XRGB-mini Framemeister

The place for all discussion on gaming hardware
User avatar
marqs
Posts: 1104
Joined: Sat Dec 15, 2012 12:11 pm
Location: Finland

Re: XRGB-mini Framemeister (now available !)

Post by marqs »

There is a way to make GC output 31kHz RGB by hacking the component cable: http://gamesx.com/wiki/doku.php?id=av:gamecube_rgb . As far as I know, the component cables are quite expensive nowadays though.
Joelepain
Posts: 180
Joined: Wed Sep 12, 2012 7:40 pm

Re: XRGB-mini Framemeister (now available !)

Post by Joelepain »

marqs wrote:There is a way to make GC output 31kHz RGB by hacking the component cable: http://gamesx.com/wiki/doku.php?id=av:gamecube_rgb . As far as I know, the component cables are quite expensive nowadays though.
Oh I forgot this one. The problem is if this page is right and I understand it right, it's the digital connector that output in 4:2:2 format. So the DAC inside the cable should output the same quality, even if it's set in RGB or YCrCb mode. And in RGB mode you end up with a sync on green signal, and you'll need all the "complicated" chain fudoh described for the ps2.
Knowing that RGB <-> YUV conversion is in theory lossless, maybe it's easier and cheaper to buy a RGB <-> YUV transcoder than taking the risk of wasting a GC component cable.

Thomago wrote:the annoying flickering that can be encountered for example in Resident Evil Zero's Monitor Tuning Menu (above the red line; the other native NGC Resident Evils feature the same menu afaik) is gone.
I just tried the Resident Evil Zero's Monitor Tuning and i didn't see any flickering above the red line. But for me on some color shades, I have some changes of the color shade that looks like temporal dithering or something like that. Maybe that's what you're talking about. But I see it both with component and rgb scart cable, both are official nintendo cables.
User avatar
Fudoh
Posts: 13040
Joined: Mon Mar 06, 2006 3:29 am
Location: Germany
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

And in RGB mode you end up with a sync on green signal, and you'll need all the "complicated" chain fudoh described for the ps2.
no, the DAC in the Cube cables can be configured for direct RGBHV output. Just a matter of connecting of the pins to a 3.3V line and tapping the sync signals from the proper pins of the DAC.
Smashbro29
Posts: 532
Joined: Thu Dec 15, 2011 2:46 am

Re: XRGB-mini Framemeister (now available !)

Post by Smashbro29 »

Thomago wrote:
Joelepain wrote:And even if all this work, and even if the component output of the GC is only 4:2:2, the differences with RGB would be difficult to see.
That's the point: It should be difficult to see, but thanks to the Framemeister's subpar Component processing it isn't.
So what you're saying is component is only good on the mini when you use the Wii and otherwise you're left to explore other stuff?

Which begs the question: What if you used Gamecube games in a Wii? It'd look better than straight Gamecube?
User avatar
pyrotek85
Posts: 214
Joined: Fri May 25, 2012 8:34 pm

Re: XRGB-mini Framemeister (now available !)

Post by pyrotek85 »

Smashbro29 wrote:
Thomago wrote:
Joelepain wrote:And even if all this work, and even if the component output of the GC is only 4:2:2, the differences with RGB would be difficult to see.
That's the point: It should be difficult to see, but thanks to the Framemeister's subpar Component processing it isn't.
So what you're saying is component is only good on the mini when you use the Wii and otherwise you're left to explore other stuff?

Which begs the question: What if you used Gamecube games in a Wii? It'd look better than straight Gamecube?
I haven't compared them myself but I thought I had read that the Wii's component was bad too. Worse than Gamecube I couldn't say. Pretty sure it upscales stuff to 480p.
Smashbro29
Posts: 532
Joined: Thu Dec 15, 2011 2:46 am

Re: XRGB-mini Framemeister (now available !)

Post by Smashbro29 »

I know that ordinarily the Wii's component is complete garbage but I read the mini is specially calibrated for the Wii.
User avatar
pyrotek85
Posts: 214
Joined: Fri May 25, 2012 8:34 pm

Re: XRGB-mini Framemeister (now available !)

Post by pyrotek85 »

Smashbro29 wrote:I know that ordinarily the Wii's component is complete garbage but I read the mini is specially calibrated for the Wii.
I thought it didn't look bad myself, but I know I don't have the eyes to spot the more subtle differences in picture quality.
Smashbro29
Posts: 532
Joined: Thu Dec 15, 2011 2:46 am

Re: XRGB-mini Framemeister (now available !)

