Randorama wrote:Rob wrote:
Nah, the multiplier building at the end has less value than you think. What would the time bonus on 5 be? All that's left is stage 6, which is practically a fairly weak (as far as scoring) bonus stage.
What do you propose, then, 2,2k kei? It would make sense, given our current knowledge
I still think that more can be squeezed "easily" from the game...i'd say that 700M as a multiplier is doable. Something like 100+100+70+200+250+etc...then, 750M even. Of course, the last stage should give half of the total score. Can you make some comparisons with the other GWs? Maybe there are some common traits that could help us...
Yeah, that seems accurate, but still in the final few stages I'm not sure if they will be that high for practical playing (it would take perfect playing during the stage and very efficient boss tactics to get 250m and not lose points in the process, sacrificing time bonus).
Last stage (I'll use this quote from your journal):
If this makes sense, an extremely quick kill on the last boss, for instance, at a maxed out multiplier, with no bombs used, would be: 20secs (40M)+ 100% d.r. (100M) + 4 bombs (40M)= 180Mx1B= 18,0000,0000,0000,0000 (18 kei).
(41 seconds (best time I've got) *10m + 4 bombs *10m)*999m*10 = 449,9999,9955,00000000
So at best you'll be getting around 450kei. As the game is, probably more like 200-250kei. There is no destruction rate for this level, because there's only 1 enemy, so I guess they decided to substitute that bonus with a basic enemy value from destroying it. There's also the medal points to consider for this stage, but even then I think this stage is only 300kei.
Compared to other games:
Giga Wing 1 - Important differences are more secrets, much more to maximizing points by bonuses (destruction rate/boss/bomb bonus doubling). Medals are worth nothing, so milking is pointless when the multiplier is maxed and the player can concentrate on 100% destruction rates and fast boss kills, while the non-maxed player is stuck milking. This accounts for huge gaps between top scores and competent scores, as well as the secrets.
Giga Wing 2 - Simplified level bonus system (more than either GW1 and GWG) because time bonuses are low and on top of that worthless compared to milking, which leads to... Medals are worth quite a bit of additional points. At a maxed out multiplier a volcanon is worth around 300 trillion points. Most points are in medals and base point values of enemies and mostly bosses (last three bosses/stages are about 66% of the score). Oh, and a weird thing about GW2's time bonuses is that they're cumulative. So by the end it's evey remaining second from every boss figured into the boss. And that's
still less than a handful of volcanon medals.
GWG - A bit of both. Bosses are worth very little and the (time) bonuses are huge, but they aren't as complicated as in GW1 (no "boss break" - just time - no doubling). I think Takumi designed this one so the multiplier would be nearly impossible to max out and that the benefits of that would be questionable even then. Where GW1 is "max out, ignore medals, focus on the bonuses" and GW2 is "max out, keep milking," GWG is balance multiplier gain with boss time bonuses (which are worth probably a third or more). Another major difference from both previous games is bonuses aren't multiplied by stage, which says to me that indeed Takumi meant for the
base multiplier to keep increasing throughout the game, instead of maxing out.
I think it's much more like GW2 than GW1, where it's just a lot of basics for steady gain.
Tell me!
Please?

I'll have to try some things. Probably a bogus idea. On the first form I just destroy the feet first. Maybe save them for the end, when there are aimed shots? Reflect against the feet? I don't know, this boss is underwhelming.
Lacking real motivation at the moment, though.