
really? I cannot believe it. really?
wtf!
Check the first screenshot!
If true, does this work in the ps1 version?
or ps2 capcom collection?
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
You couldn't find a worse video eh?emphatic wrote: Check this video 'round 2.16 http://www.youtube.com/watch?v=tcY6SoW2 ... re=related
What do you mean?ZOM wrote:You couldn't find a worse video eh?emphatic wrote: Check this video 'round 2.16 http://www.youtube.com/watch?v=tcY6SoW2 ... re=related
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Was referring to the guy's play style.emphatic wrote:What do you mean?ZOM wrote:You couldn't find a worse video eh?emphatic wrote: Check this video 'round 2.16 http://www.youtube.com/watch?v=tcY6SoW2 ... re=related
ZOM wrote:Was referring to the guy's play style.emphatic wrote:What do you mean?
Also, reading the comments after checking the video's description made me giggle a bit.
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
That's awesome too, must play this more. It is in the arcade version right? I've got the ps1 version.Hibachi wrote:Had a look at the shot and it is not a second player.
When you get the gold armour and charge it with the dagger weapon equipped, it releases a doppelganger for a short period of time that mimicks your movements.
It's a power up.
I believe the PS1 version is the same as the arcade. It's been a while since I've looked as I no longer have Capcom Generations 2 so can't clarify if it was ported or emulated although I do remember between level loading screens (but I could be remembering the Saturn version)D wrote:That's awesome too, must play this more. It is in the arcade version right? I've got the ps1 version.Hibachi wrote:Had a look at the shot and it is not a second player.
When you get the gold armour and charge it with the dagger weapon equipped, it releases a doppelganger for a short period of time that mimicks your movements.
It's a power up.
Refine, please: are you saying that there's 2-player simultaneous play in the game you were playing, or that there's simply the magic-enabled mirror image of your player onscreen with you (which does time out after several seconds, and must be recharged and re-released)?Bill wrote:The doppelganger ability is definitely in Capcom Generation 2's GnG. I was playing it just the other day.
D wrote:That's awesome too, must play this more. It is in the arcade version right? I've got the ps1 version.Hibachi wrote:Had a look at the shot and it is not a second player.
When you get the gold armour and charge it with the dagger weapon equipped, it releases a doppelganger for a short period of time that mimicks your movements.
It's a power up.
Sorry...I missed that. You're perfectly correct, of course.Bill wrote:I'm answering D's question from a few posts up. Like I said, the Dagger's doppelganger attack is in the PS1 Capcom Generation 2 version of Ghouls 'n Ghosts.
D wrote:That's awesome too, must play this more. It is in the arcade version right? I've got the ps1 version.Hibachi wrote:Had a look at the shot and it is not a second player.
When you get the gold armour and charge it with the dagger weapon equipped, it releases a doppelganger for a short period of time that mimicks your movements.
It's a power up.