That's what I thought when I first played it.captpain wrote:jesus fucking christ is ibara ever difficult
oh, and thanks for the sound
"Oh, for a Yagawa game this seems pretty easy, no rank at all-HOLY SHIT-"
*dead*
That's what I thought when I first played it.captpain wrote:jesus fucking christ is ibara ever difficult
oh, and thanks for the sound
I wouldn't expect to claw much back. The requirements are high, the majority of it has already been optimized the hell out of.BPzeBanshee wrote:The performance has dipped for me due to the additional performance requirements of the sound, as expected. Very very nice to get implemented though.
Sound handling is still to be optimised right?
Appreciate the fact you guys are even releasing these builds to us to use.IseeThings wrote:I wouldn't expect to claw much back. The requirements are high, the majority of it has already been optimized the hell out of.BPzeBanshee wrote:The performance has dipped for me due to the additional performance requirements of the sound, as expected. Very very nice to get implemented though.
Sound handling is still to be optimised right?
I'd like to stress the performance you're already seeing is impressive for such a driver in MAME, Luca wasn't joking when he said it topped out at *5* % speed when he was working on it, it's taken one hell of a lot of work to get it where it is today.
seriously. +1Demetori wrote: Appreciate the fact you guys are even releasing these builds to us to use.
For running on interpreter speeds going by what you've said before, definitely impressive. The dynarecs for some of the emulators on the Wii don't perform as well in terms of hardware-to-emulated-hardware difference compared to this driver. The SH3 emulation in MAME definitely kills the "MAME runs on a toaster" statement for anyone wanting to play these games though, that's for sure.IseeThings wrote:I wouldn't expect to claw much back. The requirements are high, the majority of it has already been optimized the hell out of.BPzeBanshee wrote:The performance has dipped for me due to the additional performance requirements of the sound, as expected. Very very nice to get implemented though.
Sound handling is still to be optimised right?
I'd like to stress the performance you're already seeing is impressive for such a driver in MAME, Luca wasn't joking when he said it topped out at *5* % speed when he was working on it, it's taken one hell of a lot of work to get it where it is today.
Amen to this too, though it doesn't affect me as much since I've been compiling the builds myself since I figured out how to do so. Now that I've got a GIT client working that actually works without being a total mess I can download the changes from the GIT mirror instead of downloading the whole lot. Thanks for that too, Haze.captpain wrote:seriously. +1Demetori wrote: Appreciate the fact you guys are even releasing these builds to us to use.
yeah, dump itKNekoSpy wrote:Is there any way to play Daifukkatsu on this?
Yeah this is great work and there seems to be rapid progress- as has been said before, thanks to all involvedIseeThings wrote: I'd like to stress the performance you're already seeing is impressive for such a driver in MAME, Luca wasn't joking when he said it topped out at *5* % speed when he was working on it, it's taken one hell of a lot of work to get it where it is today.
I was gonna mention actually that after playing the ps2 port extensively last year and using the exact same strats that the rank on mame/ arcade seems way less than on ps2 all the settings are the same on dips , the beginning of stage 4 is no where near as fierce as usual could be wrong though.captpain wrote:jesus fucking christ is ibara ever difficult
oh, and thanks for the sound
No idea im just going off the idea of elsemis cps3 emu.Despatche wrote:You'd think a standalone emulator would work for a lot of things, but the question is: who will work on it?
The main reason I buy console ports (or PCBs for that matter) rather than use emulation is not for the extras but avoid issues like input lag, screen tearing, slightly unsynchronised sound and general glitchiness (tearing gets particularly ugly when TATEing).Nasirosuchus wrote:But if you want all of the extras, go for the console port.
Then you clearly dont know how to set mame up.JOW wrote:The main reason I buy console ports (or PCBs for that matter) rather than use emulation is not for the extras but avoid issues like input lag, screen tearing, slightly unsynchronised sound and general glitchiness (tearing gets particularly ugly when TATEing).Nasirosuchus wrote:But if you want all of the extras, go for the console port.
I'm not just talking about these specific games and MAME but arcade / console games and emulators in general.
The extras can be nice (leaderboards with replays in particular) but, like I say, it's the superior gaming experience that is the main draw for me - I'm sure plenty of others would agree
To be fair, ports can introduce even more problems. Chunks of slowdown missing and random changes like enemy placement are far worse than "unsynchronized sound" or tearing, any day of the week.JOW wrote:The main reason I buy console ports (or PCBs for that matter) rather than use emulation is not for the extras but avoid issues like input lag, screen tearing, slightly unsynchronised sound and general glitchiness (tearing gets particularly ugly when TATEing).
