Cave x Steam teaser!
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BulletMagnet
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Re: Cave x Steam teaser!
It would be nice if they did, but I wouldn't hold my breath for it.
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Muchi Muchi Spork
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Re: Cave x Steam teaser!
I actually am going to hold my breath on this one. I want the original graphics.
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BPzeBanshee
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Re: Cave x Steam teaser!
Didn't SDOJ and Akai Katana also cut the arcade mode graphics as well?
Re: Cave x Steam teaser!
They did.BPzeBanshee wrote:Didn't SDOJ and Akai Katana also cut the arcade mode graphics as well?
Re: Cave x Steam teaser!
Speaking of marketing, do you have any streamers in mind who could promo this game on Twitch? (Alongside the excellent DegiGames, of course!)Blackbird wrote:We try to keep prices reasonable. The prices have been creeping up, but for good reason - working with larger, better known companies like Qute and CAVE, who have higher marketing expectations, requires a greater investment for us than our earlier shmups have, so we have to price accordingly.
I am convinced it would be good to have someone from the FGC start introducing the genre. Shmups are a natural complement to fighting games, and I'm surprised this isn't better understood. The intensity of shmups is similar to FGs and most FGCers have a stick too, which makes them natural consumers. The same is not true of say, FPS or MOBAs.
My personal vote would be for Juicebox, as he's a skilled gamer but can also break things down on an intellectual level.
Oh and Pew Die Pie of course, coz he fucking runs YouTube

#STG4WD>>
Re: Cave x Steam teaser!
It was already discussed in an old topic: he would give visibility to the genre, but his lack of knowledge and the "too casual to care" approach are not the best way to introduce the players and warming up to it.STG4WD wrote: Oh and Pew Die Pie of course, coz he fucking runs YouTube
I'd choose slowbeef; total biscuit and some other expert youtubers.
Re: Cave x Steam teaser!
Akai Katana contains a mode with the arcade graphics.BPzeBanshee wrote:Didn't SDOJ and Akai Katana also cut the arcade mode graphics as well?
Re: Cave x Steam teaser!
Don't you mean arcade ASPECT RATIO?Bonus! wrote:Akai Katana contains a mode with the arcade graphics.BPzeBanshee wrote:Didn't SDOJ and Akai Katana also cut the arcade mode graphics as well?

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: Cave x Steam teaser!
Doesn't the Origin mode feature low res arcade graphics? (I could be wrong, so this is not a rhetoric question.)
Re: Cave x Steam teaser!
So you think shmups are a "natural complement" to fighting games because they share an input device and they're intense? Except shmups aren't even necessarily played with a stick, and all the arcade stick really tells you about fighting games and shmups is that they both don't use very many buttons. I don't see how the intensity of shmups is similar at all to fighting games beyond "they're both intense" - for starters, one's single-player and the other's multiplayer, so the intensity comes from very different sources. And you've been playing the wrong FPSs if you're not getting that level of intensity from them.STG4WD wrote:Speaking of marketing, do you have any streamers in mind who could promo this game on Twitch? (Alongside the excellent DegiGames, of course!)Blackbird wrote:We try to keep prices reasonable. The prices have been creeping up, but for good reason - working with larger, better known companies like Qute and CAVE, who have higher marketing expectations, requires a greater investment for us than our earlier shmups have, so we have to price accordingly.
I am convinced it would be good to have someone from the FGC start introducing the genre. Shmups are a natural complement to fighting games, and I'm surprised this isn't better understood. The intensity of shmups is similar to FGs and most FGCers have a stick too, which makes them natural consumers. The same is not true of say, FPS or MOBAs.
My personal vote would be for Juicebox, as he's a skilled gamer but can also break things down on an intellectual level.
Oh and Pew Die Pie of course, coz he fucking runs YouTube
Speedrunning's a much more "natural complement" to shmups, as they both involve single-player competition, routing, optimization, and oftentimes breaking the games in ways unanticipated by the developers. Speedrunning is practically scoreplay where your score is the inverse of how fast you beat the game.
And you practically answer in your own post why PewDiePie would be a terrible choice to promote shmups unless you believe in "all publicity is good publicity." Phrases like "natural consumers [of shmups]" and "skilled gamer but can also break things down on an intellectual level" are hardly the phrases I'd use to describe PewDiePie's YouTube personality or his audience. Yes he's got a ton of viewers, but not because they like shmups or games that are even remotely similar to shmups.
Re: Cave x Steam teaser!
Just to add something about the fighter comparison, and maybe state the obvious a bit.
I've seen FGC people respect shmups more than other communities have because of the shared arcade heritage.
Both genres require a lot of solo discipline/practice also.
I've seen FGC people respect shmups more than other communities have because of the shared arcade heritage.
Both genres require a lot of solo discipline/practice also.
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Bananamatic
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Re: Cave x Steam teaser!
fighters are probably closer to shmups in how short the gameplay is along with being execution heavy and there's usually very little RNG involved
speedruns tend to be way longer, usually aren't nearly as demanding in execution and a lot of it comes down to enemy patterns and other stuff out of your control
they complement each other well because while their gameplay is the opposite, the way you approach them isn't very different (and having a common controller for both is nice)
speedruns tend to be way longer, usually aren't nearly as demanding in execution and a lot of it comes down to enemy patterns and other stuff out of your control
they complement each other well because while their gameplay is the opposite, the way you approach them isn't very different (and having a common controller for both is nice)
Re: Cave x Steam teaser!
My demands:
-A resolution that's even lower than the arade version. Half of arcade res would be pretty nice.
-An arrange mode that plays the stages in random order with a scoring system randomly selected from all of the Cave games.
-Support for 3D glasses. Both red-green and red-cyan please.
-A resolution that's even lower than the arade version. Half of arcade res would be pretty nice.
-An arrange mode that plays the stages in random order with a scoring system randomly selected from all of the Cave games.
-Support for 3D glasses. Both red-green and red-cyan please.
Re: Cave x Steam teaser!
I actually want to see this now.Erppo wrote:-An arrange mode that plays the stages in random order with a scoring system randomly selected from all of the Cave games.
Re: Cave x Steam teaser!
My demands:
* A mode where your score is also a score multiplier, and the mechanics are otherwise unchanged from the original game.
* A mode with 37 loops, so that the new standard for awesome clears becomes 37-ALL.
* A new TLB with a final attack that's literally every other final attack combined.
* A mode where your score is also a score multiplier, and the mechanics are otherwise unchanged from the original game.
* A mode with 37 loops, so that the new standard for awesome clears becomes 37-ALL.
* A new TLB with a final attack that's literally every other final attack combined.
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Muchi Muchi Spork
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Re: Cave x Steam teaser!
I want pixel art naked Ikeda and Yagawa with music by naked Namiki.
But also original frigging graphics.
But also original frigging graphics.
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Strikers1945guy
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Re: Cave x Steam teaser!
Pink Sweets harder mode with Dangun Feveron falling men to chain instead of medals.Shepardus wrote:I actually want to see this now.Erppo wrote:-An arrange mode that plays the stages in random order with a scoring system randomly selected from all of the Cave games.
What a dream.
Mister Midnight wrote:btw, cant trust them Koreans; remember Pearl Harbor
Re: Cave x Steam teaser!
Or make the scoring system change dynamically in relation with total score and rank.
Also option items to change the ship/character ingame.

