Too close for comfort? the revival?

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BPzeBanshee
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Re: Too close for comfort? the revival?

Post by BPzeBanshee »

captpain wrote:jesus fucking christ is ibara ever difficult

oh, and thanks for the sound
That's what I thought when I first played it.

"Oh, for a Yagawa game this seems pretty easy, no rank at all-HOLY SHIT-"
*dead*
IseeThings
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Re: Too close for comfort? the revival?

Post by IseeThings »

BPzeBanshee wrote:The performance has dipped for me due to the additional performance requirements of the sound, as expected. Very very nice to get implemented though.

Sound handling is still to be optimised right?
I wouldn't expect to claw much back. The requirements are high, the majority of it has already been optimized the hell out of.

I'd like to stress the performance you're already seeing is impressive for such a driver in MAME, Luca wasn't joking when he said it topped out at *5* % speed when he was working on it, it's taken one hell of a lot of work to get it where it is today.
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Re: Too close for comfort? the revival?

Post by Demetori »

IseeThings wrote:
BPzeBanshee wrote:The performance has dipped for me due to the additional performance requirements of the sound, as expected. Very very nice to get implemented though.

Sound handling is still to be optimised right?
I wouldn't expect to claw much back. The requirements are high, the majority of it has already been optimized the hell out of.

I'd like to stress the performance you're already seeing is impressive for such a driver in MAME, Luca wasn't joking when he said it topped out at *5* % speed when he was working on it, it's taken one hell of a lot of work to get it where it is today.
Appreciate the fact you guys are even releasing these builds to us to use.
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Re: Too close for comfort? the revival?

Post by captpain »

Demetori wrote: Appreciate the fact you guys are even releasing these builds to us to use.
seriously. +1
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BPzeBanshee
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Re: Too close for comfort? the revival?

Post by BPzeBanshee »

IseeThings wrote:
BPzeBanshee wrote:The performance has dipped for me due to the additional performance requirements of the sound, as expected. Very very nice to get implemented though.

Sound handling is still to be optimised right?
I wouldn't expect to claw much back. The requirements are high, the majority of it has already been optimized the hell out of.

I'd like to stress the performance you're already seeing is impressive for such a driver in MAME, Luca wasn't joking when he said it topped out at *5* % speed when he was working on it, it's taken one hell of a lot of work to get it where it is today.
For running on interpreter speeds going by what you've said before, definitely impressive. The dynarecs for some of the emulators on the Wii don't perform as well in terms of hardware-to-emulated-hardware difference compared to this driver. The SH3 emulation in MAME definitely kills the "MAME runs on a toaster" statement for anyone wanting to play these games though, that's for sure.

Really I'm just curious to see what more there can be done to get the emulation precise while playable on something that's not an i5 gaming computer which is why I ask.
captpain wrote:
Demetori wrote: Appreciate the fact you guys are even releasing these builds to us to use.
seriously. +1
Amen to this too, though it doesn't affect me as much since I've been compiling the builds myself since I figured out how to do so. Now that I've got a GIT client working that actually works without being a total mess I can download the changes from the GIT mirror instead of downloading the whole lot. Thanks for that too, Haze. :)

mamdev.org already has a page for compiling but I could try and write up an easier guide of how I've done it including the batch file I've used that makes things way less confusing if anyone cares.
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Re: Too close for comfort? the revival?

Post by shmuppyLove »

Cool Muchi Muchi Pork is working, with full sound!
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* plays game a little bit *

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Ahhh ... right then.
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Re: Too close for comfort? the revival?

Post by KNekoSpy »

Is there any way to play Daifukkatsu on this?
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Re: Too close for comfort? the revival?

Post by g0me3 »

KNekoSpy wrote:Is there any way to play Daifukkatsu on this?
yeah, dump it
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Re: Too close for comfort? the revival?

Post by mjclark »

IseeThings wrote: I'd like to stress the performance you're already seeing is impressive for such a driver in MAME, Luca wasn't joking when he said it topped out at *5* % speed when he was working on it, it's taken one hell of a lot of work to get it where it is today.
Yeah this is great work and there seems to be rapid progress- as has been said before, thanks to all involved :D
Two questions:
1) How does the performance in Demul 0.5.7 compare with this MAME build?
2) What about Illvelo- if that was playable I'd throw my hat in the air or rattle some spoons loudly...
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Re: Too close for comfort? the revival?

Post by Vamos »

Would a standalone sh3 emu work much better?
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Re: Too close for comfort? the revival?

Post by Despatche »

You'd think a standalone emulator would work for a lot of things, but the question is: who will work on it?
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Vamos
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Re: Too close for comfort? the revival?

Post by Vamos »

captpain wrote:jesus fucking christ is ibara ever difficult

oh, and thanks for the sound
I was gonna mention actually that after playing the ps2 port extensively last year and using the exact same strats that the rank on mame/ arcade seems way less than on ps2 all the settings are the same on dips , the beginning of stage 4 is no where near as fierce as usual could be wrong though.
Despatche wrote:You'd think a standalone emulator would work for a lot of things, but the question is: who will work on it?
No idea im just going off the idea of elsemis cps3 emu.
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Re: Too close for comfort? the revival?

