TxK for Vita - Jeff Minter's new game out next week Feb 11th

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dieKatze88
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Re: TxK for Vita - Jeff Minter's new game out next week Feb

Post by dieKatze88 »

kennyrh wrote:I'm stuck on Level 38 in Classic Mode wth one life. How long is this bastard level anyway ??

First of all i'm lucky to make it to the jump and even when i got as far as having the AI Droid I'm jumping and whizzing around the tunnel like an idiot but i always get tagged eventually.

Any tips ??
Old Tempest 2000 tips still apply. Always jump when you see a Fryer. Concentrate on being out of the way of the bullets.

T2k, not sure if the AI Droid mechanics changed: Try to stay away from your AI Droid, as it will try to move toward you, this guarantees that you'll be covering about half the web and it will be covering half the web.
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spadgy
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Re: TxK for Vita - Jeff Minter's new game out next week Feb

Post by spadgy »

kennyrh wrote:I'm stuck on Level 38 in Classic Mode wth one life. How long is this bastard level anyway ??

First of all i'm lucky to make it to the jump and even when i got as far as having the AI Droid I'm jumping and whizzing around the tunnel like an idiot but i always get tagged eventually.

Any tips ??
I got stuck there two. Ended up going back a few stages in classic, starting at about 33, and getting back to 38 with more lives. Classic mode always gives you the number of lives on the starting level you choose equivalent to the highest number of lives you've ever had on reaching that level (in any mode, I believe).

Other than that, some reassurance. After 38 the game seemed (to me at least) to get somewhat easier for about 10 levels.
wariomona
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Re: TxK for Vita - Jeff Minter's new game out next week Feb

Post by wariomona »

I got to 92 in pure mode, currently 7th on leaderboard with 5536605.
This game is unfortunately too long for my tastes so I'm not sure how much more of it I'll play.
Also, I take back what I said about the ox enemies being the worst. Those invincible machine gun enemies starting at 89 sent my life counter straight from 10 down to 0.
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cave hermit
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Re: TxK for Vita - Jeff Minter's new game out next week Feb

Post by cave hermit »

Does anyone know if 1ups are triggered somehow, or if they just appear randomly?

Also I thought it's worth mentioning that just before TxK got released Minter put up Gridrunner ++ for free on his site.
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kennyrh
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Re: TxK for Vita - Jeff Minter's new game out next week Feb

Post by kennyrh »

spadgy wrote:
Other than that, some reassurance. After 38 the game seemed (to me at least) to get somewhat easier for about 10 levels.
Thank christ for that . . . . . . now if only I can get off 38 :cry:
Shoot, dodge, collect . . .it's the ONLY way to be !!
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spadgy
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Re: TxK for Vita - Jeff Minter's new game out next week Feb

Post by spadgy »

wariomona wrote: Also, I take back what I said about the ox enemies being the worst.
I'm still loathing those oxen. They are utter pricks.
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Re: TxK for Vita - Jeff Minter's new game out next week Feb

Post by null1024 »

dieKatze88 wrote:
kennyrh wrote:I'm stuck on Level 38 in Classic Mode wth one life. How long is this bastard level anyway ??

First of all i'm lucky to make it to the jump and even when i got as far as having the AI Droid I'm jumping and whizzing around the tunnel like an idiot but i always get tagged eventually.

Any tips ??
Old Tempest 2000 tips still apply. Always jump when you see a Fryer. Concentrate on being out of the way of the bullets.

T2k, not sure if the AI Droid mechanics changed: Try to stay away from your AI Droid, as it will try to move toward you, this guarantees that you'll be covering about half the web and it will be covering half the web.
That actually sounds like how TxK handles it too.

also, I think I'm starting to hate those oxen -- haven't been playing too much lately so I fired it up, on stage 37 in Classic, fuck those horns
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dieKatze88
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Re: TxK for Vita - Jeff Minter's new game out next week Feb

Post by dieKatze88 »

null1024 wrote:
dieKatze88 wrote:
kennyrh wrote:I'm stuck on Level 38 in Classic Mode wth one life. How long is this bastard level anyway ??

