Non shmups obv

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Huh? I don't get how that would work.Obiwanshinobi wrote:Funnily enough, I play the PSX port of Assault in tate mode on a horizontal screen as it controls the same no matter how you look at it.
You can also think about it along the following line: pushing both sticks FORWARD makes the tank drive FORWARD (i.e. where the barrel points) etc. Works for me, mayhap because I never played it on a cab. This and the stages are not designed around any particular screen orientation. Think the original Grand Theft Auto - similar "tank controls", except the screen in GTA doesn't rotate and the controller is different.Koa Zo wrote:Huh? I don't get how that would work.Obiwanshinobi wrote:Funnily enough, I play the PSX port of Assault in tate mode on a horizontal screen as it controls the same no matter how you look at it.
Pushing up on both sticks makes the tank drive up screen, which in your case would be across the screen.