World Reborn (2D Shooter) for GBA Released- As Free Download

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Ceph
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World Reborn (2D Shooter) for GBA Released- As Free Download

Post by Ceph »

Because there was no chance for a commercial release, the programmers have kindly released the rom:
http://www.workingdesignsmb.com/forums/ ... .php?t=342

You'll need either a flash card or an emulator to play.

EDIT: Warning, extreme Euro-shmupness. Energy bar, weak weapons, simple patterns, enemies don't flash when hit. Feels antiquated and amateurish.
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Post by PC Engine Fan X! »

Thanks Ceph,

Will give World Reborn a spin on the PSP with GBA emulation... ^_~

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Post by Turrican »

3/10.

tested on visualboy advance 1.7.4
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shoe-sama
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Post by shoe-sama »

sounds like an easy WR
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Post by Nuke »

Eh, it's alright for an Euroshmup.
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Post by P_HAT »

Nuke wrote:Eh, it's alright for an Euroshmup.
~this game is shit
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Post by Nuke »

P_HAT wrote:
Nuke wrote:Eh, it's alright for an Euroshmup.
~this game is shit
Aye, but playable shit for those of us who grew up with the Amiga and/or are in it more for the fun than the score/1cc's.
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Post by Kaspal »

i played it from begginin to end on my GBA SP... and truth is, i didnt like it either... pretty bland for my tastes.
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Post by Ceph »

Nuke wrote:
P_HAT wrote:
Nuke wrote:Eh, it's alright for an Euroshmup.
~this game is shit
Aye, but playable shit for those of us who grew up with the Amiga and/or are in it more for the fun than the score/1cc's.
Yeah, it's not that bad, and the weapons do get stronger as you gain more experience points. Too bad there's no way change your ship's speed (slow down).
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Post by Enhasa »

What's the deal with that message board? Does it have anything to do with Working Designs? I thought they were long dead.
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Post by Ed Oscuro »

Yeah it's WD's message board.

Great quote from the game only seconds in:
Perrin wrote:I think it's a door.
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Post by Udderdude »

It feels really half-finished. I really hope this wasn't the finished product. :/
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Post by Ed Oscuro »

Yeah. Holy crap is this bad!

The fire rate of your ship takes a dump whenever you get any sort of powerup. Twin shot? Reduced fire rate. Add a homing missile on top of that? Three shots a second, if that. You only get to use one shot select item at a time, and if you CAN add something to it (I've only found the add-on shot type, which wasn't marked as an add-on or anything of the sort so I guess you have to grab everything lol) it just makes the main shot slower.

Health powerups all over the place...the game started to look like it was gonna get hard in the second level but shat those + health powerups all over. Then, when I took the "hard" route across some plains, the game got even easier.

Boss designs are horrible...the first boss (in the second level) is the anemic offspring of a core and a weather satellite. The second boss I played (at the plains) is even worse, as it only fires attacks up, down, left and right - but I almost instantly took out the left-facing attack with a homing missile. It then flew around the screen uselessly for a few seconds without doing any damage.

Health powerups, again...you get 30 points for these, no matter what level your health is at (unless you're dead, I suppose; I haven't been dead but I don't think you can pick up health when you're like that).

Speaking of which, what's with the ultra-conservative score counter? It's like they were afraid of breaking the GBA with their awesome bullet count and number of enemies onscreen. There actually are some poorly-placed transparency effects here and there; for example flying behind a tree in the plains = transparency (apparently tree limbs are transparent, didn't you know).

So yeah, this game manages to be even worse than Sigma Star Saga. That takes some doing, I gotta hand it to them.
Turrican wrote:tested on visualboy advance 1.7.4
1.8.0-beta 3 has been out for aaaages, man, why you still usin' 1.7.4?
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Post by ForceDevice »

It's not THAT bad, really... for an indie game, it's decent, even though everything else except for graphics could use a lot of improvement.

