SNK's finest. SFIV is just a stiff, watered down, mediocre game that is a joke compared to the best games in the SF series.
GG does nothing for me. I'm not at all down with the incredibly OTT combo system and all the other complications cluttering up the system. I'm not saying it's not incredibly well made - I've attended enough tourneys to see what the game is can do at the upper tier - but it's certainly not my type of FG. Arcsys style is too frenetic for me, hence I'd rather play SFIV, which I've been enjoying much more since getting schooled by top players. They make it look vastly different in play style from SFII & 3, I'm surprised at all the tactics tbh, I had no idea they were there.

Personally I think the chopped frames in this new GG is the best thing about it so far.
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Re: Guilty Gear Xrd -SIGN-

Post by Hagane »

AC doesn't really have an over the top combo system. It's not BlazBlue, combos in general end fast and do nice damage. There's just a lot more freedom and options. And the subsystems aren't clutter, they are extremely well thought and add tons of depth to the system (see FRCs for example) or act as safeguards for all the freedom and options you have. If you like KOF there's no reason to dislike AC really.

SFIV is mediocre at best. It was designed specifically to cater to non-fighting game players (silly decision, casuals don't have enough system knowledge/experience to notice), and for that reason the game suffers terribly. Extremely dumbed down execution that ends up hurting the game flow a lot (large reversal and throw tech windows, simplified motions, tons of really silly option selects that greatly dumb down the strategy/reaction/thinking aspects of the game, etc.), sluggish movement, awful design decisions (like the concept of Ultras and their cinematic animations that can be used to run the clock out), gimped characters, terrible jump arcs, etc. etc. Accustomed to something like ST, SFIV is a boring mess.
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Re: Guilty Gear Xrd -SIGN-

Post by D »

Those who played Battle Fantasia know that arc CAN do 3D. Unlike Cap.
So, yes, for once .... Shut up and take my money
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Re: Guilty Gear Xrd -SIGN-

Post by ChainsawGuitarSP »

Hagane wrote:Good sign, I hope the rest of the game is as faithful to AC as that.
It looks like you haven't noticed the #R style Dustloop and Grand Viper. :3

Also, clashes seem to work on a priority system now since Sol & Ky alternated between being pushed back with their attacks.
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