I wish we could do that for all video processors.Thomago wrote:Sometimes I wish the Mini's users would - respectively could - take things into their hands and fix the firmware themselves.

I wish we could do that for all video processors.Thomago wrote:Sometimes I wish the Mini's users would - respectively could - take things into their hands and fix the firmware themselves.
Strikers1945guy wrote:"Do we....eat chicken balls?!"
it's more complicated. Main issue is likely that some signals are passed into the Marvell for deinterlacing, while others are converted to 31khz via FPGA before the scaling step. The issue was (basically) already included in the bug report we submitted to Micomsoft. Not down to the handshake theory, but on a symptom level.What I believe is going on:
I see, it's not a theory by the way, anyone with a minute can reproduce easily.Fudoh wrote:it's more complicated. Main issue is likely that some signals are passed into the Marvell for deinterlacing, while others are converted to 31khz via FPGA before the scaling step. The issue was (basically) already included in the bug report we submitted to Micomsoft. Not down to the handshake theory, but on a symptom level.What I believe is going on:
If the display isn't following specs, of course it's problematic..The whole RGB/YCbCr reasoning within the HDMI specs is very complicated, since one user's displays could react differently to the change of signals than another user's display. I really try to avoid YCbCr for HDMI whenever possible.
don't do that. Numerous HDMI devices have been killed this way already.or unplugging-replugging HDMI-out cable.
if it's caused by the handshake it might be affected by the EDID you use. Did you try using a different EDID ? You can store EDIDs to be enforced on the Mini's Micro-SD card. Try an EDID for a display that does not support YCbCr or limited RGB range.This HDMI-handshake bug actually
RGB limited is still not this widely accepted.But assuming it does, which most display must do nowadays, it should accept all 3 color spaces: RGB limited (16-235) / RGB full (0-255)/ YCbCr (16-235).
for more than a year my Mini was running on my desktop display, a NEC LCD, that doesn't support YCbCr and I never had the Mini suddently output in this colorspace - hence my idea with the EDID above.Forcing HDMI-handshake and suddenly the output becomes YCBRCR. It's consistent 100% of the time regardless of what system is connected to the Mini's RGB input or the system's resolution.
yes, it does.I suspect PS1/PSone also output RGB full, I'll test soon
Oh can this be done? Interesting.if it's caused by the handshake it might be affected by the EDID you use. Did you try using a different EDID ? You can store EDIDs to be enforced on the Mini's Micro-SD card. Try an EDID for a display that does not support YCbCr or limited RGB range.This HDMI-handshake bug actually
The PS3 has just been doing it for the past 8 years (it's the default setting) and I'm guessing 99% of the HDTVs out there support it. It's actually support for RGB full that came later (for HDTVs via HDMI anyway). But regardless, the Mini should definitely support RGB limited output, the fact it doesn't is quite surprising for such a device with this many extensive options.RGB limited is still not this widely accepted.But assuming it does, which most display must do nowadays, it should accept all 3 color spaces: RGB limited (16-235) / RGB full (0-255)/ YCbCr (16-235).
Yes I see, good idea, but it doesn't "suddenly" outputs YCbCr. In normal conditions it always outputs RGB.for more than a year my Mini was running on my desktop display, a NEC LCD, that doesn't support YCbCr and I never had the Mini suddently output in this colorspace - hence my idea with the EDID above.Forcing HDMI-handshake and suddenly the output becomes YCBRCR. It's consistent 100% of the time regardless of what system is connected to the Mini's RGB input or the system's resolution.
That's good, so I guess all the other "native" 240p consoles as well, no headaches for those.yes, it does.I suspect PS1/PSone also output RGB full, I'll test soon
Limited/full range video is only relevant to digital video. When digital video is converted to analog it should have a limited range in the digital system because the analog signal (by its nature) has some error. So a little buffer space is kept above the level that is supposed to be white and below the level that is supposed to be black. Just in case there is some useful information there due to non-ideal analog to digital conversion (real world stuff). This is how its stored. Video stored like this (DVD, MPEG, etc) must be converted to full range at some point before its displayed.TheShadowRunner wrote: 2. It expects RGB full from its RGB input in all circumstances, maybe this is by design I dunno, but it's clearly inadequate for PS2 and certainly other consoles which output RGB limited.
(Thankfully the SFC outputs RGB full so no issue with this one 8). I suspect PS1/PSone also output RGB full, I'll test soon)
but there's the concept of those 7.5 IRE offsets used for certain NTSC signals in analogue video. This translates quite nicely to the 0-16 luminance area in digital domain.There is no such thing as a limited range analog signal. The concept is ridiculous!
