Wii VC & Flash Shmups Thread

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DJ Incompetent
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Wii VC & Flash Shmups Thread

Post by DJ Incompetent »

We'll just make this thread for all Wii Virtual Console games and Wii compatible Flash shmups...because we can...



In America, New VC games come out every monday.
In Europe, New VC games come out every friday.

---------------------------------------------------
VIRTUAL CONSOLE
(Edit 10-8)
For a glory of the forum, it'd be best to keep note on what regions are getting what shmups on their VC. Anybody know of more as they come up, talk on the thread.

Japan
--------------- many credits to than
Super Star Soldier
Gradius
Xevious
R-Type III
R-Type (Two 4-Stage Versions [2nd called R-Type II])
Galaga
Soldier Blade
Bio-Hazard Battle
Galaga '88
Final Soldier
Gradius II FC ver
Gunhed (Blazing Lazers)
Dead Moon
Star Soldier
Galaga '90
Dragon Spirit TG-16 ver
PCE Gradius
Image Fight
Ordyne

Shin Chuuka Taisen: The Adventure of Michael & Mei Mei




America
--------------- many credits to Zach Keene
Super Star Soldier
R-Type (8 Stage Version) TG-16 ver = extra boss not in arcade ver
Gradius
Soldier Blade
Xevious
R-Type III
Bio-Hazard Battle
Galaga
Gradius III
Ordyne
Blazing Lazers
Dead Moon
Dragon Spirit TG-16 ver
Air Zonk
Star Soldier
Galaga '90
Zanac
Axelay
Super R-Type
Gate of Thunder
Lords of Thunder
Gley Lancer
M.U.S.H.A.
Star Parodier
Cho Aniki
Gradius II: Gofer no Yabou
Gaplus
Star Force
Zaxxon



Europe
--------------- many credits to MJR
Super Star Soldier
R-Type (8 Stage Version) TG-16 ver = extra boss not in arcade ver
Xevious
Gradius
Soldier Blade
R-Type III
Bio-Hazard Battle
Galaga
Blazing Lazers
Dead Moon
Air Zonk
Dragon Spirit TG-16 ver
Galaga '90
Cybernoid - The Fighting Machine (C64)
Dragon Spirit (TG16)
Fantasy Zone (SMS)
Fantasy Zone 2 (SMS)
Forgotten Worlds (Megadrive)
Galaxy Force 2 (Megadrive)
Gaplus (Arcade)
Gate of Thunder (TG-16)
Lords of Thunder (TG-16)
Ironclad (Neo-Geo)
MUSHA (Megadrive)
Psychosis (TG-16)
Space Harrier (SMS + Arcade)
Space Harrier 2 (Megadrive)
Space Invaders-The Original Game (SNES)
Star Force (Arcade)
Super Air Zonk: Rockabilly Paradise (TG-16)
Super Fantasy Zone (Megadrive)
Super R-Type (SNES)
Super Thunder Blade (Megadrive)
Uridium (C64)
Zaxxon (Arcade)



Australia
--------------- many credits to Zach Keene
R-Type
Solider Blade
Super Star Soldier
Galaga '90
Blazing Lazers
Dragon Spirit TG-16 ver
Air Zonk


-----------------------------------------------------
FLASH
(Edit 8-6)

The Wii browser was released. It supports Flash 7 and several of the other plug-in essentials. Remember all those mouse-controlled shmups you may have found when screwin' around on the internet? You can play them on the wiimote.

http://www.shockwave.com/content/shuffl ... huffle.swf

This list is to keep linked sites you can jump to through your Wii opera browser and play a simple shmup.


Playable
---------------
Clash'N Slash v2 by Enkord

Xevious by Namco & Creative and Technology (not designed with background)

Wasted Sky by Tom Fulp

V-Force by Ferry Halim (thanks to durias)

Sky Fire by Sergei Smart

Mouse Wars by Binary (not designed with sound)

AeroChaos by arayh (can't bomb, but it's better that way)

Earth Rock Hunter by Armegalo (NOTE, keboard default. Change controls to MOUSE)

Inverse Shoot'em up by TheWeebl & GavD (NOTE, You control the bad guys. Like a sound board. Send fighters from the sidebar and click on tanks and bosses to fire on the player.)



Playable With Framerate/Quality Issues
---------------
Exofusion 2 by Kidgamez

Project Inthri 2 by Rhete

The Chickenator 2000 by Burning Fury


Playable With Limitations
---------------
Unusual Side Scroller by Rory Cooke (This may crash after a few stages due to lack of Wii memory)

Retromania by Rekcah (Hit the top empty box to play. Not everything displays.)