Post by Smashbro29 »

pyrotek85 wrote:
Smashbro29 wrote:I know that ordinarily the Wii's component is complete garbage but I read the mini is specially calibrated for the Wii.
I thought it didn't look bad myself, but I know I don't have the eyes to spot the more subtle differences in picture quality.
From here: http://retrogaming.hazard-city.de/


4th Place: The XRGB-Mini (Framemeister) does a nice job on upscaling 480p material, but the scaling engine is just not as good as the ones of the processors above. With a bit of trickery (960 line output on a 1080p signal) you can get great quality on 480p sources. Nintendo's Wii is an exception to the rule: The Wii's signal is really bad and it doesn't look to great on most processors. Micomsoft obviously fine-tuned the Frameister to look fine with the Wii, so if you play a lot of Wii games, the Framemeister should be your choice.
User avatar
Thomago
Posts: 588
Joined: Fri Oct 26, 2012 7:01 pm
Location: Germany

Re: XRGB-mini Framemeister (now available !)

Post by Thomago »

Joelepain wrote:But for me on some color shades, I have some changes of the color shade that looks like temporal dithering or something like that. Maybe that's what you're talking about. But I see it both with component and rgb scart cable, both are official nintendo cables.
Yes, that's what I'm talking about. However I just see it with the component cable.
It's the same as with the PS2 (the Mini shows the same kind of "flickering" there), but without the heavy color banding. Who knows ... maybe this is caused by the Mini's Wii fine tuningi?
Smashbro29 wrote:So what you're saying is component is only good on the mini when you use the Wii and otherwise you're left to explore other stuff?
I was talking about what I get from my Gamecube all the time. I don't own a Wii.
Smashbro29
Posts: 532
Joined: Thu Dec 15, 2011 2:46 am

Re: XRGB-mini Framemeister (now available !)

Post by Smashbro29 »

Thomago wrote:
I was talking about what I get from my Gamecube all the time. I don't own a Wii.
Interesting, I thought the Gamecube was actually better than the Wii through component and I had planned to grab some Gamecube component cables for the Game Boy player anyways...

I know the Wii is fine but now the Gamecube has a problem? Hmm..
User avatar
Fudoh
Posts: 13040
Joined: Mon Mar 06, 2006 3:29 am
Location: Germany
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

The Cube's 480p component is signal is very soft und kinda blurry. Different from the Wii signal, but not neccessarily better.
Smashbro29
Posts: 532
Joined: Thu Dec 15, 2011 2:46 am

Re: XRGB-mini Framemeister (now available !)

Post by Smashbro29 »

Fudoh wrote:The Cube's 480p component is signal is very soft und kinda blurry. Different from the Wii signal, but not neccessarily better.
All I had to go on was people looking at their TVs, glad we got this cleared up.

I'm a little afraid to ask but... what's the setup for Gamecube on the mini?
User avatar
Thomago
Posts: 588
Joined: Fri Oct 26, 2012 7:01 pm
Location: Germany

Re: XRGB-mini Framemeister (now available !)

Post by Thomago »

Fudoh wrote:The Cube's 480p component is signal is very soft und kinda blurry. Different from the Wii signal, but not neccessarily better.
I think that's due to the Gamecube's aggresive flimmer filter. Why? Well - while the picture itself is blurry, its borders are perfectly sharp.
User avatar
Fudoh
Posts: 13040
Joined: Mon Mar 06, 2006 3:29 am
Location: Germany
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

while the picture itself is blurry, its borders are perfectly sharp.
might be caused by the downsampled colors. If you have bright colors on top of each other (e.g. red letters in front of a blue background - see Wind Waker title screen), the colors are hardly seperated from each other, but bleed into each other.
User avatar
Thomago
Posts: 588
Joined: Fri Oct 26, 2012 7:01 pm
Location: Germany

Re: XRGB-mini Framemeister (now available !)

Post by Thomago »

I'm pretty sure that unsaturated / black & white elements are affected as well.
User avatar
RGB32E
Posts: 1400
Joined: Thu Nov 05, 2009 12:50 am

Re: XRGB-mini Framemeister (now available !)

Post by RGB32E »

Fudoh wrote:The Cube's 480p component is signal is very soft und kinda blurry. Different from the Wii signal, but not neccessarily better.
GCN 480p isn't THAT bad. I don't see the color bleed you mention on WW. Perhaps like the SNES you need to pick up the right HW revision. :wink:

I have a JP GCN that has extruded vents and am curious to see how that compares. I don't recall if I have any JP games... I definitely do not have JP WW!
NWrain
Posts: 242
Joined: Wed Oct 10, 2012 3:50 am
Location: NTSC-US

Re: XRGB-mini Framemeister (now available !)

Post by NWrain »

Sorry to go back to the power supply question. Would a US PS2 Slim power supply work for the Framemeister?
kel
Posts: 227
Joined: Wed Dec 22, 2010 11:11 pm

Re: XRGB-mini Framemeister (now available !)

