mices - Gun.Smoke tribute, Broken Pearl, Twin Tiger Shark

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n0rtygames
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Re: Twin Tiger Shark [Poll Question Changed]

Post by n0rtygames »

Man, you know this game doesn't suck. Cut that crap out :-P

The only reason I wouldn't give this a pass is if you had a game breaking Code 4 or something seriously non compliant.
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mice
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Re: Twin Tiger Shark [Poll Question Changed]

Post by mice »

OUYA version is approved. \o/
So when should I push the publish button then? Friday night?
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Re: Twin Tiger Shark [Poll Question Changed]

Post by n0rtygames »

Passed. Enjoy reading your feedback on XNA forum!

Never picking up that dumbass blue weapon ever again. The freakin' stage 1 boss timed out on me even though I used like all my bombs on it. I might aswell urinate on the enemies!! :lol:
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Re: Twin Tiger Shark [Poll Question Changed]

Post by DirtyOstrich »

Hey man,

Just reviewed and passed on XBLIG.
Awesome game man, well played!

I tested on my dev account but will definitely be buying for my main account when it passes review :)
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Re: Twin Tiger Shark [Poll Question Changed]

Post by mice »

I'll thank you here too! Thanks! :)

Yeah, blue weapon works like a charm on the levels but at the bosses it feels underpowered. But then again, you can always point-blank... :)
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Re: Twin Tiger Shark [Poll Question Changed]

Post by n0rtygames »

Fark that. High level stuff right there.

So - it's been running the high score screen for the last god knows how many hours and it's still really stable. Had it next to me playing the attract sequence all day. You really have nailed the arcade feel here man.

Massive props to you!
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Re: Twin Tiger Shark [Poll Question Changed]

Post by n0rtygames »

p.s - sorry for the xoxak reference over in professional land... couldn't help myself...:-P
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Re: Twin Tiger Shark [Poll Question Changed]

Post by mice »

What was that?
I'm still waiting for a "all four stages" quote (but the game's got 6 of them, at least).
You really have nailed the arcade feel here man.
Thanks! :)
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Re: Twin Tiger Shark [Poll Question Changed]

Post by mice »

OUYA version released! \o/
https://www.ouya.tv/game/Twin-Tiger-Shark/

Also, it's the 666th game released on the ouya store. :evil:
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Re: Twin Tiger Shark [Poll Question Changed]

Post by emphatic »

I just gotta ask, what A:R will I get when I play this game on my 4:3 CRT using my 360 (if/when it ends up on XBLIG)?
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Re: Twin Tiger Shark [Poll Question Changed]

Post by n0rtygames »

You get letterboxed - I tested the game in this way. Sadly there's not really a whole lot he can do to fix it.

That said, although it's not /perfect/ - the game still looked fantastic.

Doing support for lower resolutions is a not too tricky in itself, but the game has already been designed to be played in 16:9 mode. He wouldn't really be able to give you an option to switch resolution at runtime as this causes the xbox to absolutely shit itself. It's not sensible - like a PC. I've tried...:)

In order to not look complete ass he'd have to extend the actual viewport and playable area to 540 pixels and then force the game to use whatever resolution the console supports and then do all sorts of weird hackery.

Most of the battle here is not getting the console to run in 640x480 without letterbox (If you dunno how to do this mice - ping me a message and I'll share the secrets in exchange for some lessons on your QR code stuff) -- it's the godawful process of peer review.

Your game will fail if you have important gameplay information in the outer 20% of your monitor. Your game will also fail if your fonts are not readable from a certain distance away. Getting Chronoblast done to a standard where it didn't fail PR was absolutely bananas and quite stressful. You're forced in to using certain sized fonts, you have to make considerations so that particular menu elements appear in the center of the screen at all times so the user has no way of going full retard without a helping hand to get them back. It's the reason the viewport resets every time you go to adjust screen - because I can't guarantee all the damned buttons being on screen and some anally retentive dickwad can and will fail a game on that basis with a fat grin on his face.

I'll take a picture of it running on a tate'd CRT later on - it really doesn't look bad so please don't be too put off by it. It's a very polished little arcade homage and well worth the purchase when it passes review :)
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Re: Twin Tiger Shark [Poll Question Changed]

Post by mice »

The resolution is sat to 1280x720 so it will be letterboxed / black-bordered (or what the name is) on a 4:3 TV.

