PC Engine Best Collection: Galaxy Fraulein Yuna Jp PSP

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05pro
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PC Engine Best Collection: Galaxy Fraulein Yuna Jp PSP

Post by 05pro »

Amazon.jp link

Includes Ginga Fukei Densetsu: Sapphire :)

Out at the end of July for Y2940

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Fenrir
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Post by Fenrir »

OMG Dammit.
I love the PSP even more. It's a heavenly console. Let's hope it reaches our shores.
They're 100% playable in Jp as well right? At least Sapphire does, but the other 2?

As a sidenote, is this "PC Engine Best Collection" series going on on PSP? Are there other titles as well?
Alas, Ikaruga is going...

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PC Engine Fan X!
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Post by PC Engine Fan X! »

That's awesome to be able to play such PC Engine Arcade Super CD-Rom2 version of Ginga Fukei Densetsu Sapphire on the PSP platform. Of course, playing with the real PCE Duo hardware with Arcade Card upgrade is the way to go... ^_~

PC Engine Fan X! ^_~
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Post by BulletMagnet »

PC Engine Fan X! wrote:Of course, playing with the real PCE Duo hardware with Arcade Card upgrade is the way to go... ^_~
Assuming that the port is serviceable, the price difference should be a pretty effective motivating factor.

The PSP, if nothing else, certainly seems to have a knack for drawing in re-releases/remakes of formerly very expensive games...
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Post by lgb »

BulletMagnet wrote:
PC Engine Fan X! wrote:Of course, playing with the real PCE Duo hardware with Arcade Card upgrade is the way to go... ^_~
Assuming that the port is serviceable, the price difference should be a pretty effective motivating factor.

The PSP, if nothing else, certainly seems to have a knack for drawing in re-releases/remakes of formerly very expensive games...
And large collections, because it has more space than a DS, better graphics, and it's actually gone down a bit in price recently.
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Post by Ed Oscuro »

Interesting, although I was hoping this would be a rerelease for the original system, haha - still, I can't play CD-ROM titles in my GT, so this is welcome.
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Post by sfried »

What does Galaxy Fraulien Yuna have to do with Sapphire?

Same character designer?
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Post by sideshow »

sfried wrote:What does Galaxy Fraulien Yuna have to do with Sapphire?

Same character designer?
Probably has nothing to do with Sapphire. Its just a game that was very popular back in the hay day of the PC Engine.
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Post by Strider77 »

yes.... same character designer.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Post by thewestexit »

sfried wrote:What does Galaxy Fraulien Yuna have to do with Sapphire?

Same character designer?
That's correct... the only thing that connects Yuna and Sapphire is the same chara designer.
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Post by Ed Oscuro »

Correct, they have the same character designer!

:B
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Post by Zeether »

Remember, PSP IS region free :D
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Post by Xexyz »

So, what kind of games are the Yuna titles?
...
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Post by sfried »

Xexyz wrote:So, what kind of games are the Yuna titles?
pseudo-dating sims.
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Post by thewestexit »

sfried wrote:
Xexyz wrote:So, what kind of games are the Yuna titles?
pseudo-dating sims.
Well, not really "dating sims"... we called them "digital comics" back in the day...
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Post by Xexyz »

Meh, oh well, I'll still be buying this compilation anyway. I was just hoping that the Yuna gamers were, you know, good and not text heavy...
...
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Post by spadgy »

And now the Soldier Collection of Star Soldier PC-E games is coming to PSP too. Shame Play Asia won't deliver either game to the EU!

EDIT: Spelling

EDIT 2: Forum threan on Soldier Collection is here.
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Post by 8 1/2 »

A few impressions:

I got this last week, and have put quite a few hours on Sapphire so far. I haven't touched the "Adventure Games" on the disc, but no one cares about those outside of Japan anyway, so here goes:

First, I don't think this is running at full speed. It feels like it's skipping frames. It's not something that you can't probably adjust to, but there's a choppy feeling to the action. Even scrolling the ship left and right on the screen just doesn't look or feel right at all. It's a small step below the Capcom Classics PSP versions, though not that far behind. It's not a total deal-breaker, but I do expect a port like this to be at full speed and not just passably emulated.

