Mushihimesama on Steam

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Post Reply
User avatar
Shepardus
Posts: 3505
Joined: Sat Dec 13, 2014 10:01 pm
Location: Ringing the bells of fortune

Re: Mushihimesama on Steam

Post by Shepardus »

59-60fps for me. Windows 7 64-bit, Core i5-3210M @ 2.5Ghz, 8GB RAM, Intel HD Graphics 4000.

Game runs fine for me, except it keeps forgetting between launches that I set it to fullscreen (but only sometimes, which is what's weird), and some small stuttering (mostly in stage 1, beyond that I didn't really notice it). Slowdown does feel pretty weird but I don't have anything to compare it to.

Edit: Also the game isn't letting me bind change shot type to left shift, so I had to use A as the best substitute.
Last edited by Shepardus on Fri Nov 06, 2015 2:55 am, edited 2 times in total.
Image
NTSC-J: You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.
1CCs | Twitch | YouTube
User avatar
Xyga
Posts: 7181
Joined: Tue Nov 05, 2013 8:22 pm
Location: block

Re: Mushihimesama on Steam

Post by Xyga »

Hey people please also tell your OS/CPU/GPU's ! ^^
Strikers1945guy wrote:"Do we....eat chicken balls?!"
User avatar
Cata
Posts: 198
Joined: Wed May 28, 2014 7:46 pm
Location: Kansas City, Missouri

Re: Mushihimesama on Steam

Post by Cata »

Seems I can't have Windows running in Portrait mode to play the game. If I leave it in Landscape and just rotate the screen in options it works but running windows in portrait makes the game insta-crash

Also, whenever I hit the start button at the opening it breaks the game so instead I just have been hitting A whenever I relaunch
User avatar
Udderdude
Posts: 6293
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
Contact:

Re: Mushihimesama on Steam

Post by Udderdude »

Cross-posting this from the other thread in the hopes I can find some help here.

The game runs well on my main PC (of course) but I'm having an issue where no matter how many times I'm prompted to create save data, it never actually creates it. I just get prompted over and over, and I know I'm hitting "Yes" because it says it's creating it, but never actually creates it .. I'm running Windows 7 with all the UAC crap off, so I doubt it's any permissions issue ..

As expected, when I quit the game and launch it again, it's forgotten all the config changes I made while the game was running. This is going to be a pain to play if every time I launch it, I have to reconfigure my buttons and screen settings. Hope a fix is found soon. I have a feeling it's something really silly, like it's assuming Steam is installed on C:\ (I have it installed on D:\)
Tim James
Posts: 130
Joined: Fri Dec 27, 2013 3:02 am

Re: Mushihimesama on Steam

Post by Tim James »

AimeeSH wrote:I seem to be getting 57.9FPS but haven't noticed any stuttering.
I don't use v-sync as I use freesync.

In the directory there is a file called Mushihimesama.ini which looks like you can change the resolution in.
It contains the following: (Defaults)

[Mushihimesama]
AspectRatio=1
DispFull=0
DispX=542
DispY=354
DispW=1280
DispH=720
Angle=0
Hmm this works for windowed mode, but when I switch to full, it seems to revert. (I happened to have my graphics card set to scale to aspect ratio, and the Steam UI gets big and blurry.)

I noticed the stuttering on stage 1 when I started looking for it. I read 59 FPS on Windows 7 64bit on a good PC.
Tim James
Posts: 130
Joined: Fri Dec 27, 2013 3:02 am

Re: Mushihimesama on Steam

Post by Tim James »

Someone went a little nuts with the achievements.

