DrBlowhole20 wrote:
It's not often we get really memorable shmups here in the dev forum with developers so committed to their games. No, long gone are the days of Thera -a game that was also of the bullet hell genre.
I appreciate what you're trying to do here. The striking use of bold colours really brings back that memorable feeling of clashing colours we used to get in the zx spectrum era.
I like that this game really offers a distinct challenge and much like the arcade classic DoDonPachi looks absolutely blindingly difficult to play for score. Note the wave of enemies in front of the player, he's still at 0000000 - this is really commendable. Scores should not be dished out easily and you have made absolutely no exception.
Also, from the quantity of bullets - it's clear that you've played legendary games such as Pink Sweets. I can only assume that if the game is going to start firing volleys of missiles like this at me, then I'd be best to suicide and try to complete the game on just 1 life.
That said, one thing you've really improved upon compared to pink sweets. Instead of punishing us for using bombs and driving the rank up to unbearable levels you've really taken the genre in a new direction. It's been a long time since I played a shmup without ANY bombs! Because quite frankly, I'm getting pretty damned tired of blowing shit up and the screen being full of explosions. Every so often, you just want that nice retro feel of zapping something with a sci-fi pee shooter that goes "pew" and getting that glorious "10 points!" text coming up.
Y'know, like Asteroids and shit.
Lastly, I'd like to say I really appreciate the aesthetic. The shade of purple you've used for the background really gives this nice evening sky feel which has been proven to really evoke that apocalyptic feel found in many modern shmups. Dim the skies, let a bit of blood red seep in and end up with a glorious shade of deadly purple. Perfect mood for unrelenting missile barrages.
Also - really last thing now. I'm assuming that we can collide with the ground or something. Those burrowing enemies look like they're going to be a real pain gameplay wise!
Keep up the good work! Don't be put off by these nay sayers. We try to look for the positives in every project in shmups forum and yours is no exception!
Trust me when I say, we are all looking forward to seeing where this goes - so ignore the vocal minority!