Post by JOW »

Nasirosuchus wrote:But if you want all of the extras, go for the console port.
The main reason I buy console ports (or PCBs for that matter) rather than use emulation is not for the extras but avoid issues like input lag, screen tearing, slightly unsynchronised sound and general glitchiness (tearing gets particularly ugly when TATEing).

I'm not just talking about these specific games and MAME but arcade / console games and emulators in general.

The extras can be nice (leaderboards with replays in particular) but, like I say, it's the superior gaming experience that is the main draw for me - I'm sure plenty of others would agree :D
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Re: Too close for comfort? the revival?

Post by Vamos »

JOW wrote:
Nasirosuchus wrote:But if you want all of the extras, go for the console port.
The main reason I buy console ports (or PCBs for that matter) rather than use emulation is not for the extras but avoid issues like input lag, screen tearing, slightly unsynchronised sound and general glitchiness (tearing gets particularly ugly when TATEing).

I'm not just talking about these specific games and MAME but arcade / console games and emulators in general.

The extras can be nice (leaderboards with replays in particular) but, like I say, it's the superior gaming experience that is the main draw for me - I'm sure plenty of others would agree :D
Then you clearly dont know how to set mame up.
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Re: Too close for comfort? the revival?

Post by Despatche »

JOW wrote:The main reason I buy console ports (or PCBs for that matter) rather than use emulation is not for the extras but avoid issues like input lag, screen tearing, slightly unsynchronised sound and general glitchiness (tearing gets particularly ugly when TATEing).
To be fair, ports can introduce even more problems. Chunks of slowdown missing and random changes like enemy placement are far worse than "unsynchronized sound" or tearing, any day of the week.
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the.borg
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Re: Too close for comfort? the revival?

Post by the.borg »

Vamos wrote: Then you clearly dont know how to set mame up.
Pro tip : If you eliminate screen tearing you add input lag :roll:
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Re: Too close for comfort? the revival?

Post by JOW »

Vamos wrote:Then you clearly dont know how to set mame up.
HAHAHAHAHA
Dispatche wrote:To be fair, ports can introduce even more problems. Chunks of slowdown missing and random changes like enemy placement are far worse than "unsynchronized sound" or tearing, any day of the week.
...that's a fair point and of course it depends on the quality of the port. I'm not being dogmatic about this - if I wanted to play Dodonpachi I'd play it on MAME but the current clutch of X360 ports are incredibly accurate and generally comparable to the PCB in scoring terms.

The cream of the crop is obviously Futari. It's one of the best games I've ever laid my hands on and I'd even go as far as saying it's one of the best purchases I have even made (not just in gaming terms) :mrgreen:
Last edited by JOW on Sat Oct 22, 2011 10:37 am, edited 1 time in total.
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Re: Too close for comfort? the revival?

Post by Drachenherz »

JOW wrote:
Vamos wrote:Then you clearly dont know how to set mame up.
HAHAHAHAHA

Ou, are we going this way http://www.youtube.com/watch?v=hf_XpLOYfog again?

:lol:

Edit: Actually, it's more this way: http://www.youtube.com/watch?v=g_ZZRQMO ... ata_player

8) :lol: :lol: 8)
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JOW
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Re: Too close for comfort? the revival?

Post by JOW »

Drachenherz wrote:
JOW wrote:
Vamos wrote:Then you clearly dont know how to set mame up.
HAHAHAHAHA

Ou, are we going this way http://www.youtube.com/watch?v=hf_XpLOYfog again?

:lol:

Edit: Actually, it's more this way: http://www.youtube.com/watch?v=g_ZZRQMO ... ata_player

8) :lol: :lol: 8)
...that's what this thread is for, isn't it? :D
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Re: Too close for comfort? the revival?

Post by Drachenherz »

JOW wrote:
Drachenherz wrote: Ou, are we going this way http://www.youtube.com/watch?v=hf_XpLOYfog again?

:lol:

Edit: Actually, it's more this way: http://www.youtube.com/watch?v=g_ZZRQMO ... ata_player

8) :lol: :lol: 8)
...that's what this forum is for, isn't it? :D
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Re: Too close for comfort? the revival?

Post by Kaiser »

Just a note, Haze wasn't kidding about i5 being required for FULL emulation experience. Talking about Ibara but will apply to the rest.
I have a Phenom II X4 955 combined with Radeon 4770 and let me tell you. YOU CAN'T record it at 60 FPS speed with FRAPS. The game itself slowdowns even without recording. If you want to record it full speed, you need at least an i3/i5 for Sandy Bridge (LGA1155) and a powerful GPU (Radeon 6850/Geforce 560 at least). I'll talk again if I get a more powerful GPU (if I ever do) about this.
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Re: Too close for comfort? the revival?

