Six O'Clock High (iOS/Android/XBLIG/Windows Phone/Flash)

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Hal1
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Six O'Clock High (iOS/Android/XBLIG/Windows Phone/Flash)

Post by Hal1 »

Six O'Clock is another new WW1 side-scrolling shooter (by Cole Jefferies aka ColePowered) with a twist: Your biplane turns relative to the angle of the cursor/touched finger; the plane turns clockwise when the touch/cursor is below the plane and counterclockwise when the touch/cursor is above the plane. I think this control system is fairly unlikely to see the light of day in a bullet hell shmup because that system is less maneuverable than just moving the plane/ship in any desired direction.

This shmup contains 14 upgrades (7 for the plane and 7 for the gunner), fast bullets, but few on-screen enemies. To complete s wave, players must destroy a certain amount of enemies before proceeding to the upgrade screen. Later in the game, you'll confront zeppelins.

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KennyMan666
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Re: Six O'Clock High (iOS/Android/XBLIG/Windows Phone/Flash)

Post by KennyMan666 »

I tried this on XBLIG and it's pretty boring, really.
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Despatche
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Re: Six O'Clock High (iOS/Android/XBLIG/Windows Phone/Flash)

Post by Despatche »

not much of a twist; this is basically time pilot with a directable gun and... even less variety?

not that i'm hating on the original for its own value. the only problem with that game is that konami never had the foresight to add a stage timer.
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Hal1
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Re: Six O'Clock High (iOS/Android/XBLIG/Windows Phone/Flash)

Post by Hal1 »

Despatche wrote:not much of a twist; this is basically time pilot with a directable gun and...
aside from less variety a control system that is mostly unsuitable with bullet hell shmups...

I suggest that the dev add more on-screen enemies, an optional stage timer, difficulty settings, and a level system for the upgrades...
I express my apologies for posting a bunch of mobile shmup threads in this forum in recent months, because some members perceive them as "spam." I have to redeem myself.
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