Dragon's Crown (Vanillaware)

A place where you can chat about anything that isn't to do with games!
User avatar
CIT
Posts: 4669
Joined: Thu Jun 30, 2005 2:39 pm
Location: Germany
Contact:

Re: Dragon's Crown (Vanillaware)

Post by CIT »

Hagane wrote:In that it's pretty but vastly below the genre's standards, and people who are not knowledgeable on the genre [...] praise it as if it was the best belt scroller ever.
It's been mentioned multiple times in this thread that if you expect this to be an arcade experience you will be disappointed.

Dragon's Crown is a bit to arcade beltscrollers as Symphony of the Night is to classic Castlevania — on a surface level it's the same type of game, but actually they're aiming for entirely different things.

Really they're different genres. In Dragon's Crown's case it takes belt scroller gameplay and mixes it up with Sorecrian's structure and Diablo's looting.
User avatar
Mortificator
Posts: 2854
Joined: Tue Jun 19, 2007 1:13 am
Location: A star occupied by the Bydo Empire

Re: Dragon's Crown (Vanillaware)

Post by Mortificator »

Hagane wrote:people who are not knowledgeable on the genre
Wait, didn't you post a few months ago that you were just then learning the basics of said genre? Maybe you could get more than two games under your belt before pretending to be the wise sensei.
RegalSin wrote:You can't even drive across the country Naked anymore
User avatar
CMoon
Posts: 6207
Joined: Tue Jan 25, 2005 10:28 pm

Re: Dragon's Crown (Vanillaware)

Post by CMoon »

Hagane wrote: EDIT: Good example of what I'm talking about on Cmoon's review.
Each of the characters is highly satisfying to play, offering a substantial range of diversity and challenge. Discovering how to most effectively chain moves together may take hours, offering more depth than we've seen in a side-scroller before.
Anyone who posts such a thing has never played much of Shadow Over Mystara, Alien Vs. Predator, Denjin Makai II, any IGS game, etc. Not that he's at fault, sadly most people in the West haven't cared to play such games in depth, but the point still stands.
Yeah, yr right, I've never played those games before...*sarcastic sigh*

My point of view was that those games pretty much have one way to play them (mastery only), while a lot of the people here think that is the ONLY way to play games period. I was also looking at how, at the end of the day, the characters in Dragon's Crown feel a lot more versitile to me, have more moves, and can be customized in more ways than their arcade counterparts. This wasn't meant to be an argument that Dragon's Crown is better than those games, but that it is ultimately rather different, and someone shouldn't expect to actually be playing a 50 hour version of a capcom side scroller.
Randorama wrote:ban CMoon for being a closet Jerry Falwell cockmonster/Ann Coulter fan, Nijska a bronie (ack! The horror!), and Ed Oscuro being unable to post 100-word arguments without writing 3-pages posts.
Eugenics: you know it's right!
SHMUP sale page.
User avatar
Hagane
Posts: 1666
Joined: Mon May 02, 2011 2:12 am
Location: Buenos Aires, Argentina

Re: Dragon's Crown (Vanillaware)

Post by Hagane »

CIT wrote:It's been mentioned multiple times in this thread that if you expect this to be an arcade experience you will be disappointed.