Because of that, the controls feel a bit crap. I've been sticking with the blue-haired default girl as she seems to be a decent mix of speed of power, but I have yet to really feel comfortable with the game. I don't know if it's just a general stiffness to the game that was present on the original game (never played that version sadly) or if there's actually some lag like the Metal Slug collection.

And then there's the actual game, which I've always heard was a bit overrated and now I can see why. I'm sure this must have looked absolutely gorgeous in 1995, and it still impresses today with tons of animation burting out of the background (especially the early Blade Runner cityscape). The trouble is that it's just not a very well-designed shooter, with tons of cheap deaths and unintuitive patterns. This is compounded by the fact that the HUD takes up about 10% of the screen. Why in a horzi-vert a developer would want to give up so much screen real estate is baffling. They could have easily just put lives in one corner, and bombs in the other and bought themselves so much more playspace. This problem is of course amplified by the small PSP screen, but bad design is bad design regardless of scale.

That said, I'm still fairly addicted to it at this point, partly because I haven't had a shmup on a handheld in a while so it's nice while the lady is watching "A Haunting" or some bullshit on TV, but also because despite its problems it has just enough nostalgia built into its beautiful 8-bit trappings that I can't help but give it a chance.
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Post by neoalphazero »

Thanks for the impressions. I love the Duo but Sapphire has always been a out of sight, out of mind thing due to the cost. It's tempting to pick this up but aside from Xexex I've never been a fan of collections on PSP, the original content always seems more worthwhile. *-neo
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Post by dave4shmups »

8 1/2 wrote:A few impressions:

I got this last week, and have put quite a few hours on Sapphire so far. I haven't touched the "Adventure Games" on the disc, but no one cares about those outside of Japan anyway, so here goes:

First, I don't think this is running at full speed. It feels like it's skipping frames. It's not something that you can't probably adjust to, but there's a choppy feeling to the action. Even scrolling the ship left and right on the screen just doesn't look or feel right at all. It's a small step below the Capcom Classics PSP versions, though not that far behind. It's not a total deal-breaker, but I do expect a port like this to be at full speed and not just passably emulated.

Because of that, the controls feel a bit crap. I've been sticking with the blue-haired default girl as she seems to be a decent mix of speed of power, but I have yet to really feel comfortable with the game. I don't know if it's just a general stiffness to the game that was present on the original game (never played that version sadly) or if there's actually some lag like the Metal Slug collection.

And then there's the actual game, which I've always heard was a bit overrated and now I can see why. I'm sure this must have looked absolutely gorgeous in 1995, and it still impresses today with tons of animation burting out of the background (especially the early Blade Runner cityscape). The trouble is that it's just not a very well-designed shooter, with tons of cheap deaths and unintuitive patterns. This is compounded by the fact that the HUD takes up about 10% of the screen. Why in a horzi-vert a developer would want to give up so much screen real estate is baffling. They could have easily just put lives in one corner, and bombs in the other and bought themselves so much more playspace. This problem is of course amplified by the small PSP screen, but bad design is bad design regardless of scale.

That said, I'm still fairly addicted to it at this point, partly because I haven't had a shmup on a handheld in a while so it's nice while the lady is watching "A Haunting" or some bullshit on TV, but also because despite its problems it has just enough nostalgia built into its beautiful 8-bit trappings that I can't help but give it a chance.
Thanks for the detailed impressions! Does the game play vertically, like PSP Star Soldier? I just wonder if it's worth the money, since I don't know Japanese to play the other two games on the disc.

As far as the Star Soldier Collection goes, all of the games in that one are available on the Wii, via the virtual console, so I don't know if that one would be worth picking up if you have a Wii.
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Post by subcons »

dave4shmups wrote:Does the game play vertically, like PSP Star Soldier? I just wonder if it's worth the money, since I don't know Japanese to play the other two games on the disc.
No. It scrolls vertical, but it's yoko like the PC-E version. I personally don't think it warrants a purchase. There are better games to spend your money on for the PSP.
As far as the Star Soldier Collection goes, all of the games in that one are available on the Wii, via the virtual console, so I don't know if that one would be worth picking up if you have a Wii.
All those games, minus the CD game, are also playable through emulation if your PSP has CFW. Still, I've never played the CD game so I'm looking forward to that release.
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