Thunder Force 6 Refuses to Die

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Rob
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Post by Rob »

Gungriffon Geona wrote:there's no sense of satisfaction in designing something that everyone has done 50 million times over if all you change is a few minor things.
And this is how you would've preferred Gradius V.
it shows what lengths the game industry is willing to go to in order to keep the freedom of expression alive.
Oh wtf did I just read.
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Post by Gungriffon Geona »

Rob wrote:
Gungriffon Geona wrote:there's no sense of satisfaction in designing something that everyone has done 50 million times over if all you change is a few minor things.
And this is how you would've preferred Gradius V.
since when has 2 gradius games had the exact same levels? or the exact same gameplay for that matter? each game brings something new to the formula and never feels like it's a rehash of the last game. (except maybe Gradius Galaxies, which did kind of re-use the gaiden ships.) Gradius V did alot of rehashing in case you didn't notice. the only level with a unique set of enemies was the bio level, the rest of the game re-used the same enemy set throughout.
WW2 games however, all feel like the exact same thing. nothing new is brought to play except maybe making it easier than the last.
Rob wrote:
it shows what lengths the game industry is willing to go to in order to keep the freedom of expression alive.
Oh wtf did I just read.
I'll save you the trouble and say "fuck you". it makes perfect sense if you weren't just trying to troll.
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Rob
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Post by Rob »

Gungriffon Geona wrote:there's no sense of satisfaction in designing something that everyone has done 50 million times over if all you change is a few minor things.
Gungriffon Geona wrote:each [Gradius] game brings some [minor change] to the formula and never feels like it's a rehash of the last game.
Think for a bit please. There are few changes that are as minor as those in shooting games.
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Post by Gungriffon Geona »

Rob wrote:
Gungriffon Geona wrote:there's no sense of satisfaction in designing something that everyone has done 50 million times over if all you change is a few minor things.
Gungriffon Geona wrote:each [Gradius] game brings some [minor change] to the formula and never feels like it's a rehash of the last game.
Think for a bit please. There are few changes that are as minor as those in shooting games.
no, I think the way I had it is perfect as is.
Gradius 1 set the ground base.
Gradius 2 changed a little of the basic formula by testing out the new shield system, and (don't quote me on this, I haven't played in awhile.) beginning the initial weaponry change-ups with weapon edit.
Gradius 3 drastically changed the formula around with the formation system, but kept this new addition from becoming overpowered, unlike GV. both versions of the game were also quite different from each other, given the SNES mixed up the arcade versions weapon edit.
Gradius 4, despite how bad it was, really messed with the formula by developing the weapon system out even more, while removing the option formation system in the process. 3D graphic use and pre-rendered backgrounds changed how bosses as well as some enemies were handled.
Gradius Gaiden was another drastic turn, but went back to full 2D and used the capabilities of the PSX graphic rotation to build some really ridiculous enemy mechanics. the player ship system was simplified back to Gradius' original formula, but at the same time changing it through the 4 seperate ships with quite different weapon handling for each.

let's not even go into how much the formula got changed up through the Salamanders and Parodius games.
Last edited by Gungriffon Geona on Mon Mar 19, 2007 8:51 pm, edited 1 time in total.
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Rob
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Post by Rob »

Gungriffon Geona wrote: let's not even go into how...
I agree.
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Post by The Coop »

GG- But isn't Gradius notorious for reusing stage ideas? If G5 was rehashing things, then what would you call the repeated appearances of land with volcano, Moai head stage, bubble stage, fire stage, big object you have to avoid for several minutes that can't be destroyed stage, high speed dodging stage, etc? Sure, a few got interesting twists (land->black hole in "Gaiden"), but to be truthful, the whole series is guilty of rehashing/remaking its own ideas. G5 didn't do anything that the rest of the series hasn't done several times over.