Also option items to change the ship/character ingame.

Strikers1945guy wrote:"Do we....eat chicken balls?!"
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BPzeBanshee
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Re: Cave x Steam teaser!
Origin mode runs at original aspect but its hi-def graphics. Note the text compared to PCB videos, very obvious there.Bonus! wrote:Doesn't the Origin mode feature low res arcade graphics? (I could be wrong, so this is not a rhetoric question.)
Re: Cave x Steam teaser!
What do you guys think this is?
hope to god its the Cave legacy collection. every cave game from the late 90s and early 2000s... now that would be awesome.
hope to god its the Cave legacy collection. every cave game from the late 90s and early 2000s... now that would be awesome.
Re: Cave x Steam teaser!
Nah they'll test the waters first with one of their more commercially appealing games (Futari) then bring more if that succeeds. I will buy whatever they put out because I've never actually bought a Cave game before, which kind of makes me feel a little sick.
Re: Cave x Steam teaser!
why not make Cave vs Capcom already
Re: Cave x Steam teaser!
Sounds like KOF: Sky Stage with Ryu & Ken..Van_Artic wrote:why not make Cave vs Capcom already
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Strikers1945guy
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Re: Cave x Steam teaser!
You and half the forum.Tregard wrote:Nah they'll test the waters first with one of their more commercially appealing games (Futari) then bring more if that succeeds. I will buy whatever they put out because I've never actually bought a Cave game before, which kind of makes me feel a little sick.
Mister Midnight wrote:btw, cant trust them Koreans; remember Pearl Harbor
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BulletMagnet
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Re: Cave x Steam teaser!
...with gem DLC.ReSe2k wrote:Sounds like KOF: Sky Stage with Ryu & Ken..Van_Artic wrote:why not make Cave vs Capcom already

Re: Cave x Steam teaser!
So glad this is real, feeling more pumped than shia labeouf on crack!
Re: Cave x Steam teaser!
space ships fighting ryu and ken.Van_Artic wrote:why not make Cave vs Capcom already

yeah i think that would work out.
Re: Cave x Steam teaser!
If you can put it in a dating sim, surely you can put it in a fighting game too.


Re: Cave x Steam teaser!
You remind of that mess: http://www.youtube.com/watch?v=UHtUQ6OYLQY
Strikers1945guy wrote:"Do we....eat chicken balls?!"
Re: Cave x Steam teaser!
If you don't mind me asking, how do you apply your marketing spend for games like these? Are you literally paying for ads on big sites, or do you have to spend it under-the-table to big youtubers/streamers or something? Maybe it's simply a case of deducting the cost of review codes from your advance or something, I don't know.Blackbird wrote:We try to keep prices reasonable. The prices have been creeping up, but for good reason - working with larger, better known companies like Qute and CAVE, who have higher marketing expectations, requires a greater investment for us than our earlier shmups have, so we have to price accordingly.Bonus! wrote:I hope the price point will be reasonable. I noticed that Degica is pushing for higher retail prices, going from $10 for Crimzon Clover: WI up to $12 for XIIZeal, to $15 for Eschatos. Would CC launch this year, they'd probably price it at $15 as well.
In any case, I think the two big hurdles to promoting these games on PC are 1) trying to find people in the PC-centric press who know the first goddamn thing about STGs, and 2) many of the influential yt/streamers who you might expect to want to feature these games are hesitant to do it because the games take a long time to become proficient at and they'd rather spend that time on something easier that has a guaranteed audience. Are these really problems that can be solved with a bigger marketing budget?
I'm not calling you out or anything, I'm just thinking aloud about how these issues can realistically be addressed, and I wonder if the developers are thinking about these issues, too.