Unplayable: Awaiting Browser Fix
---------------
Neon by varstudios (not everything displays)
Neon 2 by varstudios (not everything displays)
'Roids by Colin Cove & Disarray-yarrasiD (not everything displays)
Star Blaster by KWarp (not everything displays)
Timefighter by Dunja (not everything displays. New Game doesn't work)

Unplayable: Needs Wii Keyboard Support
---------------
RaidenX by Go0gley

Untested
---------------
Plasmanaut V2 by 24.7 Media
Plasmanaut by Plasma
Gunslinger by Project 77


Feel free to add linked games to the thread that you played on the Wii successfully.

Please don't blindly submit any shooter you know on the web. It must satisfy
1. Player controls with the mouse (wiimote)
2. Player shoots with the mouse button (A)
3. Game runs from the site, in Flash 7 or lower (or other opera compatable format)


-----------------------------------------------------
(1st Post)
Super Star Soldier was the only one added today. Now the new problem is since you can buy Wii points online through Mastercard or Visa...and I have Discover, I gotta track down one of them 2000 points packages in the stores...suddenly I can't find any.:x



So in case somebody gets a hold of the download before I do, is it worth $6?
This game supports Wiimote, Classic, and GC controllers
Last edited by DJ Incompetent on Tue Oct 19, 2010 5:01 pm, edited 52 times in total.
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ahnslaught
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Post by ahnslaught »

I just downloaded it and there doesn't seem to be any glaring problems. I haven't messed with it too much, though - couple plays each of the 2 and 5 minute modes, then got back to Zelda.

I gotta say, though, it's kind of hard playing with the wiimote on its side - besides the obvious ergonomic problems with using it this way, the 1 and 2 buttons are small and slippery, and - (select) and + (run) buttons are impossible to get to without looking. Time to pony up more cash for yet another add-on controller, I guess :cry: .
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Post by DJ Incompetent »

Yeah, Altered Beast and Zelda 1 suck with Wiimote too.

Bah...component cables, classic controllers, retail points cards, nunchucks, wi-fi, sensor bar wires, change-a-batteries....

I feel like I need to assemble Voltron just to get anything done with this console.


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Post by Pirate1019 »

Being the positive one (which is odd) I guess once you get all of the controllers then that's it. No more controllers to buy. Just make everybody else buy their own set for multiplayer :shock: .
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Post by Frederik »

Erm, how´s the classic controller by the way? I really hope the d-pad isn´t like the DS lite one, or as I like to call it, "where did 4 of my 8 directions go?"-piece of aargh. Might be because they thought that most games on the DS are either platformers, puzzlers and touch-games anyway, but a responsive d-pad for the VC should be mandatory. Come on, Nintendo invented the d-pad.

Aside from that, this thing looks sweet, and as much as I look forward to "the revolution", I like the fact that a major console has controllers with prominent d-pads. So, any impressions so far?
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Post by Arvandor »

I'd heard you can use Gamecube controllers for the VC games? Yes? I actually don't really mind the GC d-pad too much... At least untill my thumb starts hurting because it's so small, but that generally takes a while.
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Post by al138 »

I'm loving Super Star Soldier, even with the Wii Remote. I think the biggest problem is getting used to the overall feel of the remote vs. a Turbo/NES controller. I plan to pick up a Classic controller as soon as they come back in stock.

One thing is for sure: the emulation is dead on! I just hope that they keep the TG16/PCE shooter titles coming. Can wait for Blazing Lazers or Soldier Blade. And on the adventure/action gaming end, Legendary Axe II would be nice...
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Post by professor ganson »

I've got the classic controller and its dpad looks a good healthy size. I won't be playing anything til Christmas, and even then I won't be able to get online because I use cable. But just looking at the thing, I'd say the classic controller looks as good as the HORI dpad for GC.
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Post by gs68 »

This is my first experience with SSS. It feels kinda like Super Aleste (freezing powerups, "special" lives that make you respawn in place, etc.)

It's a nice title, though I'm having trouble hitting the 1 and 2 buttons on my Wiimote because I put a controller glove on it.

I tried that Pelican classic controller for the GC, and needless to say I'm thinking about forking it over at the local flea market sometime in the near-future.
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Post by animefanjr »

I D/L Super Star Soldier, its cool, harder than I remember. I got to level 4 so far, its saved there, that’s right - when you exit the game, temp save state :D

It runs in progressive scan and looks great, the emu doesn’t know that the system is in widescreen so its streches on my TV. I change the setting on my TV for 4:3 and its looks perfect. Its not pixilated at all like it would be if I hooked up the acual system. The game looks, sounds, and plays great. The classic controller is great with this game, you will have to try it!