Post by kel »

I doubt it, but a PSP1000 power supply works well though.
User avatar
RGB32E
Posts: 1400
Joined: Thu Nov 05, 2009 12:50 am

Re: XRGB-mini Framemeister (now available !)

Post by RGB32E »

NWrain wrote:Sorry to go back to the power supply question. Would a US PS2 Slim power supply work for the Framemeister?
IIRC the PS2 slim PS is 8.5VDC, not 5VDC.
User avatar
pyrotek85
Posts: 214
Joined: Fri May 25, 2012 8:34 pm

Re: XRGB-mini Framemeister (now available !)

Post by pyrotek85 »

My PS2 Slim (US) has an internal power supply, just an AC line cord plugs into the system. Are there versions with a power brick?
ZellSF
Posts: 2724
Joined: Mon Apr 09, 2012 11:12 pm

Re: XRGB-mini Framemeister (now available !)

Post by ZellSF »

Yes. The earlier versions.

PSP 1000/2000 (not 3000) power supply might work, but it's still 0.3A short of the specifications. It probably won't, but it might cause problems. Why not buy a power supply that meets the specifications?
Smashbro29
Posts: 532
Joined: Thu Dec 15, 2011 2:46 am

Re: XRGB-mini Framemeister (now available !)

Post by Smashbro29 »

Question: Why not use the power supply that comes with it?
User avatar
RGB32E
Posts: 1400
Joined: Thu Nov 05, 2009 12:50 am

Re: XRGB-mini Framemeister (now available !)

Post by RGB32E »

pyrotek85 wrote:My PS2 Slim (US) has an internal power supply, just an AC line cord plugs into the system. Are there versions with a power brick?
http://en.wikipedia.org/wiki/PlayStatio ... se_designs

Looks like there were a total of 7 PS2 slim revisions with the final version (SCPH-9000x) having a built in power supply.
ZellSF
Posts: 2724
Joined: Mon Apr 09, 2012 11:12 pm

Re: XRGB-mini Framemeister (now available !)

Post by ZellSF »

Smashbro29 wrote:Question: Why not use the power supply that comes with it?
He's probably not in a 110v area.

And supplying a very different input voltage to the power supply would be very very bad.
NWrain
Posts: 242
Joined: Wed Oct 10, 2012 3:50 am
Location: NTSC-US

Re: XRGB-mini Framemeister (now available !)

Post by NWrain »

I live in the US. I get 120V from the wall. If I plug a 100V gadget into a 120V outlet, it will work for a while, but I'm not sure what will happen to a XRGB Mini in the long term.

I have a power supply from a US SCPH-7000 PS2 Slim. The adapter fits and works on a Japanese PC Engine so I thought it may work with a Framemeister.
kamiboy
Posts: 1982
Joined: Sat Sep 04, 2010 4:40 pm
Location: Denmark

Re: XRGB-mini Framemeister (now available !)

Post by kamiboy »

I plug all my Japanese hardware directly into the wall. Never caused me any trouble. I think power adapters and PSU's are a bit flexible with what voltage you feed them.

If you have a multimeter you can always measure the output voltage from any power adapter to check if it is where it should be when fed 120V.
Smashbro29
Posts: 532
Joined: Thu Dec 15, 2011 2:46 am

Re: XRGB-mini Framemeister (now available !)

Post by Smashbro29 »

kamiboy wrote:I plug all my Japanese hardware directly into the wall. Never caused me any trouble. I think power adapters and PSU's are a bit flexible with what voltage you feed them.

If you have a multimeter you can always measure the output voltage from any power adapter to check if it is where it should be when fed 120V.
According to my google-fu we'd need to see the back of it to see what kind of voltages it would accept.
Zappyraccoon
Posts: 57
Joined: Wed Feb 06, 2013 7:27 am

Re: XRGB-mini Framemeister (now available !)

Post by Zappyraccoon »

Why would you use a power supply from a different device? Couldn't you just buy one of these voltage transformers? http://www.smelectronics.com/japantrans.htm
NWrain
Posts: 242
Joined: Wed Oct 10, 2012 3:50 am
Location: NTSC-US

Re: XRGB-mini Framemeister (now available !)

Post by NWrain »

RGB32E wrote:
NWrain wrote:Sorry to go back to the power supply question. Would a US PS2 Slim power supply work for the Framemeister?
IIRC the PS2 slim PS is 8.5VDC, not 5VDC.

Is that bad? I was under the impression that the electronics drew the power they needed.

I have access to a PSP power supply which is 5V, so I will try that instead.
User avatar
Fudoh
Posts: 13040
Joined: Mon Mar 06, 2006 3:29 am
Location: Germany
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

but the current (voltage) isn't the power (amperage). If your current doesn't match the unit, you'll fry your machine.

A PSP PSU is probably too weak.
Post Reply