First of all i'm lucky to make it to the jump and even when i got as far as having the AI Droid I'm jumping and whizzing around the tunnel like an idiot but i always get tagged eventually.

Any tips ??
Old Tempest 2000 tips still apply. Always jump when you see a Fryer. Concentrate on being out of the way of the bullets.

T2k, not sure if the AI Droid mechanics changed: Try to stay away from your AI Droid, as it will try to move toward you, this guarantees that you'll be covering about half the web and it will be covering half the web.
That actually sounds like how TxK handles it too.

also, I think I'm starting to hate those oxen -- haven't been playing too much lately so I fired it up, on stage 37 in Classic, fuck those horns
In T2K the horns actually moved at the same speed of the bullets enemies shot, so they were INSANELY easy to dodge.

in other news, can't wait for the PC release.
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Despatche
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Re: TxK for Vita - Jeff Minter's new game out next week Feb

Post by Despatche »

went back and familiarized myself with how horrible 2000 is. still want a nuon and a vita, but here's hoping i can get a pc that can run it soon. pretty sure this is the point where i'm a masochist.

you don't get points for destroying things while jumping, that's great... but can you still farm spikes forever? also, is it still completely impossible to see anything at any given time, and is the entire powerup system still horrifically unbalanced?

edit: txk has revealed itself to be one of the best games in the entire genre
Last edited by Despatche on Sun Aug 21, 2016 6:45 pm, edited 1 time in total.
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spadgy
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Re: TxK for Vita - Jeff Minter's new game out next week Feb

Post by spadgy »

Despatche wrote:also, is it still completely impossible to see anything at any given time
With my more modest skill levels, I sometimes feel that's the case. I just get so overwhelmed at times!
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Despatche
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Re: TxK for Vita - Jeff Minter's new game out next week Feb

Post by Despatche »

i'm pretty sure it's impossible to 1cc solo tempest plus because of that alone. i really want to see high level play of something in 2000

2000 is actually a super casual game, made up of a few nice ideas and a whole lot of broken. it's probably liked precisely because playing games seriously was considered "outdated" then, and the bandwagon built up from there

edit: it's a real shame that's just boring old bcass flamebait (despatche-targeted at that)... though you still don't know what "fun" means anyway

edit2: tempest plus might not be as bad as i thought, but i don't think you can 1cc it anyway, it loops forever
Last edited by Despatche on Sun Aug 21, 2016 6:46 pm, edited 2 times in total.
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bcass
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Re: TxK for Vita - Jeff Minter's new game out next week Feb

Post by bcass »

"playing games seriously" oh dear, oh deary me, I don't think you've quite got the jist of this whole video games thing.
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antares
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Re: TxK for Vita - Jeff Minter's new game out next week Feb

Post by antares »

I 1CCed Pure mode today with full life stock! Now first on the leaderboards with 8,6 million points :D
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spadgy
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Re: TxK for Vita - Jeff Minter's new game out next week Feb

Post by spadgy »

Boom! Another anteres triumph! Great work mate!
Neorebel
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Re: TxK for Vita - Jeff Minter's new game out next week Feb

Post by Neorebel »

0_0
Wow you guys are good. congrats. I just started putting some time into the game and I'm only on level 13. So much fun though...
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spadgy
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Re: TxK for Vita - Jeff Minter's new game out next week Feb

Post by spadgy »

Neorebel wrote:0_0
Wow you guys are good. congrats. I just started putting some time into the game and I'm only on level 13. So much fun though...
Don't compare yourself to anteres. It get's a bit much. I tried it with Raiden IV once and I still haven't recovered! :)
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antares
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Re: TxK for Vita - Jeff Minter's new game out next week Feb

Post by antares »

Haha, thanks spadgy but you're giving me more credit than I deserve.
Sadly it happens rarely these days that I can dedicate myself to a game like I used to do some years ago.
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