Dragon's Crown is a bit to arcade beltscrollers as Symphony of the Night is to classic Castlevania — on a surface level it's the same type of game, but actually they're aiming for entirely different things.
I agree on the SOTN bit; it's just as much of a dumbing down on the belt scroller genre as that game was to Castlevania. It is the same genre (they officially hyped it as sort of an evolution on the scrolling beat'em ups, even), only watered down with grinding elements, ovestretched game lenght, bad level design and shallow combat. But the core game is still a belt scroller, just a bad one. As I said before, it's just as bad as if they did an STG with similar design decisions. The "it's a different genre" argument doesn't cut it.
Mortificator wrote: Wait, didn't you post a few months ago that you were just then learning the basics of said genre? Maybe you could get more than two games under your belt before pretending to be the wise sensei.
I got three for what it's worth: Punisher, AvsP and SOM with the Dwarf and Magic User (finishing it in under 25 hours for the first 1CC with the MU, yeah that one you said was oh-so-difficult with single characters). Don't be so upset just because I exposed your lack of knowledge while you wanted to look an expert on the matter.
Cmoon wrote:Yeah, yr right, I've never played those games before...*sarcastic sigh*
I remember you saying that you though SOM looked nearly impossible to you and that it had unfair difficulty, among other things that make me think that you are lacking in the basics of the genre. The bit on your review on the combo system solidifies this. Don't take this as a slight, it's just what I get from what you posts.
My point of view was that those games pretty much have one way to play them (mastery only), while a lot of the people here think that is the ONLY way to play games period.
Uh, no. This is so wrong. Master level play in a belt scroller would be a no-miss, no-damage run or something crazy like that. Stuff like this guy's replays, for example. A basic 1CC is not master level play. It's just basic stuff really, which anyone can do with proper basics, strategy, thinking and a bit of execution. They are much more forgiving than STGs, for example (I got pretty good at AvsP in roughly 50 hours, while I still can't get the ALL in Sengoku Blade after almost 500). Let's not go the Trouserplank way and think that anyone who 1CCs these games is some sort of prodigy or basement dweller that spends all his life playing belt scrollers.
I was also looking at how, at the end of the day, the characters in Dragon's Crown feel a lot more versitile to me, have more moves, and can be customized in more ways than their arcade counterparts. This wasn't meant to be an argument that Dragon's Crown is better than those games, but that it is ultimately rather different, and someone shouldn't expect to actually be playing a 50 hour version of a capcom side scroller.
But they aren't any more varied or complex than the characters in a good belt scroller. My Capcom belt scroller 1CCs took around 30-50 hours of play, roughly. Hours that were much more meaningful than what I've spent button mashing in DC.

Not going to keep arguing about this. The only solution is for you guys to try to 1CC a game like Shadow Over Mystara. Then you will see why DC is just as good as a STG that lasts 20 easy hours for a single playthrough.
User avatar
Jonathan Ingram
Posts: 1062
Joined: Thu Feb 21, 2008 1:55 pm
Location: Moscow

Re: Dragon's Crown (Vanillaware)

Post by Jonathan Ingram »

Hagane wrote:As I said before, it's just as bad as if they did an STG with similar design decisions.
An STG with branching story paths, EXP, weapon and armor upgrade trees, loot hunting, item crafting, RPG sub-systems and all that, does indeed sound mighty appealing. If executed well, it would probably feel as fresh as SOTN did all those years back. Although the appeal of such a title would likely escape those who hate on fun and diversity in games. Back to playing the same few genres for you.
User avatar
Hagane
Posts: 1666
Joined: Mon May 02, 2011 2:12 am
Location: Buenos Aires, Argentina

Re: Dragon's Crown (Vanillaware)

Post by Hagane »

If the Kusoge king disagrees, I know I'm not far from truth.
User avatar
CMoon
Posts: 6207
Joined: Tue Jan 25, 2005 10:28 pm

Re: Dragon's Crown (Vanillaware)

Post by CMoon »

Hagane wrote:
Cmoon wrote:Yeah, yr right, I've never played those games before...*sarcastic sigh*
I remember you saying that you though SOM looked nearly impossible to you and that it had unfair difficulty, among other things that make me think that you are lacking in the basics of the genre. The bit on your review on the combo system solidifies this. Don't take this as a slight, it's just what I get from what you posts.
Well it is a misunderstanding on both our parts. I've put hundreds of hours into these games, but most of it was either in the arcade, or later on consoles, in both cases with friends. Closest I ever got to a 1cc was with AvP, but even that never managed. Saying I don't understand these games...well, maybe not the way you do, but given that these games probably weren't designed to be 1cc'd but rather to be quarter munchers, I think you're in an elite minority.

