Guilty Gear Xrd -SIGN-

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Re: Guilty Gear Xrd -SIGN-

Post by KAI »

Looks... interesting.
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Re: Guilty Gear Xrd -SIGN-

Post by BulletMagnet »

Some more info - among other things, they're apparently tooling around with the idea of making Roman Cancels usable at any time instead of at particular intervals.
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Re: Guilty Gear Xrd -SIGN-

Post by ACSeraph »

Good info. The Type D controls look good to me, I don't recall seeing that option at the loc test; maybe I just missed it. I guess the Roman Cancels will work more like P4A's One More cancels then?

Main thing I'm hoping for after playing it is that they speed it up a bit, especially character movement. Sol felt unusually slow to me.
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Re: Guilty Gear Xrd -SIGN-

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Re: Guilty Gear Xrd -SIGN-

Post by quash »

I'm painfully indifferent to Xrd.

It's pretty clear that they're not going to pick up where XX left off (which I'm pretty sure is the reason we got +R, since it's what the current playerbase wants), so I wouldn't hold it to the standard of past titles.

That being said, it really doesn't look promising right now. They're trying to hype it up by showing that there's still combos from older games and stuff, but to the experienced eye, you can already tell the direction they're headed; slow and simple.

I will say that there's a good chance Arcsys will take it in an entirely different direction over the course of its inevitable revisions (just look at BlazBlue). It's anyone's call at this point, really.

In the meantime, +R is an excellent game that will keep their diehard fans happy for years to come.
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Re: Guilty Gear Xrd -SIGN-

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Re: Guilty Gear Xrd -SIGN-

Post by Hagane »

Disgusting.

Pretty much agree with quash also. Hope we are proven wrong though.
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Re: Guilty Gear Xrd -SIGN-

Post by ACSeraph »

Having actually played it I can tell you that at least on the surface it plays like XX, although it does feel just a little slower. I think we will have to wait and see how the new gameplay systems actually affect things at a high level before we pass judgement. I certainly didn't feel like the game was simple at the location test.
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Re: Guilty Gear Xrd -SIGN-

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Prepare to throw doughnuts. And occasionally meteors.
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Re: Guilty Gear Xrd -SIGN-

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needs more ponytails.
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Re: Guilty Gear Xrd -SIGN-

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Beware Faust's Kancho of Death. Also, was I-No confirmed before now? Her appearance here is brief, but...uh, memorable. :P
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Re: Guilty Gear Xrd -SIGN-

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One more familiar face, and the teaser silhouette of some whack-a-doodle looking newcomer.
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Re: Guilty Gear Xrd -SIGN-

Post by Tokyo-J »

I know this game is coming to PS3 but I plan on picking it up on PS4 along with Strider. I will also buy the PS3 versions just to be a completist. Game looks awesome so far!
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Re: Guilty Gear Xrd -SIGN-

Post by RoninBuddha »

Tokyo-J wrote:I know this game is coming to PS3 but I plan on picking it up on PS4 along with Strider. I will also buy the PS3 versions just to be a completist. Game looks awesome so far!
im just curious, from what we've seen form the arcade loketests, will the PS3 be able to produce 1:1 arcade port of this game? i honestly can't tell. im just worried the ps3 version will be like BlazBlue's for PSP, a 'downsampled' version of the game graphically.
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Re: Guilty Gear Xrd -SIGN-

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RoninBuddha wrote:im just curious, from what we've seen form the arcade loketests, will the PS3 be able to produce 1:1 arcade port of this game? i honestly can't tell. im just worried the ps3 version will be like BlazBlue's for PSP, a 'downsampled' version of the game graphically.
I was at the location test so I can tell you YES the PS3 damn well better be able to play this game. Nothing about it struck me as next (PS4) gen, and the frame rate was terrible during the test, not smooth at all. If anything it better look a lot better on PS3 when the final version hits. This is nothing like Killer Instinct which actually does look like a technically next gen game (though artistically ugly imo). If it's downgraded, then it was definitely done intentionally to push the PS4 version.
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Re: Guilty Gear Xrd -SIGN-

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Re: Guilty Gear Xrd -SIGN-

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Is that a playable character?
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Re: Guilty Gear Xrd -SIGN-

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Re: Guilty Gear Xrd -SIGN-

Post by null1024 »

Bedman did seem silly, although that Millia player looked a bit naff.

that opening made me so damn hype though, fffff
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Re: Guilty Gear Xrd -SIGN-

Post by ACSeraph »

Game is out on Sega All.Net now. Played a bit over the weekend including a run of the single player arcade mode. At the loc test I was thinking that maybe I sucked and my moves with Sol weren't coming out, but now that I've had more time with it that clearly isn't the case. He's just missing things entirely apparently and isn't fun to play anymore. He actually seems pretty terrible in it to me too. I switched to Ky who I mained back in the XX#Reload days and he felt like he should, so I'm not really sure what happened with Sol.

