Includes Ginga Fukei Densetsu: Sapphire

Out at the end of July for Y2940

Assuming that the port is serviceable, the price difference should be a pretty effective motivating factor.PC Engine Fan X! wrote:Of course, playing with the real PCE Duo hardware with Arcade Card upgrade is the way to go... ^_~
And large collections, because it has more space than a DS, better graphics, and it's actually gone down a bit in price recently.BulletMagnet wrote:Assuming that the port is serviceable, the price difference should be a pretty effective motivating factor.PC Engine Fan X! wrote:Of course, playing with the real PCE Duo hardware with Arcade Card upgrade is the way to go... ^_~
The PSP, if nothing else, certainly seems to have a knack for drawing in re-releases/remakes of formerly very expensive games...
Thanks for the detailed impressions! Does the game play vertically, like PSP Star Soldier? I just wonder if it's worth the money, since I don't know Japanese to play the other two games on the disc.8 1/2 wrote:A few impressions:
I got this last week, and have put quite a few hours on Sapphire so far. I haven't touched the "Adventure Games" on the disc, but no one cares about those outside of Japan anyway, so here goes:
First, I don't think this is running at full speed. It feels like it's skipping frames. It's not something that you can't probably adjust to, but there's a choppy feeling to the action. Even scrolling the ship left and right on the screen just doesn't look or feel right at all. It's a small step below the Capcom Classics PSP versions, though not that far behind. It's not a total deal-breaker, but I do expect a port like this to be at full speed and not just passably emulated.
Because of that, the controls feel a bit crap. I've been sticking with the blue-haired default girl as she seems to be a decent mix of speed of power, but I have yet to really feel comfortable with the game. I don't know if it's just a general stiffness to the game that was present on the original game (never played that version sadly) or if there's actually some lag like the Metal Slug collection.
And then there's the actual game, which I've always heard was a bit overrated and now I can see why. I'm sure this must have looked absolutely gorgeous in 1995, and it still impresses today with tons of animation burting out of the background (especially the early Blade Runner cityscape). The trouble is that it's just not a very well-designed shooter, with tons of cheap deaths and unintuitive patterns. This is compounded by the fact that the HUD takes up about 10% of the screen. Why in a horzi-vert a developer would want to give up so much screen real estate is baffling. They could have easily just put lives in one corner, and bombs in the other and bought themselves so much more playspace. This problem is of course amplified by the small PSP screen, but bad design is bad design regardless of scale.
That said, I'm still fairly addicted to it at this point, partly because I haven't had a shmup on a handheld in a while so it's nice while the lady is watching "A Haunting" or some bullshit on TV, but also because despite its problems it has just enough nostalgia built into its beautiful 8-bit trappings that I can't help but give it a chance.
No. It scrolls vertical, but it's yoko like the PC-E version. I personally don't think it warrants a purchase. There are better games to spend your money on for the PSP.dave4shmups wrote:Does the game play vertically, like PSP Star Soldier? I just wonder if it's worth the money, since I don't know Japanese to play the other two games on the disc.
All those games, minus the CD game, are also playable through emulation if your PSP has CFW. Still, I've never played the CD game so I'm looking forward to that release.As far as the Star Soldier Collection goes, all of the games in that one are available on the Wii, via the virtual console, so I don't know if that one would be worth picking up if you have a Wii.