Keep in mind, I respect your skill and perseverance, but for the person not trying to 1cc the game, Dragon's Crown offers more. As far as trying to 1cc it, I'm not really sure. Like I said, I think overall Dragon's Crown offers more for a whole host of different players. Like you, I don't want to keep continuing to argue if you don't understand my point of view, but I also don't like you making presumptions about my own experience playing video games. I think, personally, the way I came to and enjoyed these games is a lot closer to what the original designers had in mind. *shrugs*
Randorama wrote:ban CMoon for being a closet Jerry Falwell cockmonster/Ann Coulter fan, Nijska a bronie (ack! The horror!), and Ed Oscuro being unable to post 100-word arguments without writing 3-pages posts.
Eugenics: you know it's right!
SHMUP sale page.
User avatar
Hagane
Posts: 1666
Joined: Mon May 02, 2011 2:12 am
Location: Buenos Aires, Argentina

Re: Dragon's Crown (Vanillaware)

Post by Hagane »

All the good arcade beat'em ups were designed to be 1CC'd. You can finish them taking no damage, if you care to get to that level. They are much more accessible and forgiving than STGs. And no, you don't need godly skills or be part of an elite to 1CC them. Anyone can beat them, as long as you have a decent grasp on the basics and strategy. Perhaps I should write a guide on belt scrollers to dispel all these myths and misconceptions.
User avatar
Skykid
Posts: 17655
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Dragon's Crown (Vanillaware)

Post by Skykid »

CMoon wrote:Saying I don't understand these games...well, maybe not the way you do, but given that these games probably weren't designed to be 1cc'd but rather to be quarter munchers, I think you're in an elite minority.
I'm 50/50 agreed with this, I think like many arcade games worth their salt belt scrollers are made to be quarter munchers but also to be 1cc'd depending on the dedication of the player. My only issue with belt scrollers (because I love 'em!) is that in terms of game design it's one of the only classic genres with a clear ceiling in terms of design possibility - which I think is the contributing factor in why they died first. FTG's and STG's, and even platform games, can be redesigned to play differently enough with a little invention, whereas belt scrollers are limited in where you can take them. D&D and Denjin Makai probably squeezed as much as they could out of the genre, but the blueprint can never really elevate itself into an markedly different experience.
Always outnumbered, never outgunned - No zuo no die

User avatar
CMoon
Posts: 6207
Joined: Tue Jan 25, 2005 10:28 pm

Re: Dragon's Crown (Vanillaware)

Post by CMoon »

No arguments from me on this; Hagane, have you tried doing a solo, no-continue run on Dragon's Crown? Have you tried out all the characters yet? (to me, they are extremely varied...more so than most of the traditional side scrollers.)


Skykid wrote: My only issue with belt scrollers (because I love 'em!) is that in terms of game design it's one of the only classic genres with a clear ceiling in terms of design possibility - which I think is the contributing factor in why they died first.
Well I think this at least captures some of the reasons why I liked Dragon's Crown so much...I feel like there is more potential as far as ways to play it. If it is not as tight as D&D2 or AvP (both games represent the peak of the genre), it does more things really well.
Randorama wrote:ban CMoon for being a closet Jerry Falwell cockmonster/Ann Coulter fan, Nijska a bronie (ack! The horror!), and Ed Oscuro being unable to post 100-word arguments without writing 3-pages posts.
Eugenics: you know it's right!
SHMUP sale page.
User avatar
BulletMagnet
Posts: 14151
Joined: Wed Jan 26, 2005 4:05 am
Location: Wherever.
Contact:

Re: Dragon's Crown (Vanillaware)

Post by BulletMagnet »

User avatar
BulletMagnet
Posts: 14151
Joined: Wed Jan 26, 2005 4:05 am
Location: Wherever.
Contact:

Re: Dragon's Crown (Vanillaware)

Post by BulletMagnet »

Ten bucks off at certain stores, apparently.
User avatar
BulletMagnet
Posts: 14151
Joined: Wed Jan 26, 2005 4:05 am
Location: Wherever.
Contact:

