Bisus: http://s_a_2_d.sitesled.com/bisus.zip
My current 2 projects.
Dzufu Tomorrow is a normal shmup, Bisus is a boss rush that is effectively 1: a test of GM8, every object in game uses translucency, 2: a mashup of Dzufu Tomorrow and bilateral, and 3: hard [not really anymore, now that you get 4 lives to beat each stage].
Dzufu was made in GM5, Bisus in GM8. Dzufu is slower, Bisus gets up to 400+ bullets no slowdown and all alpha blended, Dzufu starts to struggle with 100, and I had to implement pseudo slowdown for consistency across machines.
NOTE: Bisus switches the screen resolution to 640x480, Dzufu Tomorrow doesn't. Reason: I don't know if GM5 switches frequencies [e.g, to 60, which hurts like hell to look at on a CRT, which I haven't been able to get to to test it] when "default" is specified. GM8 doesn't, and it also states "no change" instead.
![Image](http://img442.imageshack.us/img442/2724/snapshotl.png)
![Image](http://img63.imageshack.us/img63/599/screenshot100f.png)
Dzufu Tomorrow Video [old, will update... eventually.]: http://www.youtube.com/watch?v=goOqmhjFMHU
keys
z - shoot + slow
x - increase speed [Dzufu Tomorrow only]
shift - slow
esc - exit
f2 - restart [Dzufu Tomorrow only]
f1 - help
Music, code and gfx -- 2010 null1024
What's new:
Bisus: everything. Highscores not saved yet. 2 levels.
Dzufu Tomorrow: redone level layouts, a boss, high score table.