Flying Shark Remake - Friking Shark

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JBC
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Flying Shark Remake - Friking Shark

Post by JBC »

Anyone played this? I've just downloaded the Beta 1.01 version but haven't installed it on my shmupping rig yet.

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Pretty big fan of the original so I'm glad to see someone keeping the name alive.
Last edited by JBC on Mon Mar 26, 2012 2:13 am, edited 2 times in total.
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Re: Fire Shark Remake - Friking Shark

Post by Herr Schatten »

Why do the drop shadows of the player's plane and the enemies fall in different directions. Did they have more than one sun back then?
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Re: Fire Shark Remake - Friking Shark

Post by JBC »

Good eye. I guess it's better than them constantly flashing, which is what they seem to do in the original. May be an emulation problem though.
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Re: Fire Shark Remake - Friking Shark

Post by sirmax »

My guess is the shadows are part of the ship-sprite.
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Re: Fire Shark Remake - Friking Shark

Post by BPzeBanshee »

Amount of downloads prior to me hitting the download button: 999

If that's actually not faulty I'm guessing this is becoming quite popular.
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Re: Fire Shark Remake - Friking Shark

Post by shmuppyLove »

Too bad Flying Shark is ye olde times and not in space, cuz then it could've been "Sharks with Frikken Laser Beams Attached to Their Heads" :lol:
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Re: Fire Shark Remake - Friking Shark

Post by emphatic »

Wow, that's horrible.
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Re: Fire Shark Remake - Friking Shark

Post by ChainsawGuitarSP »

I'm liking this quite a bit. Hopefully arrange mode will turn out nicely when it's finished. Otherwise there isn't much point in having this instead of the actual game.
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Re: Fire Shark Remake - Friking Shark

Post by gamez fan »

i like it alot looks like a faithfull recreation every plane tank etc seems to be in the right place
not sure i like the music though im that used to the original soundtrack
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Re: Fire Shark Remake - Friking Shark

Post by Ed Oscuro »

circuitface wrote:Good eye. I guess it's better than them constantly flashing, which is what they seem to do in the original. May be an emulation problem though.
so how are you gonna create shadows without transparency
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Re: Fire Shark Remake - Friking Shark

Post by JBC »

Oh, not that kind of flashing. In the original they strobe and it's very distracting. I'm just not sure if that is a MAME problem or if it's in the actual arcade.

I can't get this to work on either of my PC's but I'd certainly like to try it out. It's very plain looking but a good effort for one guy who's never made a game before. He gets points for remaking a Toaplan property.
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Re: Fire Shark Remake - Friking Shark

Post by system11 »

The arcade draws them on alternate frames, it doesn't look bad at all on the real hardware, but MAME isn't really very accurate at timing a lot of the time.
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Re: Fire Shark Remake - Friking Shark

Post by emphatic »

gamez fan wrote:i like it alot looks like a faithfull recreation every plane tank etc seems to be in the right place
not sure i like the music though im that used to the original soundtrack
The enemy placement is about as close as in the C64 port. The music is horrible, listen to stage 5 in both, the "arranged" soundtrack is almost upbeat while in the original it's dark and mesmerizing.
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Re: Fire Shark Remake - Friking Shark

Post by Ed Oscuro »

system11 wrote:The arcade draws them on alternate frames, it doesn't look bad at all on the real hardware, but MAME isn't really very accurate at timing a lot of the time.
This isn't MAME's doing; the timing is accurate - if you give it a good display.

circutface is obviously using a monitor (LCD most likely, but could be a CRT) with a refresh rate set far enough off the ~55Hz rate of Flying Shark that it's producing a strobe pattern due to an interference pattern.
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Re: Fire Shark Remake - Friking Shark

Post by Obiwanshinobi »

What was the first 2D game to actually feature alpha blended (rather than flickery) shadows? Suikoden seems to be the first one I can put my hands on. I wonder how the Saturn port handles it.
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Re: Fire Shark Remake - Friking Shark

Post by JBC »

Oh my monitor should be fine, I was just judging by YouTube vids of the game running in MAME. Speaking of MAME and this series though, I have been having trouble getting the sound to work in Fire Shark (my favorite) and even DL'd the samples and alternate versions of MAME I was instructed to. Anyone know of a definitive way to get the sound to work right in games like this and Dogyuun?
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Re: Fire Shark Remake - Friking Shark

Post by gamez fan »

fire shark (toaplan) has no sound in mame yet same as vimana as for dogyung i did notice when using romcentre.dat that certain rom versions of this game were marked no sound i made sure to get one which didnt say no sound
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Re: Fire Shark Remake - Friking Shark

Post by gamez fan »

emphatic wrote:
The enemy placement is about as close as in the C64 port. The music is horrible, listen to stage 5 in both, the "arranged" soundtrack is almost upbeat while in the original it's dark and mesmerizing.
i think level 5 music was my favorite level 4 wasnt bad either
just noticed the thread title is fire shark but im sure this is a remake of flying shark aka sky shark right??
fire shark was as far as i know a sequel to this game
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Re: Fire Shark Remake - Friking Shark

Post by JBC »

gamez fan wrote:just noticed the thread title is fire shark but im sure this is a remake of flying shark aka sky shark right??
fire shark was as far as i know a sequel to this game
My bad! You are correct that Fire Shark is a sequel of Flying Shark. I believe the other entry in the series is Twin Hawk.

Edit - Wrong again. It seems the first sequel to Flying Shark was Fighting Hawk followed by Fire Shark. Twin Hawk seems to be stand alone despite having also been developed by Toaplan, published by Taito, and sharing many thematic similarities but I could be wrong.
Last edited by JBC on Mon Mar 26, 2012 2:30 am, edited 1 time in total.
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Re: Flying Shark Remake - Friking Shark

Post by Despatche »

Twin Hawk is an unrelated but similar game, as is Fighting Hawk (and that's not even Toaplan). Not sure if Twin Hawk was (meant to be?) marketed as a sequel to Fighting Hawk.

MAME has supported Dogyuun sound for about a year now, though there doesn't seem to be any bass. Not sure if this was always a part of Dogyuun, though the printed soundtrack corrects this anyway.
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Re: Fire Shark Remake - Friking Shark

Post by Ed Oscuro »

circuitface wrote:Edit - Wrong again. It seems the first sequel to Flying Shark was Fighting Hawk followed by Fire Shark. Twin Hawk seems to be stand alone despite having also been developed by Toaplan, published by Taito, and sharing many thematic similarities but I could be wrong.
I had a discussion about Fighting Hawk some time ago. I think whoever it was I was talking with was right - Fighting Hawk does not feel exactly like a Toaplan game, but very close.

I feel that any attempt to fit Flying Shark and Fire Shark into the same timeline or chronology makes very little sense anyway.
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Re: Flying Shark Remake - Friking Shark

Post by emphatic »

I've always felt that Twin Hawk is the closest to Flying Shark if gameplay is compared. The bullet speed etc is very close.
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Re: Flying Shark Remake - Friking Shark

Post by Hibachi »

I'm nervous about trying this out as I loved Flying Shark back in the day. It was the game that got me into STG's.

It looks OK but I think a lot more work needs to be done visually as to me the original still looks better.
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