Manic (in spirit) '80s arcade shooters.
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Rob
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Manic (in spirit) '80s arcade shooters.
Necessary qualities:
-fast action, preferable focus on dodging bullets (not erratic clump of enemy hitbox)
-small-ish ship/character hitbox
Bonus:
-a scoring system beyond enemy = 200 pts., though not required
For me, I count
*Gun.Smoke
*Juno First
What do you say?
-fast action, preferable focus on dodging bullets (not erratic clump of enemy hitbox)
-small-ish ship/character hitbox
Bonus:
-a scoring system beyond enemy = 200 pts., though not required
For me, I count
*Gun.Smoke
*Juno First
What do you say?
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CIT
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MikeB
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CMoon
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I think the scoring thing is the real catch. The 80's weren't really about deep scoring mechanics.
SHMUP sale page.Randorama wrote:ban CMoon for being a closet Jerry Falwell cockmonster/Ann Coulter fan, Nijska a bronie (ack! The horror!), and Ed Oscuro being unable to post 100-word arguments without writing 3-pages posts.
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Shatterhand
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stuminator
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PC Engine Fan X!
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It was cool to see/hear Eugene Jarvis speak about his Robotron 2084 PCB game developement at the 2006 California Extreme show -- a once-in-a-lifetime event that wasn't to be missed (I still have it on MiniDV tape for posterity)...stuminator wrote:What about 1943? It also does have somewhat of a scoring system (hidden items, 100% destruction bonus on bosses).
While many won't consider it a true shmup, Robotron is definitely one of the more hectic games out there.
I heard that Dave K. attended this Mr. Jarvis CAX special guest talk event as well..... ^_~
PC Engine Fan X! ^_~
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Rob
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I was afraid 1943 would be mentioned. I don't think I was clear enough in the first post. Games like 1943 and then side-scrollers like R-Type are the opposite of what I'm getting at. 1943's hitbox is too big, too much emphasis on planes dancing around until they hit you. Scoring bonuses in modern games aren't so much "shoot around screen until bonus randomly appears." That's a pretty brainless 80s scoring element.
And while Toaplan's games like Fire Shark would eventually come to be steps in the right direction, I don't think they were there at the time. I'm thinking of mostly early 80s-85 here. I wouldn't even count the original Raiden, since checkpoints are a mood killer.
Add:
-simplified power-up system, no checkpoints required
And while Toaplan's games like Fire Shark would eventually come to be steps in the right direction, I don't think they were there at the time. I'm thinking of mostly early 80s-85 here. I wouldn't even count the original Raiden, since checkpoints are a mood killer.
Add:
-simplified power-up system, no checkpoints required
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Turrican
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That was just to say that I'm not sure if I get this thread's focus - going by your description, I would've mentioned Toaplan stuff too - not all Toaplan, let's say the Twin Cobra spawns.
If you concentrate on the '80-'85 period however it's harder to make names.
Anyway, I don't even think that focusing on dodging and having a smaller hitbox "paved the way" for the "right" way of manics... The defining moment of manicness is to have the screen literally filled by bullet patterns. Sure, maybe it could be argued that they generated from Toaplan's approach, but they became something on their own, I guess...
If you concentrate on the '80-'85 period however it's harder to make names.
Anyway, I don't even think that focusing on dodging and having a smaller hitbox "paved the way" for the "right" way of manics... The defining moment of manicness is to have the screen literally filled by bullet patterns. Sure, maybe it could be argued that they generated from Toaplan's approach, but they became something on their own, I guess...
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Rob
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I think there are "manic" shooters (which I define just by intensity and speed of action) and bullet hell. The latter can be relaxing to me and not so fast or intense. People will disagree, but I think DOJ is relaxing. Mars Matrix is closer to both.
Somewhere mid-80s the genre lost focus from arcade-like fast action to something I'd describe more as console-like: more scenery gimmicks, unnecessary power-ups, slower action, etc. Then there's plain bad, annoying games like 1943. I think in the early 80s there wasn't much of a choice but to keep things simple, which encourages manic-style design. Bullets instead of giant fireballs or whatever.
Somewhere mid-80s the genre lost focus from arcade-like fast action to something I'd describe more as console-like: more scenery gimmicks, unnecessary power-ups, slower action, etc. Then there's plain bad, annoying games like 1943. I think in the early 80s there wasn't much of a choice but to keep things simple, which encourages manic-style design. Bullets instead of giant fireballs or whatever.
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Turrican
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-Bridget-
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Rob wrote:I think there are "manic" shooters (which I define just by intensity and speed of action) and bullet hell. The latter can be relaxing to me and not so fast or intense. People will disagree, but I think DOJ is relaxing. Mars Matrix is closer to both.
Somewhere mid-80s the genre lost focus from arcade-like fast action to something I'd describe more as console-like: more scenery gimmicks, unnecessary power-ups, slower action, etc. Then there's plain bad, annoying games like 1943. I think in the early 80s there wasn't much of a choice but to keep things simple, which encourages manic-style design. Bullets instead of giant fireballs or whatever.
I might agree with the "relaxing" part for DOJ.......
.....if that game didnt HATE ME SO MUCH.
I could say that about Mushihime, though, maybe.
Well, everything aside from Ultra mode; I can handle the levels in that, but the bosses beyond the 1st will still eat my face (in part due to the STUPID WEAK PS2 SLOWING DOWN AND SPEEDING BACK UP).
I can see what you mean, though, at least.
Giga Wing also sorta has that effect on me.
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ROBOTRON
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CMoon
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Was Omega Fighter arcade only? I've never heard of the game before.
SHMUP sale page.Randorama wrote:ban CMoon for being a closet Jerry Falwell cockmonster/Ann Coulter fan, Nijska a bronie (ack! The horror!), and Ed Oscuro being unable to post 100-word arguments without writing 3-pages posts.
Eugenics: you know it's right!
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Macaw
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szycag
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Not entirely related, but I thought of this thread when I watched the video
Die Hard for the NES
Now that's some early bullet hell @_@
http://gametrailers.com/player/21083.html
Die Hard for the NES
Now that's some early bullet hell @_@
http://gametrailers.com/player/21083.html
That is Galactic Dancing
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Davey
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Re: Manic (in spirit) '80s arcade shooters.
Thanks for reminding me about this game, I forgot about it ever since last year's STGT (which was also the first time I heard about it).Rob wrote:Juno First
What's the general strategy? Don't shoot anything until the multiplier thing shows up, then blast away? That seems to yield the most points, and with extends coming every 100,000 points, it seems like it would work pretty well if you don't suck (I've only managed to score in the 200,000's so far).
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Rob
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Re: Manic (in spirit) '80s arcade shooters.
That's exactly what I did, but I haven't played in a while.Davey wrote: What's the general strategy? Don't shoot anything until the multiplier thing shows up, then blast away?