That's true, North American NTSC did differentiate between blank and black. This was because the early TVs were so crap, they didn't have active blanking in the video amplifier. They relied on the blanking space in the video signal to unbias the picture tube grid so you didn't see the retrace lines. As TVs got better (transistors were invented) this became unnecessary. No other video standard includes this black -> blank gap. None of the video encoders found in game consoles feature it either.Fudoh wrote:but there's the concept of those 7.5 IRE offsets used for certain NTSC signals in analogue video. This translates quite nicely to the 0-16 luminance area in digital domain.There is no such thing as a limited range analog signal. The concept is ridiculous!
I understand, thanks for the full explanation. I really only try to make sense of what I see with the Mini.viletim wrote:Limited/full range video is only relevant to digital video. When digital video is converted to analog it should have a limited range in the digital system because the analog signal (by its nature) has some error. So a little buffer space is kept above the level that is supposed to be white and below the level that is supposed to be black. Just in case there is some useful information there due to non-ideal analog to digital conversion (real world stuff). This is how its stored. Video stored like this (DVD, MPEG, etc) must be converted to full range at some point before its displayed.
There is no such thing as a limited range analog signal. The concept is ridiculous! All analog RGB and component video is specified to be 0.7v peak to peak into 75 ohms. All the game consoles (at leas all that I've ever owned) really do comply with the standard. And it has been this way long before digital video even existed.
Is it? I compared my 9000x PS2s and my PSones (I have PAL as well as NTSC-U/C models) some time ago and I couldn't find any notable differences.TheShadowRunner wrote:How come if you play a PS1 game on PS1 and the same game on PS2, the output is drastically different?
Directly connected to the Mini, without anything in between altering the signal..?Thomago wrote:Is it? I compared my 9000x PS2s and my PSones (I have PAL as well as NTSC-U/C models) some time ago and I couldn't find any notable differences.TheShadowRunner wrote:How come if you play a PS1 game on PS1 and the same game on PS2, the output is drastically different?
Strikers1945guy wrote:"Do we....eat chicken balls?!"
Can't remember exactly, but I definitevely had one of my passive Scart switches inbetween.TheShadowRunner wrote:Directly connected to the Mini, without anything in between altering the signal..?
@Thomago :Thomago wrote:@TheShadowRunner
So, I just did the test again; this time I used Metal Gear Solid's TEST screen for comparison.
With my complete setup (in detail: PSone NTSC / PS2 NTSC -> Scart switch 1 -> Sync Strike -> Extron VGA interface -> Scart switch 2 -> Mini) playing around with the Mini's brightness shows that the PSone is a miniscule bit brighter:
At BRIGHTNESS = 19 the PS2's "8"-bar nearly vanishes into the dark, while the PSone's "8"-bar is a tad more visible. It's like the difference between RGB values of (1|1|1) vs. RGB values of (2|2|2), if at all. At BRIGHTNESS = 18 both disappear.
With the PSone and the PS2 directly connected to the Mini ... it's exactly the same. I'm actually impressed that my processing chain has so little effect![]()
So much about the lower end of the RGB range - don't know about the upper end, but judging from the overall differences in picute appearance I'd say there's no big difference there either.
Roger that, the mystery deepens.. xDThomago wrote:@TheShadowRunner: I used the same RGB cable and the same settings (all default apart from the A/D-LEVEL - that one was set to 147).
Were they the same models as well? I wonder if that makes a difference. Here are some pics with Mini at default settings using a PS2 model 50001TheShadowRunner wrote:Roger that, the mystery deepens.. xDThomago wrote:@TheShadowRunner: I used the same RGB cable and the same settings (all default apart from the A/D-LEVEL - that one was set to 147).
Edit: Just compared 2 PS2s, NTSC-J versus NTSC-U, there is no difference in black level / IRE so at least this is not a region thing.
Thank you very much for the testing and pictures austin, my PS2s are 1x 50000 (jpn) and 1x 50001 (usa) same as yours.austin532 wrote:Were they the same models as well? I wonder if that makes a difference. Here are some pics with Mini at default settings using a PS2 model 50001
Superb, I can compare with mine directly, and my trouble is here, with everything defaut I just do not have the gray bar at all, completely burnt-out black.Strider 2 with Mini outputting in RGB
Hehe nice, this confirms the re-handshake / YCBCR bug.Strider 2 with Mini outputting in YCBCR after turning off and then back on
Metal Gear Solid with Mini outputting in RGB
Metal Gear Solid with Mini outputting in YCBCR
Hardly any difference with Strider 2. However with MGS there is a slight difference with the 8 bar. In RGB it is nearly invisible but with YCbCr you can still barely see it.
Hello and welcome.kzarBR wrote:Hi, i'm new at this forum and with the XRGB Mini Framemeister.
