bcass wrote:You're conveniently forgetting that Cave fucked-up the US release of DeathSmiles.
On the contrary, I say they improved it. I can get to the final boss on one credit almost every time in the US version, while surviving beyond stage 3 in Futari or Galuda II is a serious undertaking. If the game was originally even easier with the extra slowdown, then that's just pathetic.
'Course, there's the issue of hi scores not being compatible between versions, but that's only a problem for world-class players.
Are you doing EX stages and everything on Level 3?
From Facebook:
Asada P thanks everyone for the flood of emails into his inbox. He says he's going to give it some thought and have an answer for you by the weekend.
Look at our friendly members:
MX7 wrote:I'm not a fan of a racist, gun nut brony puking his odious and uninformed arguments over every thread that comes up.
Annoyboy wrote:
You're conveniently forgetting that Cave fucked-up the US release of DeathSmiles. You're also forgetting that you'll be able to play games somewhere around a year or so in advance of any possible US releases.
Where did Cave mess up the US release of DS? I know they fixed some things to stay more true to their vision, so I'm lost as to what you could be referring to!
This may sound crazy but a year ago i sent an inquiry to the japanese cave site in english thanking them,
and i asked for either muchi pork or pink sweets. Haha
Thank you cave.
Annoyboy wrote:
You're conveniently forgetting that Cave fucked-up the US release of DeathSmiles. You're also forgetting that you'll be able to play games somewhere around a year or so in advance of any possible US releases.
Where did Cave mess up the US release of DS? I know they fixed some things to stay more true to their vision, so I'm lost as to what you could be referring to!
http://www.youtube.com/watch?v=HoPv1bi4FOI http://www.youtube.com/watch?v=AUL7wI0wO50
Check out these videos comparing arcade to the US 360 Mega Black label modes and decide for yourself. Personally, I think until you reach the boss, the intent to remove the slow-down is good. It appears to be manageable for most of the stage and otherwise I suspect it could be moreso with more practice. The issue is of course the original (arcade/import) versions are easier and therefore make it easier on those who play them making it unfair. I don't give a rats ass on DeathSmiles but I can see the idea Cave had wasn't a total failure with respect to the slow-down removal, just not comprehensive enough.
At least people don't have to worry about this with PS&MMP although perhaps they'll [mess]-up the slowdown in those games from the get-go as the region free nod seems to signal it won't be reaching our shores localized.
njiska wrote:From Facebook:
Asada P thanks everyone for the flood of emails into his inbox. He says he's going to give it some thought and have an answer for you by the weekend.
Van_Artic wrote:njiska wrote:
From Facebook:
Asada P thanks everyone for the flood of emails into his inbox. He says he's going to give it some thought and have an answer for you by the weekend.
thanks for posting that up, i'm hype already
How's this going? Are you mailing, guys? Sent mine a couple days ago.
That's good news for those that don't own a J360. Given the release date, I've got a friend that's gonna love it. Perfect birthday gift for someone that likes shooters
I basically said that the majority of shmup fans are not in America, and the amount of people who imported an American console to play NTSC/UC Deathsmiles can be counted on one hand.
I also mentioned that "people wouldn't want to do this, when they could simply import a Japanese 360 and JP-only titles" so they "don't have to wait for titles to be localized". Also went on to say that "region-free titles give PAL gamers (then listed the areas) the freedom to import", and to put things into perspective, "PAL areas still don't have Deathsmiles / just because a localization for the US is confirmed or released, doesn't mean a PAL release will ever come to light".
That is indeed a good news, hopefully the sales will be good enough to justify next releases region free. I just don't understand why they didn't release new Dodonpachi region free, this is one of the most popular cave games, right?
EPS21 wrote:Oh boy here we go, every new Cave release from now on will have us guessing whether its profitable enough to be localized or go the RF route.
Great news for non-J360 owners, doubling the number of RF Cave games now!
Not yet. Or did I miss something? (There were Mushihimesama Futari and Espgaluda II (SE). So technically, the number is up by one third, isn't it?
Estebang wrote:
On the contrary, I say they improved it. I can get to the final boss on one credit almost every time in the US version, while surviving beyond stage 3 in Futari or Galuda II is a serious undertaking. If the game was originally even easier with the extra slowdown, then that's just pathetic.
'Course, there's the issue of hi scores not being compatible between versions, but that's only a problem for world-class players.
Are you doing EX stages and everything on Level 3?
Yes.
Deathsmiles on all Level 3 + EX stages is normal Cave difficulty, i.e not easy IMO. So you clearly just need more practice on Futari and Galuda II since it's really not that difficult to beat stage 3 in either game after some practice. In fact, if you can reach the final boss on DS, I'm surprised you can't do the same on Futari 1.5 Original.
Drachenherz wrote:
Great news! Yeah, "we, the people" had some influence on this! *gleeee*
Call me cynical but I doubt any amount of feedback had anything to do with the decision. I think this game was always gonna be region-free (for reasons already mentioned in this thread) and this whole feedback thing was just a way to hype the game and drum up interest.
