Weak Western Shmupers?

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Tigershark
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Weak Western Shmupers?

Post by Tigershark »

I've just noticed that the European version of Battle Garegga has brighter coloured enemy shots than the Japanese version. I assume this is because we in the west were deemed "a bit too shite" to play the Jap version(?).

Any other games where a "dumbing down" of an eastern release is noticeable?

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Post by szycag »

Even Japanese players griped about the bullet visibility, that's why the bullets in Bakraid were bright too.
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Re: Weak Western Shmupers?

Post by Andi »

Tigershark wrote:I've just noticed that the European version of Battle Garegga has brighter coloured enemy shots than the Japanese version. I assume this is because we in the west were deemed "a bit too shite" to play the Jap version(?).

Any other games where a "dumbing down" of an eastern release is noticeable?
Yeah. In the case of making bullets brighter, I call that "fixing" not "dumbing down".
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Post by DJ Incompetent »

Yeah, visibility is never a difficulty attribute. false alarm.

That would be pretty funny if increasing Garegga rank started blending bullets into the background hues.
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Post by Pixel_Outlaw »

0.2 alpha transparency FTW1!!1!q1
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Post by zinger »

I don't think the rank is quite as mean in the european version though. Might be a harder game to beat anyway, since extends is every 2,000,000 pts instead of 1,000,000.
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Post by P_HAT »

Pixel_Outlaw wrote:0.2 alpha transparency FTW1!!1!q1
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Post by Specineff »

Aren't Konami games usually harder in the US release than the Japanese versions?
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Post by PFG 9000 »

None of the Konami games that come immediately to my mind, but I know some of the NES Megamans and Ninja Gaidens are harder in the American releases.
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Post by P_HAT »

PFG 9000 wrote:None of the Konami games that come immediately to my mind, but I know some of the NES Megamans and Ninja Gaidens are harder in the American releases.
US Contra Hard Corpse are freaky hard.
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Post by Fighter17 »

Xexex weapon's system was changed up in the US version to be a coin eater. :roll:
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Post by it290 »

The difficulty level thing on console releases is because of the rental laws in the US vs. Japan -- renting games is illegal in Japan, so they don't have to worry about tweaking the gameplay for that market, whereas in the US, they want to sell games -- hence the gameplay is altered to prevent most people from beating them in a single rental.
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Post by Leandro »

Castlevania Bloodlines is also harder in the US Version.

thanks for the explanation, it290, I didn't know about that
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Post by BIL »

P_HAT wrote:
PFG 9000 wrote:None of the Konami games that come immediately to my mind, but I know some of the NES Megamans and Ninja Gaidens are harder in the American releases.
US Contra Hard Corpse are freaky hard.
Yeah, Ninja Gaiden III and Contra Hard Corps' JP versions surprised me, when I gave emulating them a try. Particularly the password system in NGIII and the three hits per life in CHC.

Thunder Cross US is reportedly much harder than the JP version (the Xenocide Files review explains it well). Never played the US myself, but the JP version is downright easy by arcade standards.
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Post by Ganelon »

Akumajo Dracula/Haunted Castle is an obvious example. According to Treasure, Sega actively promoted making games harder for US release, which is why stuff like Dynamite Headdy and Streets of Rage 3 are more difficult in the US version.

The US version of Bloodlines is harder? Both versions seem equally easy to me...
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Post by Specineff »

Trigon/Lightning Fighters is harder in the US version, and lacks a weapon, as explained in the Xeno files.
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Post by Ayanami »

I know the European version of Garegga also has 1 or 2 stages completely missing from the game. :?
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Post by Leandro »

Ganelon wrote: The US version of Bloodlines is harder? Both versions seem equally easy to me...
I meant difference from US (Castlevania Bloodlines) vs Japan (Vampire Killer) release.

Vampire Killer "Expert" difficulty level equals to "Normal" in Bloodlines.
"Expert" in Bloodlines is harder than any difficulty level in Vampire Killer.

The "Expert" difficult option is a secret, you unlock it either beating the game on Normal or entering a code. To see the real ending, one has to beat the game on Expert.
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Post by GaijinPunch »

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Post by ForteMP3 »

I have to agree, colored bullets in Garegga=Good. The original bullets were too hard to see.
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Post by Fighter17 »

ForteMP3 wrote:I have to agree, colored bullets in Garegga=Good. The original bullets were too hard to see.
Weak.

The real players (me) plays with the unedited Japanese version.

If you all bitching about the bullets being too hard to see then you just flat out suck. :D
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Post by DJ Incompetent »

Ok ResOGlas :roll:
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Post by Sonic R »

Fighter17 wrote: If you all bitching about the bullets being too hard to see then you just flat out suck. :D
I suck and I not complain about Garegga bullets.

Matter of the fact I think Garegga bullets are better stock than the color bullets and better than Ibara bullets. When I playing Ibara I am "what is kill me!?!?" In Garegga I knowing what killing me.
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Post by landshark »

Actraiser (SNES) was definitely harder on the Japanese release. The one part I can specifically remember is the plant boss. In the J release there are 2 naughty tentacles instead of just 1 and this alone jacked the difficulty way up.
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Post by roker »

you get used to the Garegga bullets in the end

I used to play it with the easy-to-see bullets to get the hang of the game, but changed over and I didn't miss a beat

it's something you end up picking up on . . . eventually
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Post by Shatterhand »

Matter of the fact I think Garegga bullets are better stock than the color bullets and better than Ibara bullets. When I playing Ibara I am "what is kill me!?!?" In Garegga I knowing what killing me.
Yeah, this happened to me when I begun playing Ibara, and also Batrider. It's just a matter of getting used with the bullets, after sometime you begin to see them better.

The problem is that those game have too much stuff graphically happening at the same time. It's easy to lost even your own ship in the middle of the heat.
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Post by Pirate1019 »

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Post by ccovell »

it290 wrote:The difficulty level thing on console releases is because of the rental laws in the US vs. Japan -- renting games is illegal in Japan,...
Are you sure about this? I've heard that before, but in the Japanese Neo-Geo ads in magazines from 1990-1991, there is a clear notice saying "suchandsuch game is available for rent for the Neo-Geo AES..."
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Post by shinsage »

Hard Corps is cake if you take the time to learn the patterns.
Such a brilliant game.
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Post by Fighter17 »

shinsage wrote:Hard Corps is cake if you take the time to learn the patterns.
Such a brilliant game.
Same thing for Metal Slug.

It's not a hard game if you learn the patterns.
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