KishSquared wrote:Off the subject of lag, I have yet to get a crisp signal out of my Wii.
This complaint is typically associated with the Wii running in "Standard TV (480i)" mode. If your display has a component input hook your Wii up
directly and switch it to "EDTV or HDTV (480p)".
Wii: How to Adjust the TV Resolution
At this point the picture is as crisp as it can get and any lag is due to the display's filters (movie,game,sports, etc. modes) and scaling circuitry. If the display itself is not capable of using 480i (like a computer monitor) then 480i material will not display at all.
KishSquared wrote:I just purchased the XRGB-Mini for upscaling competitive games such as SSBM
According to this
list "Super Smash Bros. Melee" in particular supports 480p (but not 16:9). Once you enable 480p on the Wii, a "Enable Prog. scan Y N" prompt should appear when you insert the "Super Smash Bros. Melee" game disc - select "Y" to use 480p. If the prompt does not appear, press the "B" button while the GameCube game boots up to force it into 480p mode.
KishSquared wrote:Current setup is a Wii connecting via component cables (via D-terminal adapter), so 480i input. Output is to an LCD screen via 720p or 1080p.
Well, what is the native resolution of your LCD display? It is essential that XRGB-Mini's output is set to match the native resolution of the display to ensure that the display does not have to do any internal scaling which may introduce additional lag. If you input a 1080p (1920x1080) video signal into a 2560x1440 computer LCD panel the scaler in the display will have to scale the image a second time (unless you specifically configure the monitor to only use the center 1920x1080 matrix of the overall 2560x1440 panel). The XRGB-Mini does support some other output resolutions besides the standard 640x480, 1280x720 and 1920x1080 for this reason. Also
in general computer LCD panels do not accept interlaced signals (480i) - so for games that do not support 480p you have to use the XRGB-Mini's de-interlacing circuitry to display them on a computer LCD panel.
Fudoh wrote:If you need lower lag, get a Wii HDMI dongle* and set your Wii to 480p. This way you get 480p HDMI and the dongle just does a line conversion, so your lag is actually in the 1-2ms range.
(*make sure to get one without integrated scaling)
According to this
NeoGAF topic the
Neoya WII2HDMI is the way to go - because it doesn't scale.
In consequences, if we want to ensure that the external upscaler has better performance than the internal upscaler, the eventual price of the product will be extremely expensive (around hundreds at least!). If not, the effects of the external upscalers is either not obvious or the performance is less satisfactory than the internal upscalers.
For all the above reasons, we suppose that there is no need to have our customers redundantly invested in the same function to acquire some effects you can not really expect. In addition, the premier pricing does not correspond to the positioning of the Wii2HDMI. Therefore, we chose not to add the upscaler function into the Wii2HDMI.
One thing to keep in mind is that the Neoya WII2HDMI doesn't de-interlace either. It simply feeds the "digitized 480i" over HDMI which computer monitors and even some TVs*** cannot deal with.
(*** as their de-interlacing circuitry may be dedicated to the legacy analog inputs (if there are any) rather than the HDMI inputs)
EDIT: Have you considered the possibility that you may be using a display with inherently high "input lag"? Input lag isn't something manufacturers put into the specifications because it doesn't affect most consumers. But as you can see from the
Input Lag Database for Best Gaming HDTVs & Monitors input lag can vary considerably between current monitors and HDTVs. For best results the XRGB-Mini should be paired with a display that has low input lag (See also
Leo's exciting hand held LAG TEST device - out now!).