Edit:
Norty, thanks! :)
I could have made a 4:3 mode screen with wallpaper gfx and all, but I never got around to it and then decided to skip it.
One of my earlier, not released, games had a resolution-change-on-the-fly implementation that worked well, so it could have been done.
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Re: Twin Tiger Shark [Poll Question Changed]

Post by emphatic »

As long as the TATE mode is full screen on the 16:9 area, it's fine. I can use my screen settings in the cabinet to stretch it a bit extra as I imagine I'll be playing it quite a bit. :D
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Re: Twin Tiger Shark [Poll Question Changed]

Post by n0rtygames »

mice wrote:One of my earlier, not released, games had a resolution-change-on-the-fly implementation that worked well, so it could have been done.
When you say this - do you mean actually changing the res once the game is up and running on the 360?
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Re: Twin Tiger Shark [Poll Question Changed]

Post by n0rtygames »

also, here's yer video. Enjoy

http://www.youtube.com/watch?v=EEPl69W9Mbc
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Re: Twin Tiger Shark [Poll Question Changed]

Post by mice »

Ha, best vid ever! :)
n0rtygames wrote:When you say this - do you mean actually changing the res once the game is up and running on the 360?
Yes, hard to see, but that's what happens here:
http://www.youtube.com/watch?v=-YOG5Up9Cm8

Edit: And, you can have my QR stuff anytime. :)
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Re: Twin Tiger Shark [Poll Question Changed]

Post by n0rtygames »

Oh neat. Whenever I've tried to change graphics settings on the fly - the xbox has usually shat itself in a panic or something equally terrible has occurred.

I'm guessing it was actually quite simple, I have not adhered to KISS principles and deserve all the pain.
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Re: Twin Tiger Shark [Poll Question Changed]

Post by emphatic »

Awesome video, n0rty. :lol:
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Re: Twin Tiger Shark [Poll Question Changed]

Post by n0rtygames »

Here's hoping Fagin doesn't discover it! :mrgreen:

Though it'd be kinda nice to hear his thoughts on 16:9 shmups!
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Re: Twin Tiger Shark [Poll Question Changed]

Post by mice »

And now the xbox version is live! Wohooo!
http://marketplace.xbox.com/en-US/Produ ... 0258550e1f

A sincere thanks to everyone here! Wouldn't/couldn't have made it without your help!
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Re: Twin Tiger Shark [Poll Question Changed]

Post by emphatic »

Bought!
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Re: Twin Tiger Shark [Poll Question Changed]

Post by mice »

Bought? You should be paid, being in the credits and all. :D
Thanks!

Posted in the "real" forum now, they will have me for dinner. :|
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Re: Twin Tiger Shark [Poll Question Changed]

Post by n0rtygames »

Naw, you'll be fine. It's genuinely a good game and has the added bonus of being by "one of our own" :P. If the community have you for dinner over this game then there is something wrong with the community.

Congrats on finishing what I personally think is your best xblig release to date.

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Re: Twin Tiger Shark [Poll Question Changed]

Post by mice »

Hopefully they'll be nice to me. Thanks!

Haha, look at this, someone has "hacked" my scoreboards:
http://widepixelgames.com/hiscores/?g=tts
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Re: Twin Tiger Shark [Poll Question Changed]

Post by n0rtygames »

That's no hack. "ec11b0e2a8b6ab4" is a renowned superplayer.

*chuckles*
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Re: Twin Tiger Shark [Poll Question Changed]

Post by mice »

Haha, emphatic, it's you?!?!
But you can't run 4 loops...

EDIT: Ah, so 4-4 is when getting the end...probably. Not good. Need to check that.
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Re: Twin Tiger Shark [Poll Question Changed]

Post by emphatic »

Yeah, that's me. ;)

It was my first credit, didn't realize the default setting was Easy. :lol:

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(Stretched using the monitor controls)

Bugs found (so far):

* When you have the green weapon powered to the max, it disappears when you're right under any enemies that require more than one shot to kill
* The current score can only show 999,999 pts on the screen, the million points appear off screen
Last edited by emphatic on Sun Feb 23, 2014 2:23 pm, edited 1 time in total.
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Re: Twin Tiger Shark [Poll Question Changed]

Post by mice »

Haha, just super!
What happened, how far did you get? Scoreboard says 4-4...which isn't right, right?
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Re: Twin Tiger Shark [Poll Question Changed]

Post by emphatic »

mice wrote:Haha, just super!
What happened, how far did you get? Scoreboard says 4-4...which isn't right, right?
Ninja edit above. I got to 4-4, yeah, but then my youngest started to scream and behave in a way I had to deal with, so I had to end the credit.
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Re: Twin Tiger Shark [Poll Question Changed]

Post by mice »

emphatic wrote: I got to 4-4, yeah
You're kidding?! It should end at 2-6...
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