Re: Dragon's Crown (Vanillaware)

Post by BulletMagnet »

Aaaand PS3/Vita cross-play, coming soon.
User avatar
Pretas
Banned User
Posts: 1688
Joined: Wed Apr 03, 2013 1:00 pm
Location: NTSC-US

Re: Dragon's Crown (Vanillaware)

Post by Pretas »

This has been the most heavily patched game in recent memory, and I still don't have a good reason to fire it up again after completing it once. I wonder if they're thinking of adding more stages and characters through DLC.
Image
User avatar
evil_ash_xero
Posts: 6245
Joined: Thu Jul 12, 2007 6:33 am
Location: Where the fish lives

Re: Dragon's Crown (Vanillaware)

Post by evil_ash_xero »

I wish they would just add a survival mode.
User avatar
Skykid
Posts: 17655
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Dragon's Crown (Vanillaware)

Post by Skykid »

I'm totally late to the party here, but I only just got a Vita and only for this game.

And I'm really enjoying it. At first i found it quite confusing: a real mish-mash of genres. I switched quickly from warrior to elf, and preferred it a lot more, although I kept dying for the first five stages until I realised how to properly equip, learn skills, and grind. Then I held off and went back through every stage from the start and did all the available quests, and suddenly the game makes a ton more sense. It's really not a straightforward arcade game by any stretch, you need to balance all the other elements to make it work.

I also banished all NPC's. I prefer to play solo so you can actually see what's going on more clearly. The most invaluable piece of advice in this thread was PainAmplifier explaining how to identify spoils worth keeping by the '??' - I think that saved me a shedload of time.

Only about 6 hours in so far, and at level 18. I don't agree with this at all:
Hagane wrote:This is the Sine Mora of belt scrollers.
I think that's really harsh. Although I didn't feel much for Vanillaware prior to Muramasa, DC doesn't really seem like it wants to be your average belt scroller at all, but has done well to take aspects from the genre and twist them into something new. The graphics and audio are jaw dropping, of course, but there's more to the game than first meets the eye. That's actually part of its problem though: I think it's possible to completely not get into it if you approach it the wrong way, or misunderstand it entirely.

I'm glad it clicked for me though!
Always outnumbered, never outgunned - No zuo no die

replayme
Banned User
Posts: 824
Joined: Mon Sep 07, 2009 5:05 pm

Re: Dragon's Crown (Vanillaware)

Post by replayme »

This is a game I have my eye on, but at around £30, it's still a bit too expensive for my tastes. I will buy it when the price drops though.
Sony Vita: More Lives Than A Cat!!!
User avatar
Skykid
Posts: 17655
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Dragon's Crown (Vanillaware)

Post by Skykid »

Can anyone confirm: does anything happen if you save all three girls from being turned by the vampires in the Castle of the Dead stage?

And if you survive the magic carpet/lava ride, is there an alternate route (only attempted it once and failed dismally - there's no depth perception for seeing which plane the fire hands are on. :? )
Always outnumbered, never outgunned - No zuo no die

User avatar
CMoon
Posts: 6207
Joined: Tue Jan 25, 2005 10:28 pm

Re: Dragon's Crown (Vanillaware)

Post by CMoon »

Yeah, I don't like the magic carpet ride segment at all. The boat ride is hard too, but if you do multi-player and play with people who understand what to do it isn't that bad. I recall with the boat there's some extra loot. I assume the carpet is the same way.

As far as the girls/vampires, I think it is just more points. Regardless of your actions, the narrator still says they have turned into vampires and are killing other people.

Need to go back to playing this game. I really enjoyed the dwarf. I keep hearing the elf is overpowered but never felt it. The magic users feel really different--almost like a different game--so make sure and check them out!
Randorama wrote:ban CMoon for being a closet Jerry Falwell cockmonster/Ann Coulter fan, Nijska a bronie (ack! The horror!), and Ed Oscuro being unable to post 100-word arguments without writing 3-pages posts.
Eugenics: you know it's right!
SHMUP sale page.
User avatar
Skykid
Posts: 17655
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Dragon's Crown (Vanillaware)

Post by Skykid »

yep just saved all three and no change. Bit disappointing, would have been nice to get some reward.

