A place for people with an interest in developing new shmups.
genecyst
Posts: 153 Joined: Fri Nov 21, 2008 3:26 pm
Location: europe
Contact:
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by genecyst » Tue Dec 16, 2008 9:38 am
hi guys, what is your favorite method for planning enemy ships movement?
worstplayer
Posts: 861 Joined: Sun Jun 17, 2007 6:48 pm
Location: Slovakia
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by worstplayer » Tue Dec 16, 2008 10:08 am
I use waypoints but most people prefer spline paths or hard-coded movement.
"A game isn't bad because you resent it. A game is bad because it's shitty."
320x240
Posts: 655 Joined: Fri Nov 16, 2007 12:07 pm
Location: France
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by 320x240 » Tue Dec 16, 2008 2:16 pm
I use the path function in Gamemaker. Usually simple, periodic movements. Making gameplay tight with more elaborate movements is something I'm not ready to do yet. It's just to easy to end up with beatiful movements and loose gameplay.
Motorherp
Posts: 256 Joined: Sat May 19, 2007 12:34 pm
Location: Liverpool, UK
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by Motorherp » Wed Jan 07, 2009 10:15 am
genecyst
Posts: 153 Joined: Fri Nov 21, 2008 3:26 pm
Location: europe
Contact:
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by genecyst » Wed Jan 07, 2009 4:26 pm
wowoowowowowo!!!
thanks a lot for that link!!!
monkeyman
Posts: 223 Joined: Wed Nov 14, 2007 8:53 pm
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by monkeyman » Wed Jan 07, 2009 6:02 pm
Usually coded into a timeline.
dcharlie
Posts: 1216 Joined: Tue Jan 23, 2007 1:18 am
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by dcharlie » Mon Jan 19, 2009 3:05 am
thanks for the spline link
i have a Japanese book on bullet/ship pattern algos but getting through that -plus- the japanese description is somewhat painful
mirkvid
Posts: 578 Joined: Wed Jan 26, 2005 11:41 pm
Location: las vegas NV
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by mirkvid » Sun Jan 25, 2009 4:06 am
Sweet spline info! also the directX library has functions that return a vector containing the points along a spline: D3DXVec3CatmullRom().
320x240
Posts: 655 Joined: Fri Nov 16, 2007 12:07 pm
Location: France
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by 320x240 » Sun Jan 25, 2009 9:14 am
What about movement in Flash/Actionscript? Anyone got any experience?
Kaspal
Posts: 820 Joined: Tue Mar 01, 2005 2:53 pm
Location: Bogota, Colombia
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by Kaspal » Fri Jan 30, 2009 12:26 am
dcharlie wrote: thanks for the spline link
i have a Japanese book on bullet/ship pattern algos but getting through that -plus- the japanese description is somewhat painful
im sure i'd like to take a look at that book... do you ahve an electronic version of it or some4thing?