I'm liking this quite a bit. Hopefully arrange mode will turn out nicely when it's finished. Otherwise there isn't much point in having this instead of the actual game.
i like it alot looks like a faithfull recreation every plane tank etc seems to be in the right place
not sure i like the music though im that used to the original soundtrack
circuitface wrote:Good eye. I guess it's better than them constantly flashing, which is what they seem to do in the original. May be an emulation problem though.
so how are you gonna create shadows without transparency
Oh, not that kind of flashing. In the original they strobe and it's very distracting. I'm just not sure if that is a MAME problem or if it's in the actual arcade.
I can't get this to work on either of my PC's but I'd certainly like to try it out. It's very plain looking but a good effort for one guy who's never made a game before. He gets points for remaking a Toaplan property.
The arcade draws them on alternate frames, it doesn't look bad at all on the real hardware, but MAME isn't really very accurate at timing a lot of the time.
gamez fan wrote:i like it alot looks like a faithfull recreation every plane tank etc seems to be in the right place
not sure i like the music though im that used to the original soundtrack
The enemy placement is about as close as in the C64 port. The music is horrible, listen to stage 5 in both, the "arranged" soundtrack is almost upbeat while in the original it's dark and mesmerizing.
system11 wrote:The arcade draws them on alternate frames, it doesn't look bad at all on the real hardware, but MAME isn't really very accurate at timing a lot of the time.
This isn't MAME's doing; the timing is accurate - if you give it a good display.
circutface is obviously using a monitor (LCD most likely, but could be a CRT) with a refresh rate set far enough off the ~55Hz rate of Flying Shark that it's producing a strobe pattern due to an interference pattern.
What was the first 2D game to actually feature alpha blended (rather than flickery) shadows? Suikoden seems to be the first one I can put my hands on. I wonder how the Saturn port handles it.
The rear gate is closed down
The way out is cut off
Oh my monitor should be fine, I was just judging by YouTube vids of the game running in MAME. Speaking of MAME and this series though, I have been having trouble getting the sound to work in Fire Shark (my favorite) and even DL'd the samples and alternate versions of MAME I was instructed to. Anyone know of a definitive way to get the sound to work right in games like this and Dogyuun?
fire shark (toaplan) has no sound in mame yet same as vimana as for dogyung i did notice when using romcentre.dat that certain rom versions of this game were marked no sound i made sure to get one which didnt say no sound
emphatic wrote:
The enemy placement is about as close as in the C64 port. The music is horrible, listen to stage 5 in both, the "arranged" soundtrack is almost upbeat while in the original it's dark and mesmerizing.
i think level 5 music was my favorite level 4 wasnt bad either
just noticed the thread title is fire shark but im sure this is a remake of flying shark aka sky shark right??
fire shark was as far as i know a sequel to this game
gamez fan wrote:just noticed the thread title is fire shark but im sure this is a remake of flying shark aka sky shark right??
fire shark was as far as i know a sequel to this game
My bad! You are correct that Fire Shark is a sequel of Flying Shark. I believe the other entry in the series is Twin Hawk.
Edit - Wrong again. It seems the first sequel to Flying Shark was Fighting Hawk followed by Fire Shark. Twin Hawk seems to be stand alone despite having also been developed by Toaplan, published by Taito, and sharing many thematic similarities but I could be wrong.
Last edited by JBC on Mon Mar 26, 2012 2:30 am, edited 1 time in total.
Twin Hawk is an unrelated but similar game, as is Fighting Hawk (and that's not even Toaplan). Not sure if Twin Hawk was (meant to be?) marketed as a sequel to Fighting Hawk.
MAME has supported Dogyuun sound for about a year now, though there doesn't seem to be any bass. Not sure if this was always a part of Dogyuun, though the printed soundtrack corrects this anyway.
circuitface wrote:Edit - Wrong again. It seems the first sequel to Flying Shark was Fighting Hawk followed by Fire Shark. Twin Hawk seems to be stand alone despite having also been developed by Toaplan, published by Taito, and sharing many thematic similarities but I could be wrong.
I had a discussion about Fighting Hawk some time ago. I think whoever it was I was talking with was right - Fighting Hawk does not feel exactly like a Toaplan game, but very close.
I feel that any attempt to fit Flying Shark and Fire Shark into the same timeline or chronology makes very little sense anyway.