Pro tip : If you eliminate screen tearing you add input lagVamos wrote: Then you clearly dont know how to set mame up.
HAHAHAHAHAVamos wrote:Then you clearly dont know how to set mame up.
...that's a fair point and of course it depends on the quality of the port. I'm not being dogmatic about this - if I wanted to play Dodonpachi I'd play it on MAME but the current clutch of X360 ports are incredibly accurate and generally comparable to the PCB in scoring terms.Dispatche wrote:To be fair, ports can introduce even more problems. Chunks of slowdown missing and random changes like enemy placement are far worse than "unsynchronized sound" or tearing, any day of the week.
JOW wrote:HAHAHAHAHAVamos wrote:Then you clearly dont know how to set mame up.
...that's what this thread is for, isn't it?Drachenherz wrote:JOW wrote:HAHAHAHAHAVamos wrote:Then you clearly dont know how to set mame up.
Ou, are we going this way http://www.youtube.com/watch?v=hf_XpLOYfog again?
Edit: Actually, it's more this way: http://www.youtube.com/watch?v=g_ZZRQMO ... ata_player
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ftfyJOW wrote:...that's what this forum is for, isn't it?Drachenherz wrote: Ou, are we going this way http://www.youtube.com/watch?v=hf_XpLOYfog again?
Edit: Actually, it's more this way: http://www.youtube.com/watch?v=g_ZZRQMO ... ata_player
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1) its not fair to compare that projects,mjclark wrote:1) How does the performance in Demul 0.5.7 compare with this MAME build?
2) What about Illvelo- if that was playable I'd throw my hat in the air or rattle some spoons loudly...
you mean faster and/or with less system requirements ?Vamos wrote:Would a standalone sh3 emu work much better?
Sweeeeeeeeeeeeeeeeeeeeeeeeeetttttt!!!!!!!!!!!!!!!xMetalliCx wrote: Demul requires something like 1.7Ghz C2D for fullspeed cv1000 emulation (speedhacks is not used)
Already answered by Metallic. Demul uses a recompiler, Demul will be faster, and Demul can emulate the original slowdowns without increasing system requirements even further (I can't find a way to do it in MAME without ended up needing a lot more speed hacks due to the interpreter)mjclark wrote:Yeah this is great work and there seems to be rapid progress- as has been said before, thanks to all involvedIseeThings wrote: I'd like to stress the performance you're already seeing is impressive for such a driver in MAME, Luca wasn't joking when he said it topped out at *5* % speed when he was working on it, it's taken one hell of a lot of work to get it where it is today.![]()
Two questions:
1) How does the performance in Demul 0.5.7 compare with this MAME build?
It's a Naomi game, it will run as well as Radirgy, ie, not very well at all. It did actually use to run in MAME, but broke at some point along the way before it was officially added. Naomi pushes the SH4 a lot harder than Cave push the SH3, also the code is a lot more complex, there are no real obvious 'speed hacks' either. Likewise the Naomi GPU is full 3d, many time more complex than the Cave one, emulating it in software is slow. I can't see MAME running any Naomi stuff either accurately, or with great speed in the near future. MAME should just be considered a useful debug resource for such things, and hopefully (if we can get Naomi 2, Hikaru etc.) information in there a useful source of information / documentation on such systems.mjclark wrote: 2) What about Illvelo- if that was playable I'd throw my hat in the air or rattle some spoons loudly...
Thanks- that's useful to know.IseeThings wrote: Probably not the answer you wanted to hear, but you can run any Naomi game in MAME right now to get an idea of it.
Yeah, it should work, but isn't dumped. Would be eligible for support if it was tho.g0me3 wrote:yeah, dump itKNekoSpy wrote:Is there any way to play Daifukkatsu on this?
I agree with this completely. Perhaps the most useful of SH3 ROMs for me right now is Futari 1.0, as I've missed it as a pre-order bonus, and I have no access to it otherwise (the PCB is way too rare and expensive to even consider). Then there are some other rare occasional PCB revisions that haven't been rereleased in any way or form.IseeThings wrote:TBH I'd rather see the missing revisions of the existing games found first, both older and newer sets as it's good to have the latest revisions, as well as the earlier ones to actually fully document what bug fixes were made.
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
The bonus DLC was 1.01, not 1.0.moozooh wrote:I agree with this completely. Perhaps the most useful of SH3 ROMs for me right now is Futari 1.0, as I've missed it as a pre-order bonus,