Zero Gunner 2 - What have I unlocked?

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DazTM
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Zero Gunner 2 - What have I unlocked?

Post by DazTM »

Been playing a fair amount of Zero Gunner 2, and it seems like ive unlocked something that pushes the difficulty level up.

I have a much quicker rate of fire now, but enemies fire out a lot more bulets. Does anyone have any ideas?

Great game by the way :o
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Rob
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Post by Rob »

Quicker rate of fire? Eh. What difficulty level does it say you are on?
DazTM
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Post by DazTM »

Rob wrote:Quicker rate of fire? Eh. What difficulty level does it say you are on?
Standard. there was a funny noise and some text after I entered my initials and it asked me to press the A button. I unlocked something, but I'm not too sure what it is.
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Rob
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Post by Rob »

Either more credits or a supaplay. That's all there is to unlock.
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Rob
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Post by Rob »

Did you accidentally start the superplay? That's not you. :)
DazTM
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Post by DazTM »

Nah, it's extra credits that I'm unlocking :oops:

I've been using the first two helicopters and the third definately has a faster rate of fire (probably why I never noticed before as I've hardly used it)
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EOJ
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Post by EOJ »

This is a mesmerizing thread.
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D
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Post by D »

twe wrote:This is a mesmerizing thread.
means:
hypnotic: attracting and holding interest as if by a spell; "read the bedtime story in a hypnotic voice"; "she had a warm mesmeric charm"; "the sheer force of his presence was mesmerizing"; "a spellbinding description of life in ancient Rome"

A little bit perhaps, but I could see how it could to others.

There are however a few things I discovered.
Pressing LEFT and A during demo/title screens, etc skips the current screen and goes to the next.
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postman
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Post by postman »

I just got to play ZG 2, and I'm loving it. Think Cannon Spike done as a pure shmup. Excellent game.

Is there anything new in the second loop? I just found that on normal setting and higher it lets you play more loops.

Does it unlock free play at the end, or just a high number of credits?

And finally, can you dodge the final bosses laser attack (the one where all the rocks float in)? I can't seem to handle that yet.
Don't just dodge bullets, dance around them.
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Rob
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Post by Rob »

postman wrote:I just got to play ZG 2, and I'm loving it. Think Cannon Spike done as a pure shmup. Excellent game.

Is there anything new in the second loop? I just found that on normal setting and higher it lets you play more loops.

Does it unlock free play at the end, or just a high number of credits?

And finally, can you dodge the final bosses laser attack (the one where all the rocks float in)? I can't seem to handle that yet.
1. The loop is more bullets (death bullets) plus different color backgrounds.

2. Freeplay is unlocked after 9 credits, I think.

3. Yes, of course. While the rocks are on the screen the boss is targeting you. Move away from the front of it / don't let it "lock on" to you. This requires destroying a few rocks, so you can move around. If you hit a rock, boss locks onto you and you're dead. :)
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