Could anybody help me? I'm getting the "NO_INPUT" message with the blue screen when I try to use the SNES, N64, PSone and Plastation 1 with the Composite Cable!
I know the best setup is the RGB/SCART cable, but i'm waiting for them.
Ps: The PS2 and Gamecube works OK with Composite Cable!
Any idea?
Thanks!
Well well, I'm back and confused lol.austin532 wrote:Stupid question but by any chance is your display set to limited RGB? It looks like it as the blacks are super dark and the white is more of a dirty white rather than pure white. When I set my TV to limited or "Low" as it's called, the grey pluge disappears and the blacks are super dark like yours.
Got you, I have modded the official cable to use sync on luma too. First I thought that was the source of my issue with PS2, but in fact sync on CVBS gives the same result.I am using Scart Sync on Luma cables from retro_console_accessories.
http://www.ebay.com/itm/US-seller-Sony- ... 2595086c14
Yes, I am using firmware 1.11.
Hi! Thanks for the answer!Galgomite wrote:Hello and welcome.kzarBR wrote:Hi, i'm new at this forum and with the XRGB Mini Framemeister.
Could anybody help me? I'm getting the "NO_INPUT" message with the blue screen when I try to use the SNES, N64, PSone and Plastation 1 with the Composite Cable!
I know the best setup is the RGB/SCART cable, but i'm waiting for them.
Ps: The PS2 and Gamecube works OK with Composite Cable!
Any idea?
Thanks!
From what you're describing, 480i games work but 240p games do not, and you're trying all your machines through composite. Have you tried any 240p PS1 games on your PS2 through the mini? (Most PS1 games are 240p.) Also, are these NTSC game consoles?
A little test: If I increase BRIGHTNESS from the default 25 I see an immediate effect with all of my RGB sources (PSone, PS2, NGC, SNES 1-CHIP and the said set-top box) - what was pure black at 25 is a (very) dark grey at 26.TheShadowRunner wrote:Therefore it must only be compatible with RGB limited.
I don't think so, since full range is basically a DVI RGB signal from a PC.RGB limited compatibility via HDMI on HDTVs is far more common than RGB full compatibility.
why can't you just force RGB output, disregard the range mismatch and adjust your TV to match the "wrong" luminance range ?So unless there is a way to force RGB limited ouptut on the Mini
you could use a HDMI to VGA converter. This should solve your issue with the HDMI ports expecting limited range luma.Edit: I also tried all 4x HDMI inputs on this HDTV hoping one of them would be at least compatible with RGB full, no go.
Actually I'm sure about it, because HDMI inputs on HDTVs were primarily meant to be used for video connection/viewing (DVD, then Bluray player etc, "TV Level").Fudoh wrote:I don't think so, since full range is basically a DVI RGB signal from a PC.
Because what is lost is lost, even if I crank Brightness so luminosity appears ok, all values between 0-16 are still lost, my HDTV treating any value between "0-16" from the Mini's RGB full output as "0" (pure black).why can't you just force RGB output, disregard the range mismatch and adjust your TV to match the "wrong" luminance range ?
Yes, that would work but VGA /analog is quite noisy at high resolutions, we're far from the perfect Digital output allowed by the Mini, kinda defeats the purpose. Thanks for your ideas and support to find a solution to this issue though, much appreciated as usual ^^you could use a HDMI to VGA converter. This should solve your issue with the HDMI ports expecting limited range luma.
Yes I'm baffled by this one as well... it looks fine, with correct levels and everything saying so in the 240p suite (and to me visually, it looks just right).Still wondering about that SNES test run though. I can't say that I noticed any major difference for PS2/SFC running with the same Mini settings.
My oddball multi-computer/multi-monitor setup at my desk includes running a VGA cable to a 27" monitor @ 1920x1200, and it looks pretty good. That was, of course, after I replaced your typical lamp cord-grade VGA cable that is included with monitors with a super duper shielded one.TheShadowRunner wrote:Yes, that would work but VGA /analog is quite noisy at high resolutions, we're far from the perfect Digital output allowed by the Mini, kinda defeats the purpose. Thanks for your ideas and support to find a solution to this issue though, much appreciated as usual ^^Fudoh wrote:you could use a HDMI to VGA converter. This should solve your issue with the HDMI ports expecting limited range luma.
Thanks for your input, honestly this isn't an acceptable solution for a 35k yen scaler such as the Mini to just go back to VGA.CkRtech wrote:My oddball multi-computer/multi-monitor setup at my desk includes running a VGA cable to a 27" monitor @ 1920x1200, and it looks pretty good. That was, of course, after I replaced your typical lamp cord-grade VGA cable that is included with monitors with a super duper shielded one.
It may still be a solution for you.