I was thinking of starting a new Twin Cobra thread. However, there's a small problem...
DIP switch settings:
MAME devs changed the default DIP switch settings for Twin Cobra some time ago, apparently. According to the in-game DIP switch monitor, 50K/150K is the default setting. 70K/200K is currently the preferred setting. Twin Hawk is the same. It didn't make a big difference to me in TC; I corrected my 50K/150K score with a 70K/200K one in a day.
Checkpoints:
I have heard the Japanese versions called harder, but in practice the checkpoint lets me stock back up before a boss (always helpful) and I score higher in them as a result. For Daisenpu/Twin Hawk, the Japanese version is noticably easier, at least early in the game. Here are some scores taken minutes after each other (I played Daisenpu second, so finger fatigue wasn't an issue):
Twin Hawk: 156,420 Area 28
Daisenpu: 190,590 Area 28
Other Twin Cobra/Daisenpu differences:
There are some other differences between the games - using the friendly planes as a bomb in TH has little effect on one segment of the first boss, but in Daisenpu two of these will take out one segment.
The first difficult enemy of the game (along the right side of the screen, shoots a spread of three shots at you and eventually tanks appear from the left side) also seems to have much faster shots in Daisenpu.
Twin Cobra/Twin Hawk differences
-
mulletgeezer
- Posts: 409
- Joined: Sat Sep 03, 2005 4:02 pm
- Location: nottingham, england
Save Darius11
mulletgeezer wrote;
The Japanese players can still do it though. Mulletgeezer saw a 7mil score on a checkpoint Kyukyoku Tiger in a Japanese arcade last year.
Absolutely! So much so in fact that I no longer play the checkpoint JAP version....ever.re Checkpoints - it makes a massive difference on Twin Cobra/Kyukyoku Tiger. Try restarting from the checkpoints just before the ninth or tenth bosses on KT if you doubt this.
The Japanese players can still do it though. Mulletgeezer saw a 7mil score on a checkpoint Kyukyoku Tiger in a Japanese arcade last year.
Twin Hawk (International) is a two player at once game. Daisenpu is not.spadgy wrote:Hey guys. Could somebody clarify the relation between Twin Hawk and Twin Cobra?
And this checkpoint business; can you choose to play with or without checkpoints in both games, or do some region versions work only with checkpoints and other region versions work only without?
Twin Cobra (Internatinal) is a two player at once game. Kyukyoku Tiger is not.
The japanese versions doesn't respawn your aircraft instantly when you die, they move you back a bit (checkpoint) like in Flying Shark.
Emph

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Thanks Emph. Always bang on with useful information.
And how about the games' relation to one another in terms of sequels etc. Is there any of that?
As I understand the Tiger Heli series goes in this order: Tiger Heli; Twin Cobra; Twin Cobra II.
Does Twin Hawk fit in there as it's a Toaplan game, or does it just happen to have 'Twin' in the title, but bears no relation?
And how about the games' relation to one another in terms of sequels etc. Is there any of that?
As I understand the Tiger Heli series goes in this order: Tiger Heli; Twin Cobra; Twin Cobra II.
Does Twin Hawk fit in there as it's a Toaplan game, or does it just happen to have 'Twin' in the title, but bears no relation?