I got 20 of them in half an hour of play.
User avatar
Opus131
Posts: 619
Joined: Thu Nov 05, 2015 6:18 pm

Re: Mushihimesama on Steam

Post by Opus131 »

Xyga wrote:Hey people please also tell your OS/CPU/GPU's ! ^^
Windows 7, AMD FX-8350 and GTX 660. So far no problems of any kind, aside for the game forgetting the full screen setting, but that happened only once.
SMC
Posts: 178
Joined: Mon Jun 15, 2015 10:56 pm

Re: Mushihimesama on Steam

Post by SMC »

Also experiencing some slowness. The stage 1 music plays for a couple seconds longer than it should.
pokemon123
Posts: 204
Joined: Wed Dec 17, 2014 6:32 am

Re: Mushihimesama on Steam

Post by pokemon123 »

played 1.5, no stuttering there but slowdown is still super weird. also focus does not seem to work?
User avatar
Udderdude
Posts: 6293
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
Contact:

Re: Mushihimesama on Steam

Post by Udderdude »

Trying it on my laptop now, trying to go into fullscreen puts it into some sort of infinite loop of black screen, mouse cursor/window flickering fuckery where I have to mash the 3 finger salute and then log out or shut down to recover.

I'm getting the exact same issue I had on my main PC, it keeps prompting to make save data but never actually makes it or saves anything .. my laptop is running Windows 8.1, and this time Steam is installed on C:\, so I guess that's ruled out.
Last edited by Udderdude on Fri Nov 06, 2015 3:22 am, edited 2 times in total.
User avatar
Cata
Posts: 198
Joined: Wed May 28, 2014 7:46 pm
Location: Kansas City, Missouri

Re: Mushihimesama on Steam

Post by Cata »

Bkeela wrote:Game is really fun, but I'm finding all the modes confusing. Can't seem to find a manual, and seems that Mushihimesama has seen about a million different incarnations across various platforms. Don't even know where to begin to find some definitive playthroughs when there are so many modes. Ikaruga is so much more simple.
I think the first post needs to updated to include links to the Strategy guides that are available as well as the STG weekly videos since both can be a pretty big help for newcomers
User avatar
Opus131
Posts: 619
Joined: Thu Nov 05, 2015 6:18 pm

Re: Mushihimesama on Steam

Post by Opus131 »

Tim James wrote:Someone went a little nuts with the achievements.

I got 20 of them in half an hour of play.
Achievements appear to be mostly useless, except for a couple. Kinda like in Crimzon Clover. Not sure why they do this. What's the point? Of course, i've never seen a game that did achievements differently so i guess Cave is just following the current trend.
User avatar
Subterranean Sun
Posts: 176
Joined: Tue Feb 02, 2010 5:21 am
Location: China

Re: Mushihimesama on Steam

Post by Subterranean Sun »

Udderdude wrote:Cross-posting this from the other thread in the hopes I can find some help here.

The game runs well on my main PC (of course) but I'm having an issue where no matter how many times I'm prompted to create save data, it never actually creates it. I just get prompted over and over, and I know I'm hitting "Yes" because it says it's creating it, but never actually creates it .. I'm running Windows 7 with all the UAC crap off, so I doubt it's any permissions issue ..

As expected, when I quit the game and launch it again, it's forgotten all the config changes I made while the game was running. This is going to be a pain to play if every time I launch it, I have to reconfigure my buttons and screen settings. Hope a fix is found soon. I have a feeling it's something really silly, like it's assuming Steam is installed on C:\ (I have it installed on D:\)
Having the same problem here, on 32-bit Win7. Can't save replays either. Tried installing on D: and E:, didn't help the issue.
pokemon123
Posts: 204
Joined: Wed Dec 17, 2014 6:32 am

Re: Mushihimesama on Steam

Post by pokemon123 »

how do you upload replays?

also another thing to report from pokemon's amateur being able to see things skills.

feels like the weird stuttering only happens for me with m power. played s power and game worked fine. Either that or i am really that not used to m power movement but i seriously doubt its that.

EDIT: tried m power again and it works fine. weird just suddenly reversed itself. need to play more 1.5 but anyone else having weird slowdown in 1.5?

1.0 is officially working fine for me now, just need to figure out how to upload replays

setup is

intel i7 2630QM 2.00 ghz
Last edited by pokemon123 on Fri Nov 06, 2015 3:20 am, edited 1 time in total.
User avatar
Domino
Posts: 1346
Joined: Sat Feb 16, 2008 11:35 pm
Location: Florida

Re: Mushihimesama on Steam

Post by Domino »

Opus131 wrote:
Tim James wrote:Someone went a little nuts with the achievements.