Anyway, if memory serves several people here said they were getting the Broken Thunder preview disc. Any of you guys gotten it yet?
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Post by Turrican »

It is my understanding that the Broken Thunder demo disc has promotional artwork and cgi inside, but no gameplay whatsoever... am I right?
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Post by The Coop »

I believe so. No demo or anything, just some tunes, art, and a big high quality version of the movie.
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Post by Turrican »

The Coop wrote:I believe so. No demo or anything, just some tunes, art, and a big high quality version of the movie.
:? then there's little to comment on... Let's hope they release a demo online...
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Post by Acid King »

Gungriffon Geona wrote:
Some stuff....
Seriously, if you think there's no talent or art behind games like Call of Duty, FEAR, Far Cry or Fight Night, you're out of your fucking mind. You're whole post read like one of Fat Cobra's (No offense, FC) surly posts about mainstream gaming. You're giving short shrift to all that hard work on these games because you don't think it takes any talent to produce a first person shooter or a sports game.

Your criticisms are the same regurgitated complaints people make about every saturated genre. Years ago the same exact complaints were leveled at shooters. That doesn't mean it took no talent to make Gradius or any other great game that came out of that era. Just because dozens shitty first person shooters come out every year doesn't negate the high quality of the few great ones that do or the negate the talent involved with them.
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Post by Necronom »

@Gungriffon Geona
You know, I usually don't start flaming so easily but reading your stuff annoys the hell out of me. First of all your criticism of FPS games reeks of total ignorance - your argument that they all look the same is basically the same bullshit you'll hear from 14 year old internet trolls who tell everybody that shmups are all the same because basically all you do is maneuver this tiny spaceship while shooting at the other ones coming from above or from the side. Have you ever played Half Life 2, Tron 2.0 or the just released Stalker?! Probably not...
The Columbine game you're refering to is called "Super Columbine Massacre RPG!" and was definitely NOT programmed by some 12 year old!
http://www.northcountrynotes.org/jason- ... how_date=1
Get your facts straight before you post your wannabe-elitist-I-hate-mainstreamgaming-nonsense! Seriously.
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Post by Gungriffon Geona »

hate mainstream? you are quite the menace to yourself aren't you? I have infact played and loved many FPS. UT comes in as my favorite series, Half-Life close second, and Prey and Duke Nukem 3D with the HRP tied for 3rd. what I'm getting at is not the entire genre, but all the cash-in morons who play off the same exact note of each other with so little actual difference it's staggering to wonder how they even made it without being bored to death by their own steaming abomination. Sure, Killzone was a fun whirl, but then came 5 more games trying to play off it's success, most notably EA's Black. this boring cycle continues to drag on and on for no honest reason except the poor fools are dumb enough to buy every "me too" game that pops up. let's not even mention the debauchery that was the 'Fiddy Cent game.

All the articles I read never gave mention to the guy's age who made it, which is highly unusual. the way it was made out is that some 12-year-old fool decided to make some horrible little game and his buddies begged him to enter the competition. my mistake. my point still remains valid though.

thanks for trying to play me off as a ignorant fanboy. sorry that didn't go as planned. ^_^
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Post by Strider77 »

thunder force 6 has been killed by gradius 5.....
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Post by Acid King »

Some reading comprehension would go a long way. I didn't say or infer you were a fanboy, I said you sound like Fat Cobra railing against mainstream gaming. You just focus on some broad area you dislike about gaming, rant about it without really thinking about what you're saying, then get defensive when someone questions the logic of one of your broad generalizations (no creative process in WW2 shooters or sports games). What you're saying is it takes no talent to make a shitty knock off of a successful game? Very insightful. We were in agreement the whole time and somehow got lost.
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captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb
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Post by Strider77 »

Sports games and WW2 shooters are crappy, souless, mass produced garbage in general. But who said art couldn't be crappy.......
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Post by J-Manic »

Arvandor wrote:I must say, Gradius V did one thing right that no other game in the series has done. The ability to recollect your options when you die.
Yup. That was a lovely suprise to me as well. 8)
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Post by jp »

Acid King wrote:Some reading comprehension would go a long way. I didn't say or infer you were a fanboy, I said you sound like Fat Cobra railing against mainstream gaming. You just focus on some broad area you dislike about gaming, rant about it without really thinking about what you're saying, then get defensive when someone questions the logic of one of your broad generalizations (no creative process in WW2 shooters or sports games). What you're saying is it takes no talent to make a shitty knock off of a successful game? Very insightful. We were in agreement the whole time and somehow got lost.

