how to move everything

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genecyst
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how to move everything

Post by genecyst »

hi guys, what is your favorite method for planning enemy ships movement?
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worstplayer
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Post by worstplayer »

I use waypoints but most people prefer spline paths or hard-coded movement.
"A game isn't bad because you resent it. A game is bad because it's shitty."
320x240
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Post by 320x240 »

I use the path function in Gamemaker. Usually simple, periodic movements. Making gameplay tight with more elaborate movements is something I'm not ready to do yet. It's just to easy to end up with beatiful movements and loose gameplay.
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Motorherp
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Post by Motorherp »


:: SHMUP-DEV ::
- what it says on the tin
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genecyst
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Post by genecyst »

wowoowowowowo!!!
thanks a lot for that link!!!
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monkeyman
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Post by monkeyman »

Usually coded into a timeline.
dcharlie
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Post by dcharlie »

thanks for the spline link :)

i have a Japanese book on bullet/ship pattern algos but getting through that -plus- the japanese description is somewhat painful :)
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mirkvid
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Post by mirkvid »

Sweet spline info! also the directX library has functions that return a vector containing the points along a spline: D3DXVec3CatmullRom().
320x240
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Post by 320x240 »

What about movement in Flash/Actionscript? Anyone got any experience?
Kaspal
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Post by Kaspal »

dcharlie wrote:thanks for the spline link :)

i have a Japanese book on bullet/ship pattern algos but getting through that -plus- the japanese description is somewhat painful :)
im sure i'd like to take a look at that book... do you ahve an electronic version of it or some4thing?
320x240
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Post by 320x240 »

This was posted on the indiegamer forums earlier today:

http://sol.gfxile.net/interpolation/
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