I got 20 of them in half an hour of play.
Achievements appear to be mostly useless, except for a couple. Kinda like in Crimzon Clover. Not sure why they do this. What's the point? Of course, i've never seen a game that did achievements differently so i guess Cave is just following the current trend.
Required by Steam.
User avatar
Squire Grooktook
Posts: 5997
Joined: Sat Jan 12, 2013 2:39 am

Re: Mushihimesama on Steam

Post by Squire Grooktook »

Do they have 1cc achievements? Would be kinda strange if they had achievements for credit feeding to the end but no 1cc's (I think Eschatos and JSS were like this).
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Aeon Zenith - My STG.
pokemon123
Posts: 204
Joined: Wed Dec 17, 2014 6:32 am

Re: Mushihimesama on Steam

Post by pokemon123 »

Squire Grooktook wrote:Do they have 1cc achievements? Would be kinda strange if they had achievements for credit feeding to the end but no 1cc's (I think Eschatos and JSS were like this).

believe they do, 1cced novice original (yeah go me) and i got something called "original master"
User avatar
evil_ash_xero
Posts: 6245
Joined: Thu Jul 12, 2007 6:33 am
Location: Where the fish lives

Re: Mushihimesama on Steam

Post by evil_ash_xero »

This seems like a bit of a mess.
Last edited by evil_ash_xero on Fri Nov 06, 2015 3:36 am, edited 1 time in total.
User avatar
Shepardus
Posts: 3505
Joined: Sat Dec 13, 2014 10:01 pm
Location: Ringing the bells of fortune

Re: Mushihimesama on Steam

Post by Shepardus »

pokemon123 wrote:how do you upload replays?
Play in score attack mode.

They have 1cc achievements for Original, Maniac, and Arrange, but not Ultra. Also none for 1.5, which I guess is understandable since it's DLC.
Last edited by Shepardus on Fri Nov 06, 2015 3:28 am, edited 1 time in total.
Image
NTSC-J: You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.
1CCs | Twitch | YouTube
User avatar
NeoStrayCat
Posts: 1052
Joined: Wed Aug 04, 2010 5:43 am

Re: Mushihimesama on Steam

Post by NeoStrayCat »

Well, already playing it on my PC, and it works fine and dandy from here, no problems. X3
I've Come to Deliver Some Bad Luck!
User avatar
Aisha
Posts: 537
Joined: Wed Sep 05, 2007 4:24 am
Location: Vancouver, Canada

Re: Mushihimesama on Steam

Post by Aisha »

The first thing that came to mind when I started the game up was, "Holy shit, I can't believe this finally happened. Give me more." And by "more" I mean Ibara specifically, but I'll take anything. :P I really hope this does well for CAVE and Degica.

This game runs very smoothly on my 6-year old PC. I don't notice any weird stuttering or tearing. The only thing I've noticed is that it sometimes forgets the screen mode setting: I'll have the game set to full screen and the next time I launch it, it will be in windowed mode.
User avatar
Opus131
Posts: 619
Joined: Thu Nov 05, 2015 6:18 pm

Re: Mushihimesama on Steam

Post by Opus131 »

So far so good. I had the full screen issue problem a few more times, but i can just alt-enter any time it happens. Looks like the game overrides any changes you make on your ini file, which won't work in full screen anyway.

Basically, the game is perfect except for the lack of resolution options. That's something i really hope they are going to fix. I just put my monitor in portrait mode and the game looks grainy as hell.
amdiggywhut
Posts: 299
Joined: Mon Feb 10, 2014 6:17 pm
Contact:

Re: Mushihimesama on Steam

Post by amdiggywhut »

Count me in as one of the people who are experiencing performance problems. My only real comparison is Crimzon Clover, however, which seems to run beautifully in comparison. So while I'm slightly disappointed, Degica has a great record of supporting their games and fixing the broken stuff. I'm not worried about it. I am about to play some CC however, considering I can't stand how the game forces me to map everything around the R2 button (which I still don't quite understand). It will all get sorted out.
User avatar
drunkninja24
Posts: 1802
Joined: Thu Oct 01, 2009 3:27 am
Location: MO

Re: Mushihimesama on Steam

Post by drunkninja24 »

Games been working great for me (W10, Core i5 3570K, GTX 960), hopefully those having issues are able to get them resolved.

