
The only reason I wouldn't give this a pass is if you had a game breaking Code 4 or something seriously non compliant.
Thanks!You really have nailed the arcade feel here man.
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
When you say this - do you mean actually changing the res once the game is up and running on the 360?mice wrote:One of my earlier, not released, games had a resolution-change-on-the-fly implementation that worked well, so it could have been done.
Yes, hard to see, but that's what happens here:n0rtygames wrote:When you say this - do you mean actually changing the res once the game is up and running on the 360?
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Ninja edit above. I got to 4-4, yeah, but then my youngest started to scream and behave in a way I had to deal with, so I had to end the credit.mice wrote:Haha, just super!
What happened, how far did you get? Scoreboard says 4-4...which isn't right, right?
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
You're kidding?! It should end at 2-6...emphatic wrote: I got to 4-4, yeah