The game took like 5 seconds to D/L its like 47 blocks or something.

P.S. I can’t wait to D/L gunstar heroes!!!!!!!!!!!
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Post by Balzac »

animefanjr wrote: Its not pixilated at all like it would be if I hooked up the acual system.
http://222b.livejournal.com/144560.html

That's known as filtering. The Wii probably doesn't support TG-16's funky resolution, so they scaled it to 640x480i. Looks blurry as hell in my opinion, but then again, I'm practically a pixel fetishist so your milage may vary.
Good luck or cry.
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Post by Dylan1CC »

Very cool many people now get to play classics like SSS and that Nintendo is going to the trouble of keeping the resolution on older games proper. Now if only they'd upload a lot more games and let NA gamers try out the MSX. Region lock on VC = :(

Anyways, I have both my Hori pad and Wavebird waiting for when I get my Wii and try out the VC. 8)
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Post by animefanjr »

Balzac wrote:
animefanjr wrote: Its not pixilated at all like it would be if I hooked up the acual system.
http://222b.livejournal.com/144560.html

That's known as filtering. The Wii probably doesn't support TG-16's funky resolution, so they scaled it to 640x480i. Looks blurry as hell in my opinion, but then again, I'm practically a pixel fetishist so your milage may vary.
Well ya its scalled, its like Magic Engine w/o scanlines enabled (it is in 480p too by the way). But on the PC it looks blurry. On my 47inch HDTV it look great, it may be scalled but who cares it plays, sounds and looks great. It doesn't look pixelated at all, im not saying it looks perfect, but if I hooked up the system to my system it would look like crap.

Fact is, they did a great emulation job on the Wii.
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Post by Ceph »

I know I'm beginning to sound like a broken record: Nothing beats playing Super Star Soldier with my real PC Engine (which is RGB-modded). No scaling. No blur. And it looks good on my shelf, too :)
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Post by animefanjr »

Ceph wrote:I know I'm beginning to sound like a broken record: Nothing beats playing Super Star Soldier with my real PC Engine (which is RGB-modded). No scaling. No blur. And it looks good on my shelf, too :)
I'm sure if you play it on the VC you won't have a problem with it, I got my oldschool systems too and I love them. Not or ever having a TG-16 this rocks, and its not blurry at all. We know it had to be scalled, but it doesn't look like it.

I know some of the SNES, Genesis and N64 games I have, I will get on VC. In 480p they look crisp and more like they do on an older TV. I plug the systems onto my HDTV they look really bad, espically the Genesis.
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Post by than »

Anyone noticed the PCE version of R-Type on the Japanese VC list? Note the title is R-Type I? I wonder if they are intending on ripping us off big time with just half of the original R-Type here. R-Type III is available on the SNES though, so I will definitely be picking that up.
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Post by dave4shmups »

So (not that you'd need one for this game) do the VC games come with "virtual instructions"; anything like what Activision did with Activision Anthology?

That VC controller looks sexy! :D I wonder why they went with 2 analog sticks, when the N64 controller had only one?
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Post by Arvandor »

My friend picked up a classic controller from his manager (Gamestop employee) who was given a bunch of free Wii stuff from Nintendo, but doesn't own a Wii. Anyways, I decided to download Super Star Soldier, and it very nice. The Classic controller's d-pad is VERY NICE. I like it a lot. More akin to the DS (non-lite) d-pad (only a bit larger) than anything else I can think of, which is definately a good thing IMHO. I'm also glad to know I'm not the only one who dislikes the loss of the diagonals on the lite pad.

As for the dual-analog... The second analog stick probably takes place of the C-Buttons. Since WITH the C buttons, the N64 controller had 6 face buttons, and the classic controller has only 4. That, or there will be Wii games that support the classic controller and don't use the wiimote for gameplay. Some games would just work better without the wiimote, ya know?
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Post by DJ Incompetent »

http://www.youtube.com/watch?v=UoaOjT_3uZk&eurl=

A Jpn VC list uploaded Dec 1

Found no conclusive evidence R-Type was on there..

..but I don't read the Japan-esq, so a point to my errors via the vid will be adjusted for :)


What region getting what games should be useful. 1st post has been edited to reflect such. Contribution from all who see titles 1st-hand or Tha Tube works enough.
Last edited by DJ Incompetent on Mon Dec 04, 2006 2:13 am, edited 1 time in total.
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Post by Blade »

Someone should update this list to include PC Engine R-Type.
The world would be a better place if there were less shooters and more dot-eaters.