Game feels smooth and Guilty Gear-ish, albeit a bit slower. Obviously no judgement can be made on balance since it just came out. My general feeling was that it was visually pretty, but otherwise inferior to AC+R since it was lacking both characters and moves in comparison. I wouldn't call it a bad game exactly, it feels good enough, just comparatively lacking. It's also similar enough that I don't see the draw of playing it over AC+R aside from the graphics.

Side note: The final boss isn't nearly as unfair as Ino.
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Re: Guilty Gear Xrd -SIGN-

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ACSeraph wrote:My general feeling was that it was visually pretty, but otherwise inferior to AC+R since it was lacking both characters and moves in comparison. I wouldn't call it a bad game exactly, it feels good enough, just comparatively lacking.
Was anyone really expecting Arc to pick up where they left off with previous GGs in terms of content, as opposed to beginning a whole new cycle of revisions and pseudo-sequels? That would've surprised me more than anything else, methinks.
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Re: Guilty Gear Xrd -SIGN-

Post by ACSeraph »

That would be fine if the game was actually significantly different from it's predecessor like S4 was compared to 3, or if it was the first game in an entirely new series like BlazBlue, but on a basic level it really just feels like AC with less content. I hope to god the PS4 version is a significant upgrade or it's gonna bomb hard.
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Re: Guilty Gear Xrd -SIGN-

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It will sell because of its fresh graphics and presentation, as well as the new story content. The GGX/XX pool of assets is incredibly stale at this point, having been rehashed in at least ten different games if you count iterative updates like #Reload.

This isn't a Guilty Gear 2 situation, where a highly confounding, experimental game in a completely different genre was forced on a fanbase that never asked for something like it.

There will likely be many more new (not returning) characters as the game matures and updates are continually released, such as the cast of GG2.
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Re: Guilty Gear Xrd -SIGN-

Post by Pretas »

Another rebuttal, quoted from dustloop:
I'm astounded that nobody has really been discussing just how versatile the new RC system is. Most players don't seem to be taking advantage of it that much, but the ability to YRC just about ANYTHING is amazing. Hammerfall YRC to Pot Buster? 5D YRC to command throw or to low? Airdash YRC to ground mixup? 1F jump YRC (I think jump YRC cancels upwards momentum) to make something whiff to immediate overhead/punish/whatever? Removing the limitations on what can be YRC'd is clearly going to lead to some ridiculous mindgame wars, since the timeslow gets cancelled the moment the player who RC'd does another input. The only thing I'm upset about is no Grand Viper YRC, because low profile low to YRC whatever would actually give Sol a standard mixup.

Go watch the G-Stage and Mikado 3on3 vids if you think this game is dull. Combos are shorter than AC/+R and damage is higher, but the players who are clearly going to be paving the metagame are the ones who are using the new RC system to its max, and it's glorious to observe.

Even so, the highest level of play is obviously nowhere near where it's going to be in a few months from now. I think I've seen maybe two successful Blitz Shields out of less than ten attempts, and maybe three players taking advantage of YRC'ing normals to new mixups. Everybody is playing it nearly exactly the same as reload when it's clear that this RC system is pretty big game changer. Of course, the game's been out for less than a week. Gotta give it some time.
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Re: Guilty Gear Xrd -SIGN-

Post by quash »

The game isn't bad, but already there's some things that need some fine tuning (ridiculous tension pulse and guts).

I'd be much more enthusiastic about the game if the range on normals were more like a Guilty Gear game. For example, Ky's 6P no longer has a vertical hitbox, so if you use it like you would in XX, both you and the guy who jumped in will end up whiffing. Stuff like that, which tries to be different with no rhyme or reason, doesn't inspire confidence.

Also, the cast is a mixed bag if there ever was one. It's pretty clear that Faust, Axl and Zato are top three, and the low tier is pretty obvious at this point as well.

I will say that people aren't fully utilizing new RC's yet, and that they are definitely a game changer. We will see what happens with that, as we're already seeing some meterless setups that are as effective as setups that use YRC.

I do think this game has a lot of potential, but at the same time, ArcSys can't fuck around with this game the way they did with Blazblue. The next game has to be damn near perfect if they want to keep the momentum this game has built.
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Re: Guilty Gear Xrd -SIGN-

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Re: Guilty Gear Xrd -SIGN-

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Re: Guilty Gear Xrd -SIGN-

Post by Pretas »

I knew they wouldn't stagger the console release too much. GG is a more well-recognized series in the West than BB, and the first iteration of a major new fighting game is bound to get a lot of people excited.

Someone needs to make the first PS4 arcade sticks in time for release, though. Though I imagine most people will be playing on PS3 until later revisions.
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Re: Guilty Gear Xrd -SIGN-

Post by Doctor Butler »

So hype. 2014 has been one of the best years for games in recent memory. So much great shit.
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