Drachenherz wrote:
Great news! Yeah, "we, the people" had some influence on this! *gleeee*
Call me cynical but I doubt any amount of feedback had anything to do with the decision. I think this game was always gonna be region-free (for reasons already mentioned in this thread) and this whole feedback thing was just a way to hype the game and drum up interest.
Actually, I consider you not cynical, but quite realistic. But a man can still dream, can't he?
EPS21 wrote:Oh boy here we go, every new Cave release from now on will have us guessing whether its profitable enough to be localized or go the RF route.
Great news for non-J360 owners, doubling the number of RF Cave games now!
Not yet. Or did I miss something? (There were Mushihimesama Futari and Espgaluda II (SE). So technically, the number is up by one third, isn't it?
EPS21 wrote:Oh boy here we go, every new Cave release from now on will have us guessing whether its profitable enough to be localized or go the RF route.
Great news for non-J360 owners, doubling the number of RF Cave games now!
Not yet. Or did I miss something? (There were Mushihimesama Futari and Espgaluda II (SE). So technically, the number is up by one third, isn't it?
Paradigm wrote:Call me cynical but I doubt any amount of feedback had anything to do with the decision. I think this game was always gonna be region-free (for reasons already mentioned in this thread) and this whole feedback thing was just a way to hype the game and drum up interest.
This is great news!
I've really been on the fence as to whether or not I want to purchase a Pink Sweets PCB. The game looks fun to me, but with so many "love/hate" comments I really wanted to try it out first before I took the plunge.
Now I can
P.S. Topic Creator should probably change the topic title to include the Region Free information
Elixir wrote:I hope my email influenced this as such.
I'd like to think we all helped influence this. Regardless of what any one person said, it was the large swell of community support that mattered most.
legztec wrote:I'm beginning to see a pattern here.
The region free games are loli themed and the locked are sci-fi....
hmmm...
I hate loli! giev moar scifi!!!11
Lol. And where does Deathsmiles fit into this scheme?
Look at our friendly members:
MX7 wrote:I'm not a fan of a racist, gun nut brony puking his odious and uninformed arguments over every thread that comes up.
I sent Asada a second email thanking him. I believe he saw how poor Ketsui and the newest DDP sold compared to Mushimhime and Espgaluda2 sold and decided to do. Given that MHSF1.5 was the best selling CAVE game per media create (besides DS) on 360 opening week I'm sure this was a pure business decision. My guess is the email thing was just to push him over the top he was probably 99% of the way there.
I pre-ordered the LE so hopefully it won't be like ESP2. But I think ESP2 was region locked on limited cause the standard region free was a last minute choice not a planned idea like this or MHSF1.5
Also 2 games in one helps me swallow the $120 price tag on play-asia. Plus I to this day regret not getting the LE of MHSF 1.5.
KisakiProject wrote:I sent Asada a second email thanking him. I believe he saw how poor Ketsui and the newest DDP sold compared to Mushimhime and Espgaluda2 sold and decided to do. Given that MHSF1.5 was the best selling CAVE game per media create (besides DS) on 360 opening week I'm sure this was a pure business decision. My guess is the email thing was just to push him over the top he was probably 99% of the way there.
You are probably correct. I doubt we would've heard anything if they hadn't already made their mind up. It will be quite interesting to see how the sales trend and if the import business really has an impact.
Look at our friendly members:
MX7 wrote:I'm not a fan of a racist, gun nut brony puking his odious and uninformed arguments over every thread that comes up.
KisakiProject wrote:I sent Asada a second email thanking him. I believe he saw how poor Ketsui and the newest DDP sold compared to Mushimhime and Espgaluda2 sold and decided to do. Given that MHSF1.5 was the best selling CAVE game per media create (besides DS) on 360 opening week I'm sure this was a pure business decision. My guess is the email thing was just to push him over the top he was probably 99% of the way there.
You are probably correct. I doubt we would've heard anything if they hadn't already made their mind up. It will be quite interesting to see how the sales trend and if the import business really has an impact.
My guess is, that region free games definitely have an impact on sales. I mean, it opens up the market of potential buyers from japan to potentially the whole world... It would be interesting to see the stats of, let's say, Mushi Futari and DDP DFK. My bet would be, that a region free game sells more copies, just because of the much much larger potential user base.
And I guess Asada and others have just realised that.
Drachenherz wrote:
My guess is, that region free games definitely have an impact on sales. I mean, it opens up the market of potential buyers from japan to potentially the whole world... It would be interesting to see the stats of, let's say, Mushi Futari and DDP DFK. My bet would be, that a region free game sells more copies, just because of the much much larger potential user base.
And I guess Asada and others have just realised that.
Per Media - Create DDP DFK sold at 24th place with no number listed. The 20th place sold 12,000 so its >12,000. MUHSF 1.5 Sold I believe (17,000) opening week. If someone has a media-create data they can confirm that. If someone has the records could they back me up. But I'm 99.9% sure both ESP 2 and MHSF place higher on the charts then Ketsui of DDP DFK did. So its just sound business.