Manic (in spirit) '80s arcade shooters.

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Manic (in spirit) '80s arcade shooters.

Post by Rob »

Necessary qualities:

-fast action, preferable focus on dodging bullets (not erratic clump of enemy hitbox)
-small-ish ship/character hitbox

Bonus:
-a scoring system beyond enemy = 200 pts., though not required

For me, I count

*Gun.Smoke
*Juno First

What do you say?
User avatar
CIT
Posts: 4692
Joined: Thu Jun 30, 2005 2:39 pm
Location: Germany
Contact:

Post by CIT »

Omega Fighter
User avatar
Damocles
Posts: 2975
Joined: Fri Jan 28, 2005 12:23 am

Post by Damocles »

Dangerous Seed
User avatar
szycag
Posts: 2304
Joined: Mon Feb 05, 2007 4:20 am
Location: Missouri

Post by szycag »

Stargate?
That is Galactic Dancing
User avatar
Dale
Posts: 1390
Joined: Thu Jan 19, 2006 10:31 pm

Post by Dale »

szycag wrote:Stargate?
This would be my top pick as well.
I did great so much water and milk that I threw up when I was little.
User avatar
Squirrel
Posts: 241
Joined: Sun May 13, 2007 3:37 am
Location: Wyano, PA
Contact:

Post by Squirrel »

I Third Stargate.
User avatar
exquisite_torture
Posts: 271
Joined: Fri May 11, 2007 11:09 am

Post by exquisite_torture »

Dangar
User avatar
TVG
Posts: 919
Joined: Wed Jan 26, 2005 12:35 am

Post by TVG »

Toaplan games, they're just proto manics.
"In short, it comes down to spirit" - dodonpachi developper Kohyama.
stanski
Posts: 219
Joined: Fri Jun 22, 2007 8:56 pm
Contact:

Post by stanski »

Fire Shark
MikeB
Posts: 152
Joined: Fri Nov 04, 2005 2:20 pm
Contact:

Post by MikeB »

Starforce.. definitely Starforce ;)
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

So far I think I agree with Omega Fighter.
User avatar
CMoon
Posts: 6207
Joined: Tue Jan 25, 2005 10:28 pm

Post by CMoon »

I think the scoring thing is the real catch. The 80's weren't really about deep scoring mechanics.
Randorama wrote:ban CMoon for being a closet Jerry Falwell cockmonster/Ann Coulter fan, Nijska a bronie (ack! The horror!), and Ed Oscuro being unable to post 100-word arguments without writing 3-pages posts.
Eugenics: you know it's right!
SHMUP sale page.
User avatar
Shatterhand
Posts: 4124
Joined: Wed Jan 26, 2005 3:01 am
Location: Rio de Janeiro - Brazil
Contact:

Post by Shatterhand »

when I read the topic's title, the first thing that came to mind was Omega Fighter.
Image
User avatar
stuminator
Posts: 337
Joined: Tue Jan 30, 2007 8:22 pm
Location: Kansas, USA

Post by stuminator »

What about 1943? It also does have somewhat of a scoring system (hidden items, 100% destruction bonus on bosses).

While many won't consider it a true shmup, Robotron is definitely one of the more hectic games out there.
PC Engine Fan X!
Posts: 9795
Joined: Wed Jan 26, 2005 10:32 pm

Post by PC Engine Fan X! »

stuminator wrote:What about 1943? It also does have somewhat of a scoring system (hidden items, 100% destruction bonus on bosses).

While many won't consider it a true shmup, Robotron is definitely one of the more hectic games out there.
It was cool to see/hear Eugene Jarvis speak about his Robotron 2084 PCB game developement at the 2006 California Extreme show -- a once-in-a-lifetime event that wasn't to be missed (I still have it on MiniDV tape for posterity)...

I heard that Dave K. attended this Mr. Jarvis CAX special guest talk event as well..... ^_~

PC Engine Fan X! ^_~
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

I was afraid 1943 would be mentioned. I don't think I was clear enough in the first post. Games like 1943 and then side-scrollers like R-Type are the opposite of what I'm getting at. 1943's hitbox is too big, too much emphasis on planes dancing around until they hit you. Scoring bonuses in modern games aren't so much "shoot around screen until bonus randomly appears." That's a pretty brainless 80s scoring element.

And while Toaplan's games like Fire Shark would eventually come to be steps in the right direction, I don't think they were there at the time. I'm thinking of mostly early 80s-85 here. I wouldn't even count the original Raiden, since checkpoints are a mood killer.

Add:
-simplified power-up system, no checkpoints required
User avatar
Turrican
Posts: 4735
Joined: Wed Jan 26, 2005 5:28 am
Location: Landorin
Contact:

Post by Turrican »

Rob wrote:I'm thinking of mostly early 80s-85 here.
You just halved the period of interest...
Image
X - P - B
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

It's not my fault, the developers did it. And Omega Fighter is still a good example, from '89 (?).
User avatar
Turrican
Posts: 4735
Joined: Wed Jan 26, 2005 5:28 am
Location: Landorin
Contact:

Post by Turrican »

That was just to say that I'm not sure if I get this thread's focus - going by your description, I would've mentioned Toaplan stuff too - not all Toaplan, let's say the Twin Cobra spawns.

If you concentrate on the '80-'85 period however it's harder to make names.