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Post by al138 »

dave4shmups wrote:So (not that you'd need one for this game) do the VC games come with "virtual instructions"; anything like what Activision did with Activision Anthology?
They do have instruction manuals in the Wii menu (you have to hit the Home button), but its not as well executed as what is found on Activision Anthology. It gives you the basics, adds in a few screen pics for clarity, and that's about it.

In that respect, I was a little disappointed with the presentation. I would prefer a scanned version of the original instruction manual. So far none of the VC games include box art or additional information about the games. It wouldn't be hard to pull off, and the extra touch would make me more inclined to purchase VC titles that I have only a marginal interest in, such as F-Zero. $8 for a SNES game is a little high in my opinion without all the extras that emulation compilations have offered in the past. Unless Nintendo gives us a little more in the way of presentation, my SNES & Genesis VC collections will be comprised of personal must-haves only.

At least the emulation is spot-on! :wink:
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Post by Damocles »

In recent double-irony news, roms of Wii VC games have started appearing online. No idea if they're any good yet...

*shrug*
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Post by Icarus »

DJ Incompetent wrote:Bah...component cables, classic controllers, retail points cards, nunchucks, wi-fi, sensor bar wires, change-a-batteries....
I feel like I need to assemble Voltron just to get anything done with this console.
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Retro-style Wii controller.
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Post by Frederik »

Damocles wrote:In recent double-irony news, roms of Wii VC games have started appearing online. No idea if they're any good yet...

*shrug*
Maybe someone releases an emulator for VC so we could emulate emulated games. :roll:
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Post by Frederik »

Where do you get all those weird pictures from? I still have the DS-Ikaruga mockup in mind.

Anyway, this is some badass Gameboy-Pro-player setup. There even was a tiny arcade GB player where you inserted the Gameboy in and played it with an arcade stick. It doesn´t get any more RAD than this!
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Post by Lawfer »

So... what is better egt the games on the Wii, or on their real system? Cause I have a HDTV and with all those component cables thing, it's not gonna be easy. While with the Wii I would have no problems...
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Post by DJ Incompetent »

:lol::oops::oops: The worst part is I owned that entire setup once. It was like a gameboy endorsed by Powerhouse Gym.

'Found a damn points card. Still no component cables. Game is like....Space Megaforce^Misc. Compile + Gradius & Salamander

Stage restarts though....yikes. I see why Normal Game doesn't have a score section.. Everybody'd be drinkin' the punch stage 8 fo all times.

It mighty blows I can't remap the buttons. Gotta AB, XY, & BX it sometimes for minutes.

1400 points and can't find anything to spend it on. damn
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Post by Icarus »

FrederikJurk wrote:Where do you get all those weird pictures from? I still have the DS-Ikaruga mockup in mind.
I actually made the Ikaruga DS mock-up. I was going to save it for April Fools next year, but I have something better in mind. ^_-
As for the GB pic, that was in the Google Images search results when I was looking for source pics for the Ikaruga DS mock-up. This thread was the first thing I thought of when I saw it. ^_^
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Post by dave4shmups »

Ceph wrote:I know I'm beginning to sound like a broken record: Nothing beats playing Super Star Soldier with my real PC Engine (which is RGB-modded). No scaling. No blur. And it looks good on my shelf, too :)
Yeah, besides which it's only first-party games with the VC, isn't it? If I do get a Wii, it'll be for Wii titles.
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Post by DJ Incompetent »

R-Type III is out in Japan.

Gunstar Heroes came out everywhere else.
controller config screen works, but you are forced to use the buttons already pre-set as A B and C on respective remotes.

Graphics are poop in composite. :(

Anybody download and compare 2 genesis games? GH doesn't look and sound that good. I have two TG16 games and they seem fine (got Alien Crush). Dunno if that's just Genesis consistency or that's how the original was supposed to be. I only have the GBA one (so I must be spoiled).

(Edit)
You kow what? I think GH is a little glitchy. There's odd gaps in your fire and frame-skips while you're running. Just duck for 10 seconds...after every few you'll see a frame of your guy standing up. That doesn't sound like any reason this game has been hyped as long as it was. 'Never played the original, but I think this emulation was crapped on. Still fun. Definitely not worth $8.
Last edited by DJ Incompetent on Tue Dec 12, 2006 1:34 am, edited 1 time in total.
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