Call of the Underworld (Xbox 360 indie)

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Jeneki
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Joined: Wed Aug 12, 2009 4:56 pm
Location: Minnesota, USA

Call of the Underworld (Xbox 360 indie)

Post by Jeneki »

I saw this in the 360 indie section, looks like it came out on the 20th. Searching the forums here didn't turn up anything. Searching the net proved a little difficult as well; it appears there's more than one game with this name.

The demo has one level which is just a couple boss fights. Anyone pick up the full game? I was wondering if it has regular levels and if it gets harder.

As for the game itself: the menu, emphasis on character portraits, bullet style, graze scoring, and sound effects are seem very familiar. If you know what I mean.

The hit box feels right. I can squeeze through bullets like I feel I should.

On the bad side, when played on a 16:9 display it stretches to fit, messing up the aspect ratio. I hooked it up to my 4:3 TV and it looks much better (not to mention the characters don't look fat anymore).
Typos caused by cat on keyboard.
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Aconcit
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Joined: Mon Jan 17, 2011 3:55 pm

Re: Call of the Underworld (Xbox 360 indie)

Post by Aconcit »

I saw this a few days ago. I swear the guy just ripped the mechanics, sound effects, and some bullets straight out of Touhou and made a generic danmaku games with uninspired patterns.
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