XRGB-mini Framemeister

The place for all discussion on gaming hardware
ZellSF
Posts: 2715
Joined: Mon Apr 09, 2012 11:12 pm

Re: XRGB-mini Framemeister (now available !)

Post by ZellSF »

oh that's weird of them to not state that then, I would think only enthusiasts would look at purchasing that and would now what that means.
User avatar
Fudoh
Posts: 13040
Joined: Mon Mar 06, 2006 3:29 am
Location: Germany
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

it simply serves a different purpose. It's meant for 15khz RGBHV outputs (MAME) to get connected to a TV's scart input. Using it for a DC/Framemeister setup is certainly more special - especially since a passive sync combiner is less than $1 in parts.
rmwing
Posts: 31
Joined: Thu Jul 25, 2013 4:42 am

Re: XRGB-mini Framemeister (now available !)

Post by rmwing »

So I have a wierd one.

Finally got my Scart attachments/switcher yesterday but only had a cable for my N64, hooked everything up and all was well. Then today I received the rest of my cables (SNES/SMS/SMD/Saturn), hooked them all up to the switcher and now my mini won't receive a signal from any source or respond to the remote. The first time I turned on the SNES I got sound out of it but after that I can't get any signal out of any console, including non Scart sources.

Anyone got any idea? This has me scratching my head.
rmwing
Posts: 31
Joined: Thu Jul 25, 2013 4:42 am

Re: XRGB-mini Framemeister (now available !)

Post by rmwing »

rmwing wrote:So I have a wierd one.

Finally got my Scart attachments/switcher yesterday but only had a cable for my N64, hooked everything up and all was well. Then today I received the rest of my cables (SNES/SMS/SMD/Saturn), hooked them all up to the switcher and now my mini won't receive a signal from any source or respond to the remote. The first time I turned on the SNES I got sound out of it but after that I can't get any signal out of any console, including non Scart sources.

Anyone got any idea? This has me scratching my head.
Well I got it sorted and it's picking up the other signals and is picking up my Master System and Saturn but it won't pick up my N64 at all (which is wierd because it was picking it perfect yesterday), I get a perfect picture when I plug in my SNES straight in but only get sound when it goes through the switcher and for the SMD I get wierd static for about 5-6 secs then sound but there is still lots of wierd static.
User avatar
CT Chibo
Posts: 7
Joined: Fri Sep 20, 2013 9:19 am
Location: South New Jersey
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by CT Chibo »

It seems like Solaris is sold out of everything :(
Anyone know what the next best place to buy is? I was debating buying it from Amazon JP (shipping to the US). It's only like 29,800 yen there, compared to $370 from a seller on the US Amazon.

Other than that though, anyone know where I can get a D-Terminal to Component adapter? I've only seen them on Solaris and I'll definitely need to get component sources into my XRGB-Mini.

Also, I'm seeing a limited and normal pack for the XRGB-Mini, anyone know what the difference is? I wasn't sure if it was different on the cables or adapters they came with. I would still need an adapter that goes into the mini plug on the front for a SCART cable, which I believe is supposed to come with it so I can grab some SCART hookups for SNES and Saturn (and N64 if I get my hands on a modded system).
User avatar
Fudoh
Posts: 13040
Joined: Mon Mar 06, 2006 3:29 am
Location: Germany
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

The Mini shows as available within 24 hours from Solaris JP.
Amaon doesn't ship hardware overseas unless you use a proxy, which considerably increases the price.
The Mini comes with a MiniDin to JP21 adapter cables. If you want one for EURO-Scart instead, you have to get it elsewhere (retrogamingcables for example).
User avatar
BuckoA51
Posts: 3387
Joined: Sat Oct 02, 2010 10:08 am
Location: Ireland
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by BuckoA51 »

So I have a wierd one.

Finally got my Scart attachments/switcher yesterday
Which SCART switcher, exactly?
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
rmwing
Posts: 31
Joined: Thu Jul 25, 2013 4:42 am

Re: XRGB-mini Framemeister (now available !)

Post by rmwing »

BuckoA51 wrote:
So I have a wierd one.

Finally got my Scart attachments/switcher yesterday
Which SCART switcher, exactly?
Its all good I fixed it. For some reason switching the SNES and N64 cables around fixed it lol, Mega Drive still won't work but I get the same issue if I plug it in directly so I think it's a cable issue.
User avatar
BuckoA51
Posts: 3387
Joined: Sat Oct 02, 2010 10:08 am
Location: Ireland
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by BuckoA51 »

Sounds like a dodgy SCART switch.
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Smashbro29
Posts: 532
Joined: Thu Dec 15, 2011 2:46 am

Re: XRGB-mini Framemeister (now available !)