But for me, this is certainly a worthwhile purchase, and I'm happy I don't need to drag out my J360 for this anymore :mrgreen:
User avatar
Muchi Muchi Spork
Posts: 1413
Joined: Wed Mar 09, 2011 2:53 pm

Re: Mushihimesama on Steam

Post by Muchi Muchi Spork »

The beta was crashing on my PC and then they fixed the bug. I'm sure they will fix more bugs. Look at it this way, after they figure these port problems out they will know what to change on future 360 port releases. They are a small company. They have had bugs on release day even on arcade boards (then they fixed them).
User avatar
BulletMagnet
Posts: 14149
Joined: Wed Jan 26, 2005 4:05 am
Location: Wherever.
Contact:

Re: Mushihimesama on Steam

Post by BulletMagnet »

Playing on laptop, Windows 10, 2.4 Ghz, 12 GB RAM, integrated Intel graphics.

Game booted up and detected my third-party 360 controller without problems, but I am having the same issue as others where it asks me repeatedly to create a system/game file but doesn't save my settings after I quit. Turned on the FPS detector thingy, got the mid-50s when playing in a window, mid-40s when in full screen.

Hopefully these technical issues will be fixed before too long.
pokemon123
Posts: 204
Joined: Wed Dec 17, 2014 6:32 am

Re: Mushihimesama on Steam

Post by pokemon123 »

Muchi Muchi Spork wrote:The beta was crashing on my PC and then they fixed the bug. I'm sure they will fix more bugs. Look at it this way, after they figure these port problems out they will know what to change on future 360 port releases. They are a small company. They have had bugs on release day even on arcade boards (then they fixed them).
just curious how does 1.5 PC slowdown compare to the board?

also just tried ultra max, insane I tell you!

can definitely say i got money's worth now. 1.5 is just amazing, not sure if i'm tempted to call it best CAVE game yet but it comes close!
User avatar
Udderdude
Posts: 6293
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
Contact:

Re: Mushihimesama on Steam

Post by Udderdude »

Those having framerate/stuttering issues - have you tried running the game in a window with your desktop resolution set lower? Also, tried putting the game on a SSD or USB 3.0 stick in a USB 3.0 port? Also, it can't hurt to try defragging the game's files if you don't have access to either of those. And finally .. make sure your CPU hogging background crap is turned off for once. :lol:
User avatar
monouchi
Posts: 805
Joined: Fri Jan 01, 2010 10:07 pm
Location: Sweden

Re: Mushihimesama on Steam

Post by monouchi »

Muchi Muchi Spork wrote:The beta was crashing on my PC and then they fixed the bug. I'm sure they will fix more bugs. Look at it this way, after they figure these port problems out they will know what to change on future 360 port releases. They are a small company. They have had bugs on release day even on arcade boards (then they fixed them).
Yes, they have allready fixed a lot of bugs and going from a set platform to PC always brings driver bugs cos of the many different configurations available.
User avatar
Muchi Muchi Spork
Posts: 1413
Joined: Wed Mar 09, 2011 2:53 pm

Re: Mushihimesama on Steam

Post by Muchi Muchi Spork »

pokemon123 wrote:
Muchi Muchi Spork wrote:The beta was crashing on my PC and then they fixed the bug. I'm sure they will fix more bugs. Look at it this way, after they figure these port problems out they will know what to change on future 360 port releases. They are a small company. They have had bugs on release day even on arcade boards (then they fixed them).
just curious how does 1.5 PC slowdown compare to the board?

also just tried ultra max, insane I tell you!

can definitely say i got money's worth now. 1.5 is just amazing, not sure if i'm tempted to call it best CAVE game yet but it comes close!

It just started working on my PC and I work full time and commute and I would have to be in fairly intense recent everyday PCB play to really be able to judge it valuably in regard to slowdown accuracy. My videos of it on youtube running next to the Steam port is a better judge than I am right now I think and anyone can do that.

Yes the 1.5 max modes are some of the funnest 1CCs ever.
Last edited by Muchi Muchi Spork on Fri Nov 06, 2015 4:13 am, edited 1 time in total.
Post Reply