Twin Cobra/Twin Hawk differences

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Ed Oscuro
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Twin Cobra/Twin Hawk differences

Post by Ed Oscuro »

I was thinking of starting a new Twin Cobra thread. However, there's a small problem...

DIP switch settings:

MAME devs changed the default DIP switch settings for Twin Cobra some time ago, apparently. According to the in-game DIP switch monitor, 50K/150K is the default setting. 70K/200K is currently the preferred setting. Twin Hawk is the same. It didn't make a big difference to me in TC; I corrected my 50K/150K score with a 70K/200K one in a day.

Checkpoints:

I have heard the Japanese versions called harder, but in practice the checkpoint lets me stock back up before a boss (always helpful) and I score higher in them as a result. For Daisenpu/Twin Hawk, the Japanese version is noticably easier, at least early in the game. Here are some scores taken minutes after each other (I played Daisenpu second, so finger fatigue wasn't an issue):

Twin Hawk: 156,420 Area 28
Daisenpu: 190,590 Area 28

Other Twin Cobra/Daisenpu differences:

There are some other differences between the games - using the friendly planes as a bomb in TH has little effect on one segment of the first boss, but in Daisenpu two of these will take out one segment.

The first difficult enemy of the game (along the right side of the screen, shoots a spread of three shots at you and eventually tanks appear from the left side) also seems to have much faster shots in Daisenpu.
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mulletgeezer
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Post by mulletgeezer »

re Checkpoints - it makes a massive difference on Twin Cobra/Kyukyoku Tiger. Try restarting from the checkpoints just before the ninth or tenth bosses on KT if you doubt this.
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Post by DEL »

mulletgeezer wrote;
re Checkpoints - it makes a massive difference on Twin Cobra/Kyukyoku Tiger. Try restarting from the checkpoints just before the ninth or tenth bosses on KT if you doubt this.
Absolutely! So much so in fact that I no longer play the checkpoint JAP version....ever.

The Japanese players can still do it though. Mulletgeezer saw a 7mil score on a checkpoint Kyukyoku Tiger in a Japanese arcade last year.
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Post by Ed Oscuro »

Yes, that also makes sense. I think it makes the game easier early on, and makes it harder later on.
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Post by spadgy »

Hey guys. Could somebody clarify the relation between Twin Hawk and Twin Cobra?

And this checkpoint business; can you choose to play with or without checkpoints in both games, or do some region versions work only with checkpoints and other region versions work only without?
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Post by emphatic »

spadgy wrote:Hey guys. Could somebody clarify the relation between Twin Hawk and Twin Cobra?

And this checkpoint business; can you choose to play with or without checkpoints in both games, or do some region versions work only with checkpoints and other region versions work only without?
Twin Hawk (International) is a two player at once game. Daisenpu is not.
Twin Cobra (Internatinal) is a two player at once game. Kyukyoku Tiger is not.

The japanese versions doesn't respawn your aircraft instantly when you die, they move you back a bit (checkpoint) like in Flying Shark.

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Post by spadgy »

Thanks Emph. Always bang on with useful information.

And how about the games' relation to one another in terms of sequels etc. Is there any of that?

As I understand the Tiger Heli series goes in this order: Tiger Heli; Twin Cobra; Twin Cobra II.

Does Twin Hawk fit in there as it's a Toaplan game, or does it just happen to have 'Twin' in the title, but bears no relation?
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Post by Turrican »

Bears no relation other the fact that it's a game from the same developers.
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Post by spadgy »

Turrican wrote:Bears no relation other the fact that it's a game from the same developers.
Ah. Thanks. Mr Oscuro's thread title made me think perhaps I'd missed out something and the games were related.
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