The bosses were the worst since Atari times, though. ._.
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Post by Udderdude »

ForceDevice wrote:It's not THAT bad, really... for an indie game
They were trying to get this published as a commercial game. I would hope any other publisher that looked at it would have said, 'not good enough!'.
ForceDevice wrote:Would you play a shmup with longer cutscenes than stages? Yes, you would. :3
I don't think so :3
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Post by Ed Oscuro »

Theoretically speaking: Maybe if each stage was full of such incredible awesome, and you weren't forced to re-watch them repeatedly on a mission death...but the crappy sub-Genesis-era bad portraits in little boxes doesn't cut it for "cutscenes" with this title. I haven't died, though, so:

woowoo progress
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Post by lgb »

Ed Oscuro wrote:So yeah, this game manages to be even worse than Sigma Star Saga. That takes some doing, I gotta hand it to them.
...I actually liked that game.
Turrican wrote:tested on visualboy advance 1.7.4
1.8.0-beta 3 has been out for aaaages, man, why you still usin' 1.7.4?
Because CE is better than all of them.
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Post by Turrican »

I think all this time spent badmouthing the game is overdoing it. It hardly deserve such an accurate bashing.

1.7.4 was the latest Mac OSX release last time I checked.
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Post by Ed Oscuro »

Turrican wrote:It hardly deserve such an accurate bashing.
I know, I can't believe I've wasted so much time on it already.

:lol:

Apologies for the VBA 1.7.4 -> 1.8.0b mixup. That's pretty crappy that they didn't release an update for Mac people.
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Post by gamingjustin »

Darn, the little intro was great-- the way the story was presented conjured up memories of Turrican. Even the faux-anime portraits have a certain pitiful charm.

The game itself though; blargh. I didn't play for long (I also suffer with vba 1.7.4) but I could pick out a lot of unfinished sprites with lots of over-dithering to boot. It felt like the team spent more time with the intro than the game itself.

I have to say I like the music quite a bit. Yeah, it's generic but it still trumps the actual gameplay.

It seems like it was released to the public as a learning tool. So I'm sure it'll be helpful to some people-- maybe people learning to code for gba or something.
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Post by Udderdude »

gamingjustin wrote:It seems like it was released to the public as a learning tool. So I'm sure it'll be helpful to some people-- maybe people learning to code for gba or something.
I don't get what you mean by this. He didn't release the source code, unless I missed it somehow. o_O
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Post by BrianC »

I only played for a short bit, but it seemed bland and generic. I wasn't impressed.
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Post by ForceDevice »

Ed Oscuro wrote:Theoretically speaking: Maybe if each stage was full of such incredible awesome, and you weren't forced to re-watch them repeatedly on a mission death...but the crappy sub-Genesis-era bad portraits in little boxes doesn't cut it for "cutscenes" with this title. I haven't died, though, so:

woowoo progress
Erm... I'm sure you noticed Udderdude's second quote was from my sig, and not directed to the GBA game on topic?

And speaking of cutscenes, I need to change my sig. The game won't have cutscenes anymore, I just realized a) they take too much work to make and b) it'd take FOREVER to release the game if I were to insist on them.

So Udderdude, now you have no reasons not to play it. :3
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Post by gamingjustin »

Ah, heh heh. No you didn't miss any source code or anything. I sorta misspoke. It just seemed like the game was released publicly to show how far a small company can go. Also, I thought the person mentioned something about eventually releasing development documents to "help out any budding designers out there."
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Post by PC Engine Fan X! »

Did the game creators of GBA World Reborn even have a game tester group play it over & over to give it some much needed tweaks & improvements? And if so, the gameplay and game mechanics would've been better than this beta version of WR that does exist. Constructive feedback is crucial when it comes to making such games nowdays.

It doesn't seem like an in-house beta tester team was used, period...I could be wrong though.

The kick-ass doujin GBA release of Super Star Shooter Advance is light-years better in the graphics and gameplay departments (if borrowing heavily from the classic PCE shmup of Super Star Soldier/Soldier Blade's Caravan Stage)...I'd pay some good $$$ for it if it was an officially released GBA cartridge. ^_~

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Re: World Reborn (2D Shooter) for GBA Released- As Free Download

Post by fumanchu »

sorry to bump this old topic but i would like to try this rom out for myself but the main site which had the original link is now down.
if someone could upload it,then that would be great thanks.
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Re: World Reborn (2D Shooter) for GBA Released- As Free Download

Post by nem »

Download here
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