Shatterhand wrote:If I am not mistaken, this screenshot was also a joke, it was supposed to be Doom 3 on a ZX Spectrum computer
I think it's supposed to be a C64. You can see the characteristic rectangular (not square) pixels and the colour palette is definitely the one of the C64.
Andi wrote:Funny, though it's really a shame no one actually attempted to make a Doom game for 2600. Although I'm sure it is not even remotely possible.
Ehh, I dunno, if someone can make fake Doom 2600 screenshots, then why not? It might even prove to be pretty fun!
"Farewell to false pretension
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
dave4shmups wrote:Ehh, I dunno, if someone can make fake Doom 2600 screenshots, then why not?
Because coding a game and making some fake shots in Photoshop are two very different things. You could take a still frame of Half-Life 2, digitize it, alter the colors and stick it on an NES cart, but that doesn't mean the system could actually handle Half-Life 2.
That said, Skeleton+ (or something like that) is about the closest the Atari has to a FPS.
dave4shmups wrote:Ehh, I dunno, if someone can make fake Doom 2600 screenshots, then why not?
Because coding a game and making some fake shots in Photoshop are two very different things. You could take a still frame of Half-Life 2, digitize it, alter the colors and stick it on an NES cart, but that doesn't mean the system could actually handle Half-Life 2.
That said, Skeleton+ (or something like that) is about the closest the Atari has to a FPS.
According to the site, the shots were made with the Atari 800, not in photoshop. I do agree that making some artwork that looks like a game and making an actual game aren't the same, though. I like how Skeleton+ is in the GBA Activision Anthology.