So there's no alternate path if you complete the carpet ride successfully, or it just dumps you at the boss the same way?
Always outnumbered, never outgunned - No zuo no die

User avatar
CMoon
Posts: 6207
Joined: Tue Jan 25, 2005 10:28 pm

Re: Dragon's Crown (Vanillaware)

Post by CMoon »

Skykid wrote: So there's no alternate path if you complete the carpet ride successfully, or it just dumps you at the boss the same way?
I actually don't remember. I know there is that extra 'crystal cave' part, but don't recall what leads you to that area.
Randorama wrote:ban CMoon for being a closet Jerry Falwell cockmonster/Ann Coulter fan, Nijska a bronie (ack! The horror!), and Ed Oscuro being unable to post 100-word arguments without writing 3-pages posts.
Eugenics: you know it's right!
SHMUP sale page.
User avatar
CStarFlare
Posts: 3022
Joined: Tue Feb 19, 2008 4:41 am

Re: Dragon's Crown (Vanillaware)

Post by CStarFlare »

That's in the lost woods, after the boat ride.

IIRC surviving the carpet brings you to an area with a high level chest.
Restart Syndrome::
Shmup leaderboards and Video Index! | My score history on RS
User avatar
Skykid
Posts: 17655
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Dragon's Crown (Vanillaware)

Post by Skykid »

Well this game is great. 20hrs and level 32 and happy there's still plenty more I can wring out of the experience.

I know this isn't considered a 'traditional' belt scroller, but in terms of fantasy themed scrolling beat em ups this is the best I've ever played. Kamitani struck gold this time: where he's previously struggled to make a modern 2D game with genuine longevity, the structure of Dragon's Crown finally finds a way to make it work.

I'm holding off collecting the last few talismans while I finish up some quests. Just did a grind to see how many A routes I could do in a row, solo, and managed almost all of them. Now I have two more bags I should be able to do a complete run of A stages without allies, and then I'll think about progressing.

Amazed it hasn't got old already, but the way it mixes up stage routes and opens tons of secrets, plus looting like a madman and absolutely spectacular boss fights, there's so much on offer I don't want it to be over.

Elf ftw.
Always outnumbered, never outgunned - No zuo no die

User avatar
Jonst
Posts: 1246
Joined: Fri May 24, 2013 12:48 pm
Location: Green hill zone

Re: Dragon's Crown (Vanillaware)

Post by Jonst »

I bought a ps3 specifically to play this game and still havn't had any time to play the bloody thing!
"Just fire and forget" 1cc List
Cagar
Posts: 2234
Joined: Fri Nov 25, 2011 5:30 pm

Re: Dragon's Crown (Vanillaware)

Post by Cagar »

Skykid wrote:yep just saved all three and no change. Bit disappointing, would have been nice to get some reward.
Score (also known as EXP) isn't a reward?

I've never failed to carpet part, really. Never.

Yeah I just came here to flame.

I love this game
User avatar
Skykid
Posts: 17655
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Dragon's Crown (Vanillaware)

Post by Skykid »

^ I guess it is, I was just hoping the girls might disrobe in appreciation of their rescue.

The boat ride I've never failed, the carpet ride I managed on my second attempt, but not without a little torching - there's no real visual indication of the plane the hands are on when they attack, but once you realise it's a simple case of up, down, up on repeat, with no variation, it becomes a lot more straightforward.

Game does indeed rule. I'm really happy for Vanillaware that they managed to reinvent a genre that I honestly felt couldn't be expanded on any further. Applause Kamitani, more please!
Always outnumbered, never outgunned - No zuo no die

replayme
Banned User
Posts: 824
Joined: Mon Sep 07, 2009 5:05 pm

Re: Dragon's Crown (Vanillaware)

Post by replayme »

Skykid wrote:^ I guess it is, I was just hoping the girls might disrobe in appreciation of their rescue.

