Cave x Steam teaser!

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BulletMagnet
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Re: Cave x Steam teaser!

Post by BulletMagnet »

It would be nice if they did, but I wouldn't hold my breath for it.
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Muchi Muchi Spork
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Re: Cave x Steam teaser!

Post by Muchi Muchi Spork »

I actually am going to hold my breath on this one. I want the original graphics.
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Re: Cave x Steam teaser!

Post by BPzeBanshee »

Didn't SDOJ and Akai Katana also cut the arcade mode graphics as well?
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Re: Cave x Steam teaser!

Post by Giest118 »

BPzeBanshee wrote:Didn't SDOJ and Akai Katana also cut the arcade mode graphics as well?
They did.
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Re: Cave x Steam teaser!

Post by STG4WD »

Blackbird wrote:We try to keep prices reasonable. The prices have been creeping up, but for good reason - working with larger, better known companies like Qute and CAVE, who have higher marketing expectations, requires a greater investment for us than our earlier shmups have, so we have to price accordingly.
Speaking of marketing, do you have any streamers in mind who could promo this game on Twitch? (Alongside the excellent DegiGames, of course!)

I am convinced it would be good to have someone from the FGC start introducing the genre. Shmups are a natural complement to fighting games, and I'm surprised this isn't better understood. The intensity of shmups is similar to FGs and most FGCers have a stick too, which makes them natural consumers. The same is not true of say, FPS or MOBAs.


My personal vote would be for Juicebox, as he's a skilled gamer but can also break things down on an intellectual level.

Oh and Pew Die Pie of course, coz he fucking runs YouTube :mrgreen:
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Re: Cave x Steam teaser!

Post by S_Fang »

STG4WD wrote: Oh and Pew Die Pie of course, coz he fucking runs YouTube :mrgreen:
It was already discussed in an old topic: he would give visibility to the genre, but his lack of knowledge and the "too casual to care" approach are not the best way to introduce the players and warming up to it.

I'd choose slowbeef; total biscuit and some other expert youtubers.
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Re: Cave x Steam teaser!

Post by Bonus! »

BPzeBanshee wrote:Didn't SDOJ and Akai Katana also cut the arcade mode graphics as well?
Akai Katana contains a mode with the arcade graphics.
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Re: Cave x Steam teaser!

Post by emphatic »

Bonus! wrote:
BPzeBanshee wrote:Didn't SDOJ and Akai Katana also cut the arcade mode graphics as well?
Akai Katana contains a mode with the arcade graphics.
Don't you mean arcade ASPECT RATIO?
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Re: Cave x Steam teaser!

Post by Bonus! »

Doesn't the Origin mode feature low res arcade graphics? (I could be wrong, so this is not a rhetoric question.)
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Re: Cave x Steam teaser!

Post by Shepardus »

STG4WD wrote:
Blackbird wrote:We try to keep prices reasonable. The prices have been creeping up, but for good reason - working with larger, better known companies like Qute and CAVE, who have higher marketing expectations, requires a greater investment for us than our earlier shmups have, so we have to price accordingly.
Speaking of marketing, do you have any streamers in mind who could promo this game on Twitch? (Alongside the excellent DegiGames, of course!)

I am convinced it would be good to have someone from the FGC start introducing the genre. Shmups are a natural complement to fighting games, and I'm surprised this isn't better understood. The intensity of shmups is similar to FGs and most FGCers have a stick too, which makes them natural consumers. The same is not true of say, FPS or MOBAs.


My personal vote would be for Juicebox, as he's a skilled gamer but can also break things down on an intellectual level.

Oh and Pew Die Pie of course, coz he fucking runs YouTube :mrgreen:
So you think shmups are a "natural complement" to fighting games because they share an input device and they're intense? Except shmups aren't even necessarily played with a stick, and all the arcade stick really tells you about fighting games and shmups is that they both don't use very many buttons. I don't see how the intensity of shmups is similar at all to fighting games beyond "they're both intense" - for starters, one's single-player and the other's multiplayer, so the intensity comes from very different sources. And you've been playing the wrong FPSs if you're not getting that level of intensity from them.

Speedrunning's a much more "natural complement" to shmups, as they both involve single-player competition, routing, optimization, and oftentimes breaking the games in ways unanticipated by the developers. Speedrunning is practically scoreplay where your score is the inverse of how fast you beat the game.

And you practically answer in your own post why PewDiePie would be a terrible choice to promote shmups unless you believe in "all publicity is good publicity." Phrases like "natural consumers [of shmups]" and "skilled gamer but can also break things down on an intellectual level" are hardly the phrases I'd use to describe PewDiePie's YouTube personality or his audience. Yes he's got a ton of viewers, but not because they like shmups or games that are even remotely similar to shmups.
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Re: Cave x Steam teaser!

Post by Blinge »

Just to add something about the fighter comparison, and maybe state the obvious a bit.

I've seen FGC people respect shmups more than other communities have because of the shared arcade heritage.

Both genres require a lot of solo discipline/practice also.
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Re: Cave x Steam teaser!

Post by Bananamatic »

fighters are probably closer to shmups in how short the gameplay is along with being execution heavy and there's usually very little RNG involved
speedruns tend to be way longer, usually aren't nearly as demanding in execution and a lot of it comes down to enemy patterns and other stuff out of your control

they complement each other well because while their gameplay is the opposite, the way you approach them isn't very different (and having a common controller for both is nice)
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Re: Cave x Steam teaser!