Anyway, I don't even think that focusing on dodging and having a smaller hitbox "paved the way" for the "right" way of manics... The defining moment of manicness is to have the screen literally filled by bullet patterns. Sure, maybe it could be argued that they generated from Toaplan's approach, but they became something on their own, I guess...
Image
X - P - B
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

I think there are "manic" shooters (which I define just by intensity and speed of action) and bullet hell. The latter can be relaxing to me and not so fast or intense. People will disagree, but I think DOJ is relaxing. Mars Matrix is closer to both.

Somewhere mid-80s the genre lost focus from arcade-like fast action to something I'd describe more as console-like: more scenery gimmicks, unnecessary power-ups, slower action, etc. Then there's plain bad, annoying games like 1943. I think in the early 80s there wasn't much of a choice but to keep things simple, which encourages manic-style design. Bullets instead of giant fireballs or whatever.
User avatar
Turrican
Posts: 4735
Joined: Wed Jan 26, 2005 5:28 am
Location: Landorin
Contact:

Post by Turrican »

Rob wrote:Somewhere mid-80s the genre lost focus from arcade-like fast action to something I'd describe more as console-like: more scenery gimmicks, unnecessary power-ups, slower action, etc.
Yeah, the Renaissance of the shoot'em up. Too bad it didn't last. :(
Image
X - P - B
User avatar
-Bridget-
Posts: 636
Joined: Sat Jun 02, 2007 3:09 am
Location: Wherever my cat commands me to go

Post by -Bridget- »

Rob wrote:I think there are "manic" shooters (which I define just by intensity and speed of action) and bullet hell. The latter can be relaxing to me and not so fast or intense. People will disagree, but I think DOJ is relaxing. Mars Matrix is closer to both.

Somewhere mid-80s the genre lost focus from arcade-like fast action to something I'd describe more as console-like: more scenery gimmicks, unnecessary power-ups, slower action, etc. Then there's plain bad, annoying games like 1943. I think in the early 80s there wasn't much of a choice but to keep things simple, which encourages manic-style design. Bullets instead of giant fireballs or whatever.

I might agree with the "relaxing" part for DOJ.......


.....if that game didnt HATE ME SO MUCH.


I could say that about Mushihime, though, maybe.

Well, everything aside from Ultra mode; I can handle the levels in that, but the bosses beyond the 1st will still eat my face (in part due to the STUPID WEAK PS2 SLOWING DOWN AND SPEEDING BACK UP).


I can see what you mean, though, at least.

Giga Wing also sorta has that effect on me.
User avatar
Frederik
Posts: 2554
Joined: Sun Nov 06, 2005 7:14 pm

Post by Frederik »

Agreed, Omega Fighter was MILES ahead of its time.
THE BULLETS ARE NOW DIAMONDS!
User avatar
ROBOTRON
Remembered
Posts: 1670
Joined: Wed Jun 01, 2005 4:36 pm
Location: Eastpointe, MI...WE KILL ALIENS.
Contact:

Post by ROBOTRON »

ROBOTRON

"In the year 2084, man created the ROBOTRON...a robot so superior to man, they decided the human race was inferior and took over."

rawr...it went something like that.

Others:

Phoenix
Berserk
Amidar
Stratavox
The Galaga's
Image
Fight Like A Robot!
User avatar
CMoon
Posts: 6207
Joined: Tue Jan 25, 2005 10:28 pm

Post by CMoon »

Was Omega Fighter arcade only? I've never heard of the game before.
Randorama wrote:ban CMoon for being a closet Jerry Falwell cockmonster/Ann Coulter fan, Nijska a bronie (ack! The horror!), and Ed Oscuro being unable to post 100-word arguments without writing 3-pages posts.
Eugenics: you know it's right!
SHMUP sale page.
User avatar
Macaw
Posts: 954
Joined: Wed Jan 25, 2006 5:08 am
Location: Australia

Post by Macaw »

CMoon wrote:Was Omega Fighter arcade only? I've never heard of the game before.
Yes it was.

And its the Ketsui of the 80's.
User avatar
shinsage
Posts: 1154
Joined: Wed Sep 13, 2006 8:58 pm
Location: Ecuador

Post by shinsage »

uh...

Last Duel.
I dunno.
User avatar
szycag
Posts: 2304
Joined: Mon Feb 05, 2007 4:20 am
Location: Missouri

Post by szycag »

Not entirely related, but I thought of this thread when I watched the video

Die Hard for the NES

Now that's some early bullet hell @_@

http://gametrailers.com/player/21083.html
That is Galactic Dancing
User avatar
Davey
Posts: 1605
Joined: Tue Jan 25, 2005 10:02 pm
Location: Toledo, OH

Re: Manic (in spirit) '80s arcade shooters.

Post by Davey »

Rob wrote:Juno First
Thanks for reminding me about this game, I forgot about it ever since last year's STGT (which was also the first time I heard about it).

What's the general strategy? Don't shoot anything until the multiplier thing shows up, then blast away? That seems to yield the most points, and with extends coming every 100,000 points, it seems like it would work pretty well if you don't suck (I've only managed to score in the 200,000's so far).
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Re: Manic (in spirit) '80s arcade shooters.

Post by Rob »

Davey wrote: What's the general strategy? Don't shoot anything until the multiplier thing shows up, then blast away?
That's exactly what I did, but I haven't played in a while.
Post Reply