Post by Smashbro29 »

DJ Mike wrote:
Zombisaurus wrote:
Fudoh wrote:It's better to use a RGBHV to RGBS converter, either active or passive.
Can someone recommend one to use with dreamcast vga? I've been searching and there are a lot of options and none of them seem to actually be correct.
Beharius (maker of the Hanzo DC VGA adapter) is working on one of these, so there might be something shortly, fingers crossed. I'm after one of these myself!
A plug and play DC option that maximizes quality and automatically uses the best resolution (480p-240p-480i) at a fair price? Sign me up!
rmwing
Posts: 31
Joined: Thu Jul 25, 2013 4:42 am

Re: XRGB-mini Framemeister (now available !)

Post by rmwing »

BuckoA51 wrote:Sounds like a dodgy SCART switch.
Nah I got everything else working through the switcher and I get the same issue if I plug it straight into the mini as well.

Thanks for the help though!
User avatar
BuckoA51
Posts: 3387
Joined: Sat Oct 02, 2010 10:08 am
Location: Ireland
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by BuckoA51 »

The fact that switching the cables around appeared to solve the problem suggests it's a dodgy switch to me, rather than your MD issues.
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Zombisaurus
Posts: 19
Joined: Tue Aug 28, 2012 3:17 am

Re: XRGB-mini Framemeister (now available !)

Post by Zombisaurus »

Fudoh wrote:it simply serves a different purpose. It's meant for 15khz RGBHV outputs (MAME) to get connected to a TV's scart input. Using it for a DC/Framemeister setup is certainly more special - especially since a passive sync combiner is less than $1 in parts.
Does anyone know where to get or how to make one of these cheap DC-Framemeister cables? If not, I think I'll just go for the USMA arcade forge.

Really looking forward to 480p DC.
User avatar
Fudoh
Posts: 13040
Joined: Mon Mar 06, 2006 3:29 am
Location: Germany
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

Schematics for a passive sync combiner circuit have been posted here in the thread. Happy information hunting!
Zombisaurus
Posts: 19
Joined: Tue Aug 28, 2012 3:17 am

Re: XRGB-mini Framemeister (now available !)

Post by Zombisaurus »

Fudoh wrote:Schematics for a passive sync combiner circuit have been posted here in the thread. Happy information hunting!
Haha, ok. With all 148 pages of info (some of it incorrect), its becoming more and more difficult. Glad to know its buried in here, but I can eventually find it!

I think I'll have to start adding all this good knowledge to a well organized wiki for other poor lazy souls like myself to easily access. :)
rmwing
Posts: 31
Joined: Thu Jul 25, 2013 4:42 am

Re: XRGB-mini Framemeister (now available !)

Post by rmwing »

Fudoh wrote:Do you mean actual PAL60, as in composite or s-video or do you mean RGB with PAL60 composite as a sync signal. The the latter case a sync stripper will likely solve your problems. For real PAL60, I doubt that the Mini can handle this. Nobody should deal with that.
I'm sending my SMS and SNES through rgb now in 60hz and I get colour with them both but I still get a bit of distortion every now and then. I'm hoping a sync stripper would fix this? Also what one do people recommend? I know of this cable http://www.retrogamingcables.co.uk/mico ... ipper.html with it built in and I am using the non sync stripper cable from that site and it is working well.
User avatar
BuckoA51
Posts: 3387
Joined: Sat Oct 02, 2010 10:08 am
Location: Ireland
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by BuckoA51 »

Whatever happened to the sync stripper cables with the built-in power adapter that piggy-backed the mini's power connector? I have one of those and it's been flawless but I can't find anyone selling them now. I think a lot of peoples troubles with the sync stripper cables is that their SCART leads do not provide enough voltage to run the sync stripper.
I think I'll have to start adding all this good knowledge to a well organized wiki for other poor lazy souls like myself to easily access.
You do know one already exists don't you? Please edit away :)
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
rmwing
Posts: 31
Joined: Thu Jul 25, 2013 4:42 am

Re: XRGB-mini Framemeister (now available !)

Post by rmwing »

So here are some videos showing what happens in 50/60hz, Sonic 1 on SMS

50hz
http://www.youtube.com/watch?v=87vO4uIvZeU

60hz
http://www.youtube.com/watch?v=yKfwSYlTznI
User avatar
BuckoA51
Posts: 3387
Joined: Sat Oct 02, 2010 10:08 am
Location: Ireland
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by BuckoA51 »

Have you tried playing with the sync level and/or trying a raw sync cable? The SMS sync signal can be kinda odd, it never would work for me with the XRBG3 but it seems to work fine for me on the Mini, I'm using a MD1 with an Everdrive or a SMS converter and a raw sync cable.
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
rmwing
Posts: 31
Joined: Thu Jul 25, 2013 4:42 am

Re: XRGB-mini Framemeister (now available !)

