ACSeraph wrote:I want to get into it though, I was wondering it anyone could give me a full move list. I know the spinkick, but does Rick have any other special moves hidden away? And what is the command for the berserk form's "projectile"?
There's just the crowd control moves (spinkick/tentacles), plus Monster Rick's Izuna Drop. Before getting started, are you playing the US or JP version? The crowd control moves vary radically between regions, in both input and move properties.
US: command is away-towards-away-attack. Normal Rick isn't strict about directions, but Monster Rick is - so it's probably a good habit to always hit "away" relative to your position. Normal Rick's spinkick lasts several seconds and does huge damage on any of its multiple hits. Monster Rick tentacles don't cost meter in US. For these reasons, I consider the US one unbalanced... there's very little reason to
not roundhouse constantly, and the slightly trickier tentacle input in no way balances out the lack of meter drain. Bit like Final Fight minus the bomb's HP penalty.
JP: command is attack+jump; or hitting one while holding the other (I like to keep "attack" depressed afer each hit when backstabbers are nearby, so I can whip out the RH on reaction). Normal Rick's roundhouse lasts only a split-second and does negligible damage, but is totally invincible and thus an ideal finesse move. Use it to stuff or evade otherwise certain damage. Monster Rick's tentacles cost a chunk of meter, making energy budgeting a real concern. I greatly prefer the JP version for these reasons.
Every other move is identical between versions, AFAIK. Besides the typical Final Fight-style punching combo, there's the grapple inputs.
Normal Rick: neutral pad + attack = headbutt (repeatable). L/R + attack = long throw. D + attack = body slam (less distance, more damage).
Monster Rick: neutral pad + attack = choke a motherfucker (repeatable). L/R + attack = long throw. D + attack = body blow. D + jump = Izuna Drop.
Rather than repeatedly knocking down monsters with the four-hit combo, it's more efficient to land the first three, then grapple, strike a couple times and conclude with a throw (this folds into crowd control nicely - chuck the chump into his would-be backup). Monster Rick's grapples = damage factory. Choke, choke + izuna will devastate bosses / big enemies quickly, and body blow does nasty damage too (good for swiftly killing lesser monsters outright). Even Monster Rick's punching combo does significant damage, but if something needs killing you'll want to get those murderin' mitts around their throat and smash skull into floor.
Note that some enemies like to block; you can exploit this by jump-attacking in, then landing and grabbing them while they're in blockstun. Works particularly well against those turtling motherfuckers the st1 bosstypes.