The boat ride I've never failed, the carpet ride I managed on my second attempt, but not without a little torching - there's no real visual indication of the plane the hands are on when they attack, but once you realise it's a simple case of up, down, up on repeat, with no variation, it becomes a lot more straightforward.

Game does indeed rule. I'm really happy for Vanillaware that they managed to reinvent a genre that I honestly felt couldn't be expanded on any further. Applause Kamitani, more please!
I'm still going to wait for a price drop. As soon as it hits £20-odd, I'll bite.
Sony Vita: More Lives Than A Cat!!!
User avatar
trap15
Posts: 7835
Joined: Mon Aug 31, 2009 4:13 am
Location: 東京都杉並区
Contact:

Re: Dragon's Crown (Vanillaware)

Post by trap15 »

Skykid wrote:reinvent a genre that I honestly felt couldn't be expanded on any further
I don't think I'd go that far. While this is easily one of the best games in the past decade, I don't think I could say it really re-invents anything. It basically takes the Capcom D&D games and adds Diablo-esque loot to the formula, and adds a nice emphasis to replaying stages. Don't get me wrong, I really do think this is one of the greatest games this generation, and probably of the last as well. But compare it to some of the best entries in the genre (namely Guardians/Denjin Makai 2), and it's less "the best thing ever" and more "good, but not orgasmic".

Besides, saying anything "reinvents" a genre makes me cringe. There's little reinventing here, just finally bringing back a genre that's been MIA for too long.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
User avatar
Skykid
Posts: 17655
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Dragon's Crown (Vanillaware)

Post by Skykid »

trap15 wrote:
Skykid wrote:reinvent a genre that I honestly felt couldn't be expanded on any further
I don't think I'd go that far. While this is easily one of the best games in the past decade, I don't think I could say it really re-invents anything. It basically takes the Capcom D&D games and adds Diablo-esque loot to the formula, and adds a nice emphasis to replaying stages. Don't get me wrong, I really do think this is one of the greatest games this generation, and probably of the last as well. But compare it to some of the best entries in the genre (namely Guardians/Denjin Makai 2), and it's less "the best thing ever" and more "good, but not orgasmic".

Besides, saying anything "reinvents" a genre makes me cringe. There's little reinventing here, just finally bringing back a genre that's been MIA for too long.
Weeell, for me it feels like the belt-scrolling formula being torn up and assembled in an original fashion, which in some ways constitutes a certain amount of reinvention.

Don't get me wrong, reinvention doesn't mean the wheel - and it sounds as though you have even loftier praise of the game than I do - but I'd say by delivering a game with a scrolling beat-em-up core that lasts approx 25 hours (or forever, depending on how many characters you finish it with), constantly powers and opens up new battle methods and tactical ideas, allows for strategising with AI teammates, equipment, questing, grinding, looting - all of which can also be done online with friends and strangers - there's a fair amount of stuff the genre's never been hit with before.

Yes, it's stuff extrapolated from other genres and applied, but that's something the Capcom D&D's did only mildly to say the least. It's the fact Kamitani got all the components to work in such harmony that impresses me, to the point you look at the clock and think shit, where did twenty hours just go!

All these things in dribble-worthily beautiful 2D, too! Thank you god.
Always outnumbered, never outgunned - No zuo no die

User avatar
trap15
Posts: 7835
Joined: Mon Aug 31, 2009 4:13 am
Location: 東京都杉並区
Contact:

Re: Dragon's Crown (Vanillaware)

Post by trap15 »

Skykid wrote:Yes, it's stuff extrapolated from other genres and applied, but that's something the Capcom D&D's did only mildly to say the least. It's the fact Kamitani got all the components to work in such harmony that impresses me, to the point you look at the clock and think shit, where did twenty hours just go!

All these things in dribble-worthily beautiful 2D, too! Thank you god.
There we go, I can agree completely 100% at that :)
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Post Reply