Psyvariar 2 slowdown
-
tommyb
- Posts: 518
- Joined: Fri May 16, 2008 3:48 am
- Location: Kansas City, MO
Psyvariar 2 slowdown
Does anyone else notice any severe slowdown during big explosions or boss battles in Psyvariar 2?
-
spadgy
- Posts: 6675
- Joined: Tue Nov 06, 2007 5:26 pm
- Location: Casino Arcade (RIP), UK.
-
Dave_K.
- Posts: 4571
- Joined: Wed Jan 26, 2005 5:43 am
- Location: SF Bay Area
- Contact:
-
HenshinStorm2001
- Posts: 32
- Joined: Wed May 21, 2008 4:09 am
- Location: Southern CA, USA
-
tommyb
- Posts: 518
- Joined: Fri May 16, 2008 3:48 am
- Location: Kansas City, MO
-
Jockel
- Posts: 3073
- Joined: Tue May 20, 2008 5:15 pm
- Location: Berlin, Germany
- Contact:
-
Udderdude
- Posts: 6338
- Joined: Thu Feb 16, 2006 7:55 am
- Location: Canada
- Contact:
-
Jockel
- Posts: 3073
- Joined: Tue May 20, 2008 5:15 pm
- Location: Berlin, Germany
- Contact:
-
spadgy
- Posts: 6675
- Joined: Tue Nov 06, 2007 5:26 pm
- Location: Casino Arcade (RIP), UK.
-
HenshinStorm2001
- Posts: 32
- Joined: Wed May 21, 2008 4:09 am
- Location: Southern CA, USA
-
PC Engine Fan X!
- Posts: 9795
- Joined: Wed Jan 26, 2005 10:32 pm
So then, it has artificially induced slowdown by Success/skonec dev teams...Dave_K. wrote:The boss exposition slowdown is intentional (programmed) for dramatic effect. Same with Ikaruga.
Same concept could be said with the original Taito G-Card versions of Psyvariar Medium Unit & Psyvariar Revision -- jaw-dropping mixture of fast & slow danmaku styles, especially watching an ace Psy-R player do his or her Buzz'ing is awesome! ^_~
I asked here once on Shmups.org if Success/skonec would be willing to do Psyvariar 3 game and the response was Psyvariar 2 was honed to perfection that any more improvements would be negible in the first place...they still could pull off some new tricks for a new Psyvariar game release.
It's nice to have the ability to listen to the cool BGM tunes featured on the Psy-R G-Card release -- very well done, especially if you listen to it on a pair of 100w speaker setup hooked up directly to the Taito G-Net motherboard itself -- can do so without breaking out a sweat! Try it sometime... ^_~
When you stop to ponder for a bit, there's only been three official Psyvariar games released to date...a fouth one should be due about now, right?
PC Engine Fan X! ^_~
-
ForceDevice
- Posts: 254
- Joined: Sun Mar 16, 2008 7:55 pm
- Location: Brazil
The rabid Psyvariar 2 fanboy inside me wants to agree with the "Psyvariar 2 was honed to perfection" part, but I have to admit Skonec REALLY should make a Psy3. Even if they can't add anything new to the old Psyvariar formula, they could just make another damn cool game with a kickass soundtrack and I'd be just as satisfied.PC Engine Fan X! wrote: I asked here once on Shmups.org if Success/skonec would be willing to do Psyvariar 3 game and the response was Psyvariar 2 was honed to perfection that any more improvements would be negible in the first place...they still could pull off some new tricks for a new Psyvariar game release.
-
Lurky
- Posts: 10
- Joined: Sun Jan 13, 2008 11:00 am
Re: Psyvariar 2 slowdown
The xbox version takes away most of the slowdown, and it usually sells pretty cheap.tommyb wrote:Does anyone else notice any severe slowdown during big explosions or boss battles in Psyvariar 2?
-
spadgy
- Posts: 6675
- Joined: Tue Nov 06, 2007 5:26 pm
- Location: Casino Arcade (RIP), UK.
Quite odd, but clicking the 'more' link on the description of this Youtube video offers one of the best concise guides to all the different rolling types that can be mastered...HenshinStorm2001 wrote:How do you roll?
Is it the push up then down quick while holding the direction?
Neat little effect.
Again one of my favorite shooters EVER!!