Post by Erppo »

My demands:

-A resolution that's even lower than the arade version. Half of arcade res would be pretty nice.
-An arrange mode that plays the stages in random order with a scoring system randomly selected from all of the Cave games.
-Support for 3D glasses. Both red-green and red-cyan please.
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Re: Cave x Steam teaser!

Post by Shepardus »

Erppo wrote:-An arrange mode that plays the stages in random order with a scoring system randomly selected from all of the Cave games.
I actually want to see this now.
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Re: Cave x Steam teaser!

Post by Giest118 »

My demands:

* A mode where your score is also a score multiplier, and the mechanics are otherwise unchanged from the original game.
* A mode with 37 loops, so that the new standard for awesome clears becomes 37-ALL.
* A new TLB with a final attack that's literally every other final attack combined.
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Muchi Muchi Spork
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Re: Cave x Steam teaser!

Post by Muchi Muchi Spork »

I want pixel art naked Ikeda and Yagawa with music by naked Namiki.

But also original frigging graphics.
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Re: Cave x Steam teaser!

Post by Strikers1945guy »

Shepardus wrote:
Erppo wrote:-An arrange mode that plays the stages in random order with a scoring system randomly selected from all of the Cave games.
I actually want to see this now.
Pink Sweets harder mode with Dangun Feveron falling men to chain instead of medals.

What a dream.
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Re: Cave x Steam teaser!

Post by Xyga »

Or make the scoring system change dynamically in relation with total score and rank.

Also option items to change the ship/character ingame.

:lol:
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Re: Cave x Steam teaser!

Post by BPzeBanshee »

Bonus! wrote:Doesn't the Origin mode feature low res arcade graphics? (I could be wrong, so this is not a rhetoric question.)
Origin mode runs at original aspect but its hi-def graphics. Note the text compared to PCB videos, very obvious there.
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Re: Cave x Steam teaser!

Post by mehguy »

What do you guys think this is?

hope to god its the Cave legacy collection. every cave game from the late 90s and early 2000s... now that would be awesome.
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Re: Cave x Steam teaser!

Post by Tregard »

Nah they'll test the waters first with one of their more commercially appealing games (Futari) then bring more if that succeeds. I will buy whatever they put out because I've never actually bought a Cave game before, which kind of makes me feel a little sick.
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Re: Cave x Steam teaser!

Post by Van_Artic »

why not make Cave vs Capcom already
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Re: Cave x Steam teaser!

Post by ReSe2k »

Van_Artic wrote:why not make Cave vs Capcom already
Sounds like KOF: Sky Stage with Ryu & Ken..
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Re: Cave x Steam teaser!

Post by Strikers1945guy »

Tregard wrote:Nah they'll test the waters first with one of their more commercially appealing games (Futari) then bring more if that succeeds. I will buy whatever they put out because I've never actually bought a Cave game before, which kind of makes me feel a little sick.
You and half the forum.
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Re: Cave x Steam teaser!

Post by BulletMagnet »

ReSe2k wrote:
Van_Artic wrote:why not make Cave vs Capcom already
Sounds like KOF: Sky Stage with Ryu & Ken..
...with gem DLC. :P
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Re: Cave x Steam teaser!

Post by Enemy »

So glad this is real, feeling more pumped than shia labeouf on crack!
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Re: Cave x Steam teaser!

Post by mehguy »

Van_Artic wrote:why not make Cave vs Capcom already
space ships fighting ryu and ken.

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yeah i think that would work out.
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Re: Cave x Steam teaser!

Post by Shepardus »

If you can put it in a dating sim, surely you can put it in a fighting game too.
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Re: Cave x Steam teaser!

Post by Xyga »

Strikers1945guy wrote:"Do we....eat chicken balls?!"
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Re: Cave x Steam teaser!

Post by GSK »

Blackbird wrote:
Bonus! wrote:I hope the price point will be reasonable. I noticed that Degica is pushing for higher retail prices, going from $10 for Crimzon Clover: WI up to $12 for XIIZeal, to $15 for Eschatos. Would CC launch this year, they'd probably price it at $15 as well.
We try to keep prices reasonable. The prices have been creeping up, but for good reason - working with larger, better known companies like Qute and CAVE, who have higher marketing expectations, requires a greater investment for us than our earlier shmups have, so we have to price accordingly.
If you don't mind me asking, how do you apply your marketing spend for games like these? Are you literally paying for ads on big sites, or do you have to spend it under-the-table to big youtubers/streamers or something? Maybe it's simply a case of deducting the cost of review codes from your advance or something, I don't know.

In any case, I think the two big hurdles to promoting these games on PC are 1) trying to find people in the PC-centric press who know the first goddamn thing about STGs, and 2) many of the influential yt/streamers who you might expect to want to feature these games are hesitant to do it because the games take a long time to become proficient at and they'd rather spend that time on something easier that has a guaranteed audience. Are these really problems that can be solved with a bigger marketing budget?

I'm not calling you out or anything, I'm just thinking aloud about how these issues can realistically be addressed, and I wonder if the developers are thinking about these issues, too.
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