


that's because of point blanking, not powershotchempop wrote:I notice boss health deplete nearly twice as fast at good range
that's because both are correct if you aren't using preset autofire rates, mentioned 1.0 because it doesn't simply exist in 1.5You say there is no powershot in 1.5, now you say it's not worth doing in 1.0
What's your opinion on New Ver. vs. Old Ver.? Personally I prefer Old Ver. because the extra strategy and skill required for using the subweapons is a lot more interesting than the added medal system and infinite subweapons in New Ver., but I'm curious what you think.Perikles wrote:VP1 I love, though.
I had the same reasoning on it, it's strangely compelling despite weapon 7 being overpowered, mostly because of the rest of what you saidPerikles wrote:At first I was indifferent, then I liked it, now I love it.
Your opinion also matches mine herePerikles wrote:Recca. I don't like it.
Congrats, that's some crazy shit.Perikles wrote:I've got 333 1CCs now, that's a rad number worth mentioning.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
I'd have to play the Old Ver. more before I can reach a profound judgement, but as of now I strongly prefer the New Version. I agree with your point on theoretical terms, and it's a novel concept for sure. But since the game gets so tough even with the guidance of unlimited vulcan rounds (you're constantly on the move in later stages and even with a solid route you're barely able to keep up with all the point-blanking) I feel moreso at home with that. It's also simply satisfying to have such massive firepower at all times.trap15 wrote:What's your opinion on New Ver. vs. Old Ver.? Personally I prefer Old Ver. because the extra strategy and skill required for using the subweapons is a lot more interesting than the added medal system and infinite subweapons in New Ver., but I'm curious what you think.
My knowledge of computer shmups can best be described with "Hic sunt leones".trap15 wrote:On that note, have you played ChoRenSha 68k extensively?
trap15 wrote:Congrats, that's some crazy shit.
If anything, the suicide bullets confirmed my opinion that it's not a good game. Suicide bullets are fucking shit, fam.Squire Grooktook wrote:Cho Ren Sha must be played on hard for the real game imo. Suicide bullets may be dumb in theory, but that particular brand of rng purple laser forces so many sweeping macro dodges and reactions, it becomes an absolute joy to play. Tied as my numero uno shmup favorite, in fact.
In general, I'm inclined to agree. But for me at least, when something works, it works. CRS68K-Hard is my favorite manic gaming experience, even if it is a rickety hodgepodge.trap15 wrote:If anything, the suicide bullets confirmed my opinion that it's not a good game. Suicide bullets are fucking shit, fam.Squire Grooktook wrote:Cho Ren Sha must be played on hard for the real game imo. Suicide bullets may be dumb in theory, but that particular brand of rng purple laser forces so many sweeping macro dodges and reactions, it becomes an absolute joy to play. Tied as my numero uno shmup favorite, in fact.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Or Wing Force *cough*Squire Grooktook wrote:Far more meaningful enemy placements and faster pacing than most too-long-too-easy Compile shooters.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
I'm beginning to doubt you played the same Wing Force I did. Does your version of Wing Force not have stage 3? Does stage 4 actually manage to present something remotely engaging in the Wing Force you claim to be so great? Despite being shorter than some Psikyo games, Wing Force manages to feel like it's dragging on for an eternity because there's literally nothing to do for large stretches of the game, unless you count holding fire and sitting in a safespot the size of the screen as "doing something." Even when it's not outright repeating itself it may as well because it makes no difference to the gameplay if you're doing nothing either way. It's not like the bosses provide much in the way of fun gameplay either. Neither does the second loop (oh god it loops, I thought you hated loops) - if you didn't notice that stage 4 clip I linked is actually 2-4, but I wouldn't blame you if you didn't notice because it's just as utterly boring as the first loop. But oh wait, it's got "neat designs" like cars getting sucked into the background so it's all good, great game you dug out there.trap15 wrote:At least Wing Force doesn't have the Truxton-isms of CRS. Heavily repeated patterns that grind into your skull how much time you're wasting on a video game.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
sounds like it's time to create the definitive difficulty list of every shmup everPerikles wrote:I've got 333 1CCs now, that's a rad number worth mentioning.Mostly arcade games again, but I've also closed some other gaps: I've cleared some essential NES shooters (Recca, Sqoon, Zanac) and also finally got around to beating all the main Gradius games - the only console games I really want to finish now are Einhänder and R-Type Final (the latter just to conclude the series). The most pleasant surprise was Viper Phase 1 (New Version), that's going to have a permanent place on my top 25 from now on out. I do like all the Raiden games I've played so far, VP1 I love, though. The faster ship (compared to the Raiden series) and utmost focus on point-blanking everything and anything paired with the usual grandioseness of explosions and debris flying everywhere is magnificent. Biggest disappointment was A-JAX, was not expecting an arcade Konami game to be this bad. A few separate notes on some NES games:
- 1942 was a horrific accident. I had it in my Everdrive folder and decided to test it out. I was appalled after two stages, but said to myself I would see this credit to its end since I've spent some time already. lo and behold, I cleared it on the same first credit, wading through 32 abysmal stages.![]()
- I didn't enjoy Famicom Terra Cresta all that much and then discovered that the NES version has a significantly faster ship which makes it a lot more energetic. I don't like that you can't really tell precisely when you've looped it and some design choices are rather questionable, it's fairly decent overall, though.
- NES Sky Shark (there's no Famicom version) is much harder than arcade Hishouzame, for all the wrong reasons (1 loop only, higher loops of Hishouzame are much harder, of course). You zip around the screen with absurd velocity and have to deal with one of the biggest hitboxes in existence, massive flicker and surprisingly aggressive enemies. It's impossible to fit in-between even the simplest spread patterns, you either have to avoid it altogether or bomb. Now, bombing only works if you don't shoot at the same time, very convenient. It's a real shame, Tim Follin's soundtrack is great as usual, and the other ports of Toaplan games are also delectable (Kyuukyoku Tiger is about as good as you can have it on the system and Tiger-Heli is thoroughly excellent despite the flicker; it's somewhat unplayable after the first loop since you can't see anything anymore, the first loop is great on the other hand).
- Glad I got rid of those TwinBee games. Hate the first two games because the process of bell juggling is apparently random. Trying to get what you want is an exercise in frustration. I never managed to get a single shield in Moero, actually.Third game is much better since the bell cycle is fixed, as it should be. It's a bit too easy, counterstopping it even on Hard is no problem, but better that than the other way around.
- Cleared Zanac three times which is uncommon for me. At first I was indifferent, then I liked it, now I love it. Granted, weapon 7 is too strong, it doesn't automatically win the game for you, however. It's still very easy to die somewhere and then be stranded with the weak default shot, resulting in more deaths. You can do all kinds of fun stuff (using weapon 6, for example!), the action never lets up, scarcely any flicker, it's just solid elegance. Had to get a 1LC with a good score on top.![]()
- Sqoon! Essentially the perfect game, if only it would get harder upon looping. I guess they couldn't add more enemies due to the technical limitations, and I'm thankful they didn't try to. I don't mind slowdowns, but the NES has a despicable tendency to endure in nasty flicker or it eats your inputs entirely (some games can't be played with autofire due to the on-screen sprite limit...). Which brings me to...
- Recca. I don't like it. Yes, it's much, much better than most games on the system. Can't stand all the flicker, though. The "stages" are also pretty lopsided, you can just sit in place most of the time if you have homing and the seeker options equipped. Some boss fights are admittedly fairly great.