We can all still agree that MMORPGs are complete garbage though right?



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Post by Necronom »

Sports games and WW2 shooters are crappy, souless, mass produced garbage in general. But who said art couldn't be crappy.......
That's what I used to think too...until me and a couple of friends got addicted to Wii Sports. Don't know if it can be considered art but it's definitely the best drinking game ever :D
Have to go offtopic sometimes, sorry...
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suddenly...any one being quiet......

Post by Makoto Sei »

ok, wich one do you like: Thunder Force VI Strategy, TFVI Love Sims, TFVI RPG, TFVI FLIGHT SIM, TFVI OnLine,TF VI Fighting ? :D i`m always wonder when wil Thunder Future will be released......
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Post by Twiddle »

If this wasn't a Thunder Force thread I wouldn't have been late to the party.
jp wrote:
Acid King wrote:Some reading comprehension would go a long way. I didn't say or infer you were a fanboy, I said you sound like Fat Cobra railing against mainstream gaming. You just focus on some broad area you dislike about gaming, rant about it without really thinking about what you're saying, then get defensive when someone questions the logic of one of your broad generalizations (no creative process in WW2 shooters or sports games). What you're saying is it takes no talent to make a shitty knock off of a successful game? Very insightful. We were in agreement the whole time and somehow got lost.

We can all still agree that MMORPGs are complete garbage though right?



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Post by Super Laydock »

TVI FPS or even MMOSTG could be nice...;)


in fact, anything featuring broken thunder's ost and decent ameplay would be awesome! :)
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Post by Makoto Sei »

well, just go download it and enjoy it right? the most enjoy able thig is when i have found "The Justice Ray" part1....boy....i`m realy realy that late...

Anyway, i`m sure all the people here already know that Technosoft will reactivate again isn`t. i`m just know it from you tube.

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Post by nem »

It's been like that since August of last year. I wouldn't hold my breath.
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Post by Makoto Sei »

why Should ? i think i`ll live my life like usual....ti`ll they realy activ again and....then i`m going to explode.........
i just hope that they`re rely realy active so my there`s any BBs so i cant give some (not important/ingenius) idea so next Tf series will go better .......hehehe...just hoping..... :roll:
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Post by shoe-sama »

Twiddle wrote:If this wasn't a Thunder Force thread I wouldn't have been late to the party.
jp wrote:
Acid King wrote:Some reading comprehension would go a long way. I didn't say or infer you were a fanboy, I said you sound like Fat Cobra railing against mainstream gaming. You just focus on some broad area you dislike about gaming, rant about it without really thinking about what you're saying, then get defensive when someone questions the logic of one of your broad generalizations (no creative process in WW2 shooters or sports games). What you're saying is it takes no talent to make a shitty knock off of a successful game? Very insightful. We were in agreement the whole time and somehow got lost.

We can all still agree that MMORPGs are complete garbage though right?



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Post by Zeether »

Check the page now.

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Post by The Coop »

...

The Thunder Force fanboy part of me wants to be excited and scream like a little school girl. But after the abortion that was Broken Thunder, and the unknown nature of just who is running that site, the rest of me is very skeptical.
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Post by postman »

It's just a console port of Broken Thunder :cry:











(just kidding)

Hope this is for PS3/360 and totally rocks.
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Post by Ed Oscuro »

�@THUNDERFORCE
is a registered trademark

I'M SOOO HAPPY[/droopy]

.

Well, maybe I should be.

The info for the website owner seems promising; it's based in Japan -
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