I saw this in the 360 indie section, looks like it came out on the 20th. Searching the forums here didn't turn up anything. Searching the net proved a little difficult as well; it appears there's more than one game with this name.
The demo has one level which is just a couple boss fights. Anyone pick up the full game? I was wondering if it has regular levels and if it gets harder.
As for the game itself: the menu, emphasis on character portraits, bullet style, graze scoring, and sound effects are seem very familiar. If you know what I mean.
The hit box feels right. I can squeeze through bullets like I feel I should.
On the bad side, when played on a 16:9 display it stretches to fit, messing up the aspect ratio. I hooked it up to my 4:3 TV and it looks much better (not to mention the characters don't look fat anymore).
Call of the Underworld (Xbox 360 indie)
Call of the Underworld (Xbox 360 indie)
Typos caused by cat on keyboard.
Re: Call of the Underworld (Xbox 360 indie)
I saw this a few days ago. I swear the guy just ripped the mechanics, sound effects, and some bullets straight out of Touhou and made a generic danmaku games with uninspired patterns.