Post by xMetalliCx »

mjclark wrote:1) How does the performance in Demul 0.5.7 compare with this MAME build?
2) What about Illvelo- if that was playable I'd throw my hat in the air or rattle some spoons loudly...
1) its not fair to compare that projects,
but if you interested - Demul requires something like 1.7Ghz C2D for fullspeed cv1000 emulation (speedhacks is not used)
2) under MAME and at fullspeed ? I think no, even if someday MAME will have SH4 recompiler, Naomi's GPU is too complex for software emulation with good speed.
Vamos wrote:Would a standalone sh3 emu work much better?
you mean faster and/or with less system requirements ?
if that emu will have SH3 recompiler - yes, without recompiler it not be faster at all.
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Re: Too close for comfort? the revival?

Post by BPzeBanshee »

So the bottom line is that if we want any more serious improvements we'll need a dynarec? Bit of a stretch to get that to happen if Haze's comment about R. Belmont and how much it'd improve things is anything to go by. At this point I'd be surprised if anyone was dedicated enough for that.

@Metallic: Stupid question - Does Demul still crash when you fullscreen a SH3 game? Id imagine that got fixed ages ago. And what does Demul do differently from MAME in terms of running the games accurately/fullspeed that make them uncomparable? I'm thinking that from the end-user's view that Demul would win out in both ends but my developer head says its not that simple.
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Re: Too close for comfort? the revival?

Post by mjclark »

xMetalliCx wrote: Demul requires something like 1.7Ghz C2D for fullspeed cv1000 emulation (speedhacks is not used)
Sweeeeeeeeeeeeeeeeeeeeeeeeeetttttt!!!!!!!!!!!!!!!

So does Illvelo run at 100% in Demul?
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Re: Too close for comfort? the revival?

Post by IseeThings »

mjclark wrote:
IseeThings wrote: I'd like to stress the performance you're already seeing is impressive for such a driver in MAME, Luca wasn't joking when he said it topped out at *5* % speed when he was working on it, it's taken one hell of a lot of work to get it where it is today.
Yeah this is great work and there seems to be rapid progress- as has been said before, thanks to all involved :D
Two questions:
1) How does the performance in Demul 0.5.7 compare with this MAME build?
Already answered by Metallic. Demul uses a recompiler, Demul will be faster, and Demul can emulate the original slowdowns without increasing system requirements even further (I can't find a way to do it in MAME without ended up needing a lot more speed hacks due to the interpreter)
mjclark wrote: 2) What about Illvelo- if that was playable I'd throw my hat in the air or rattle some spoons loudly...
It's a Naomi game, it will run as well as Radirgy, ie, not very well at all. It did actually use to run in MAME, but broke at some point along the way before it was officially added. Naomi pushes the SH4 a lot harder than Cave push the SH3, also the code is a lot more complex, there are no real obvious 'speed hacks' either. Likewise the Naomi GPU is full 3d, many time more complex than the Cave one, emulating it in software is slow. I can't see MAME running any Naomi stuff either accurately, or with great speed in the near future. MAME should just be considered a useful debug resource for such things, and hopefully (if we can get Naomi 2, Hikaru etc.) information in there a useful source of information / documentation on such systems.

Probably not the answer you wanted to hear, but you can run any Naomi game in MAME right now to get an idea of it.
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Re: Too close for comfort? the revival?

Post by mjclark »

IseeThings wrote: Probably not the answer you wanted to hear, but you can run any Naomi game in MAME right now to get an idea of it.
Thanks- that's useful to know.
If only Illvelo had come to DC. Oh well, the price of second hand Wiis is dropping through the floor here.....
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Re: Too close for comfort? the revival?

Post by IseeThings »

g0me3 wrote:
KNekoSpy wrote:Is there any way to play Daifukkatsu on this?
yeah, dump it
Yeah, it should work, but isn't dumped. Would be eligible for support if it was tho.

TBH I'd rather see the missing revisions of the existing games found first, both older and newer sets as it's good to have the latest revisions, as well as the earlier ones to actually fully document what bug fixes were made.
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Re: Too close for comfort? the revival?

Post by moozooh »

IseeThings wrote:TBH I'd rather see the missing revisions of the existing games found first, both older and newer sets as it's good to have the latest revisions, as well as the earlier ones to actually fully document what bug fixes were made.
I agree with this completely. Perhaps the most useful of SH3 ROMs for me right now is Futari 1.0, as I've missed it as a pre-order bonus, and I have no access to it otherwise (the PCB is way too rare and expensive to even consider). Then there are some other rare occasional PCB revisions that haven't been rereleased in any way or form.
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Re: Too close for comfort? the revival?

Post by ptoing »

moozooh wrote:I agree with this completely. Perhaps the most useful of SH3 ROMs for me right now is Futari 1.0, as I've missed it as a pre-order bonus,
The bonus DLC was 1.01, not 1.0.
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Re: Too close for comfort? the revival?

Post by kevenz »

On my sandybridge i3-2310m I was playing all Cave SH3 games 100% with occasional drop to 80% when there's lots of stuff on screen. No Frameskip.

But with sound enabled...... I'm dropping to 45%........ damn it's so slow :( I hope there's going to be optimisation in the future....... for now i'd rather just play silent instead.
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