BrianC wrote:I'm not a huge fan of the stock 7800 controllers, but at least the response is ok. Not a huge fan of the button placement. They aren't great controllers, but I disagree they are the worst ever. The inputs work as they should, at least and they seem to last. I found the Intellivision, Colecovision, some of those cheesy gimmick controllers like that one NES controller where you stand on and tilt to move, and aftermarket controllers like some of those SNES controllers to be worse.
Oh I was thinking "worst ever stock controller". OK, maybe not the worst ever, but at least the two I got are pretty near unusable. Sometimes I feel like I need to wrench it to get my character to move the right direction, and it definitely makes the games less fun. I don't remember having nearly as much of an issue with Coleco, but that was a long time ago. Intellivision I hear has pretty bad controllers.
I did pick up the Atari 7800 pad (which I guess only launched in Europe), and it's a huge improvement over their joystick. The dpad is actually great- accurate and very responsive, and the optional thumbstick feels good. The only drawback is that it's hard to hit both buttons simultaneously without an overhand grip. But I'd say it's a better pad than, say, the SMS controller.
I like the 7800, myself. Pretty nice Commando port with some of its own unique elements, an odd game named Midnight Mutants with a strange licensing of Grandpa Munster that's actually fun to play, some nice GCC arcade ports, and nice homebrews like Jr. Pac-Man, Failsafe and Beef Drop.
I've been looking for that Commando port. It's one of the reasons I wanted the system. I'm also excited about some of the homebrews, like that port of Frenzy that just came out. And I hear good things about Midnight Mutants, though I'm a little hesitant-- it looks a bit like "if you want a NES-style game for 7800 this is close", but maybe not quite in "great game" territory.
In other news, I picked up some more 7800 games:
Dig Dug and Food Fight - both great ports. Food Fight in particular is pretty cool considering it's an arena shooter with a few neat twists that didn't get many home versions. And Dig Dug may be one of the best ports I've played. It plays like the arcade one and the graphics are really vivid. There's a solidity to 7800 graphics that I like that isn't there in NES or C64. It's a shame the system tanked so hard.
Karateka - OK, so I thought all the negative reviews were just people who didn't like Karateka. Even the original version is an acquired taste. But this is just awful. The controls are amazingly unresponsive and it's pretty choppy. Talk about a missed opportunity-- along with the impossible Impossible Mission
Super Skateboardin' - Speaking of disappointment, this is a Skateboarding Game In Name Only. When you think skateboarding you think of pulling off mad tricks at a skate park or down an alleyway or something, right? Well, in this game, you turn off lights in a factory to conserve energy. For real. No, I'm not kidding. As far as I can tell, the only stunt you have is "jump", and there don't seem to be any enemies to avoid. Just hit switches and memorize the factory layout. This kind of halfbaked junk I'm certain contributed to the 7800's downfall: It's a skateboard game that appears to not understand at all why kids liked skateboarding. I don't think I've ever seen something miss the mark this much.
Oh! And I discovered some 2600 games I didn't know about which seem really cool:
Fathom - an Atari Ecco the Dolphin? Is this the original inspiration? It sure seems it.
Pressure Cooker - you work at a fast food joint and have to fill orders accurately and quickly. It's really clever, and really hard. I haven't felt this stoked for a 2600 game I hadn't known about since I discovered Frostbite.
Cosmic Commuter - This looks really cool. I haven't tried it yet, but it's designed by the H.E.R.O. guy. And H.E.R.O. is one of the best games of that decade, IMO.
I can't believe I hadn't heard of these!