Post by rmwing »

BuckoA51 wrote:Have you tried playing with the sync level and/or trying a raw sync cable? The SMS sync signal can be kinda odd, it never would work for me with the XRBG3 but it seems to work fine for me on the Mini, I'm using a MD1 with an Everdrive or a SMS converter and a raw sync cable.
Is that the same as using a sync stripper to get a "pure" signal like this one says?

http://www.retrogamingcables.co.uk/mico ... ipper.html

Because if it is then I am not using a raw sync cable lol..
User avatar
BuckoA51
Posts: 3387
Joined: Sat Oct 02, 2010 10:08 am
Location: Ireland
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by BuckoA51 »

No, using a sync stripper you're stripping the composite video from the sync signal and leaving just sync. If you use a raw/pure sync cable you're tapping a clean sync signal directly from the console rather than using composite video for sync.
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
rmwing
Posts: 31
Joined: Thu Jul 25, 2013 4:42 am

Re: XRGB-mini Framemeister (now available !)

Post by rmwing »

Well I fixed it all by upping the C sync level (I have no idea what it does but it worked lol). Still have some artifact up the top of screen when I try to play Mario All Stars in 60hz but I'm pretty sure it is PAL optimized so it's not a massive issue.
User avatar
BuckoA51
Posts: 3387
Joined: Sat Oct 02, 2010 10:08 am
Location: Ireland
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by BuckoA51 »

Mario All Stars is definitely PAL optimized.
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
User avatar
Konsolkongen
Posts: 2359
Joined: Fri May 16, 2008 8:28 pm
Location: Denmark

Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

Playing Mario 3 in 60Hz on a PAL All-stars will mess up the top of your screen. Nothing wrong with your setup :)
Joelepain
Posts: 180
Joined: Wed Sep 12, 2012 7:40 pm

Re: XRGB-mini Framemeister (now available !)

Post by Joelepain »

rmwing wrote:So here are some videos showing what happens in 50/60hz, Sonic 1 on SMS

50hz
http://www.youtube.com/watch?v=87vO4uIvZeU

60hz
http://www.youtube.com/watch?v=yKfwSYlTznI
Hello,

I have the same problem with a french n64 running ntsc games.
Running Pal games is perfectly fine, but running ntsc games results in out of specs sync (the mini detects some game at 60.90hz, some at 61.02hz) and the picture is going crazy like in your video.
Using a sync strike resolves the problem for me. But if you can use raw sync it should be preferable, avoiding you to use a sync cleaner. Or at least using the luma signal from s-video can help. This is what i've done and it works quite well.
I only have one problem remaining : the mini does not detect changes between 240p and 480i. This should not be a problem for you as you're using snes and sms, but by the way if someone has an idea how to resolve this, i'm interested.
Last edited by Joelepain on Tue Sep 24, 2013 2:07 am, edited 1 time in total.
User avatar
Konsolkongen
Posts: 2359
Joined: Fri May 16, 2008 8:28 pm
Location: Denmark

Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

So if you run a NTSC game on a PAL N64 it will output in 60Hz?
Joelepain
Posts: 180
Joined: Wed Sep 12, 2012 7:40 pm

Re: XRGB-mini Framemeister (now available !)

Post by Joelepain »

Konsolkongen wrote:So if you run a NTSC game on a PAL N64 it will output in 60Hz?
Yes. The refresh rate on the N64 seems to be software driven. The problem is that the clock generator must be slightly different between pal and ntsc consoles, so running a ntsc game on a pal console results in a refresh rate closer to 61hz than the regular 59.94hz, and the mini doesn't like it very much with composite video sync.
User avatar
BuckoA51
Posts: 3387
Joined: Sat Oct 02, 2010 10:08 am
Location: Ireland
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by BuckoA51 »

Causes scroll stutter on many TV's too.
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
lunch_box
Posts: 58
Joined: Fri Jul 01, 2011 8:07 pm

Re: XRGB-mini Framemeister (now available !)

Post by lunch_box »

So what is considered the best setting for 240p??
I'm currently using game 2 with scan lines on. Just wondering what is universally thought as the best setting :)
User avatar
Konsolkongen
Posts: 2359
Joined: Fri May 16, 2008 8:28 pm
Location: Denmark

Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

Post Reply