Space Karter 95 (NOW COMPLETED)

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DrBlowhole20
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Space Karter 95 (NOW COMPLETED)

Post by DrBlowhole20 »

Hello guys, i'm John Leagsdurg, an classic game fan and friend of TeamFaustGames.

I'm making a spin-off for my friend's Space Karter Universe game, Space Karter 95. It will be made in Shooter Maker 95 english version.

Here's a screenshot:
Image
NOTE: The screenshot is an early version of the game, the full version has the HUD changed.

The link is here: https://www.dropbox.com/s/r5yag45meu3nd ... r%2095.zip
Last edited by DrBlowhole20 on Fri Sep 20, 2013 7:22 pm, edited 2 times in total.
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bsidwell
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Re: Space Karter 95 (WIP)

Post by bsidwell »

what in the hell is this
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DrBlowhole20
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Re: Space Karter 95 (WIP)

Post by DrBlowhole20 »

It is a game i'm working, nuff said.
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trap15
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Re: Space Karter 95 (WIP)

Post by trap15 »

What the fuck am I seeing here
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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ebarrett
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Re: Space Karter 95 (WIP)

Post by ebarrett »

I suggest everyone reading this to google "Leagsdurg"
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DrBlowhole20
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Re: Space Karter 95 (WIP)

Post by DrBlowhole20 »

Sorry everyone if my surname sounds weird.
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n0rtygames
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Re: Space Karter 95 (WIP)

Post by n0rtygames »

DrBlowhole20 wrote:Image
It's not often we get really memorable shmups here in the dev forum with developers so committed to their games. No, long gone are the days of Thera -a game that was also of the bullet hell genre.

I appreciate what you're trying to do here. The striking use of bold colours really brings back that memorable feeling of clashing colours we used to get in the zx spectrum era.

I like that this game really offers a distinct challenge and much like the arcade classic DoDonPachi looks absolutely blindingly difficult to play for score. Note the wave of enemies in front of the player, he's still at 0000000 - this is really commendable. Scores should not be dished out easily and you have made absolutely no exception.

Also, from the quantity of bullets - it's clear that you've played legendary games such as Pink Sweets. I can only assume that if the game is going to start firing volleys of missiles like this at me, then I'd be best to suicide and try to complete the game on just 1 life.

That said, one thing you've really improved upon compared to pink sweets. Instead of punishing us for using bombs and driving the rank up to unbearable levels you've really taken the genre in a new direction. It's been a long time since I played a shmup without ANY bombs! Because quite frankly, I'm getting pretty damned tired of blowing shit up and the screen being full of explosions. Every so often, you just want that nice retro feel of zapping something with a sci-fi pee shooter that goes "pew" and getting that glorious "10 points!" text coming up.

Y'know, like Asteroids and shit.

Lastly, I'd like to say I really appreciate the aesthetic. The shade of purple you've used for the background really gives this nice evening sky feel which has been proven to really evoke that apocalyptic feel found in many modern shmups. Dim the skies, let a bit of blood red seep in and end up with a glorious shade of deadly purple. Perfect mood for unrelenting missile barrages.

Also - really last thing now. I'm assuming that we can collide with the ground or something. Those burrowing enemies look like they're going to be a real pain gameplay wise!

Keep up the good work! Don't be put off by these nay sayers. We try to look for the positives in every project in shmups forum and yours is no exception!

Trust me when I say, we are all looking forward to seeing where this goes - so ignore the vocal minority! :-)
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n0rtygames
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Re: Space Karter 95 (WIP)

Post by n0rtygames »

Also:

http://shmups.system11.org/viewtopic.ph ... 60#p894860

Really glad we were able to give you advice that you took to heart :)
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n0rtygames
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Re: Space Karter 95 (WIP)

Post by n0rtygames »

And why did you not share the gameplay video?!?!?!

http://www.youtube.com/watch?v=-k4An7YM9WY
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BareKnuckleRoo
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Re: Space Karter 95 (WIP)

Post by BareKnuckleRoo »

DrBlowhole20 wrote:Hello guys, i'm John Leagsdurg, an classic game fan and friend of TeamFaustGames.

I'm making a spin-off for my friend's Space Karter Universe game
I have never heard of them before. What is 'Space Karter Universe'?
DrBlowhole20
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Re: Space Karter 95 (WIP)

Post by DrBlowhole20 »

n0rtygames wrote:And why did you not share the gameplay video?!?!?!

http://www.youtube.com/watch?v=-k4An7YM9WY
That's a thing i forgot to put, i can't put youtube videos in my thread, i don't know which code i should put.
BareknuckleRoo wrote:
DrBlowhole20 wrote:Hello guys, i'm John Leagsdurg, an classic game fan and friend of TeamFaustGames.

I'm making a spin-off for my friend's Space Karter Universe game
I have never heard of them before. What is 'Space Karter Universe'?
Space Karter Universe is a SHMUP that combines gameplay of Darius and Twinbee by my friend TeamFaustGames. Aswell there are lots of original content there. He kept doing more in the past to learn more about the SHMUPs. Also for some fun reasons he can also put some funny stuff there. It also got a wiki, here: http://space-karter-pedia.wikia.com/
n0rtygames wrote:
DrBlowhole20 wrote:Image
It's not often we get really memorable shmups here in the dev forum with developers so committed to their games. No, long gone are the days of Thera -a game that was also of the bullet hell genre.

I appreciate what you're trying to do here. The striking use of bold colours really brings back that memorable feeling of clashing colours we used to get in the zx spectrum era.

I like that this game really offers a distinct challenge and much like the arcade classic DoDonPachi looks absolutely blindingly difficult to play for score. Note the wave of enemies in front of the player, he's still at 0000000 - this is really commendable. Scores should not be dished out easily and you have made absolutely no exception.

Also, from the quantity of bullets - it's clear that you've played legendary games such as Pink Sweets. I can only assume that if the game is going to start firing volleys of missiles like this at me, then I'd be best to suicide and try to complete the game on just 1 life.

That said, one thing you've really improved upon compared to pink sweets. Instead of punishing us for using bombs and driving the rank up to unbearable levels you've really taken the genre in a new direction. It's been a long time since I played a shmup without ANY bombs! Because quite frankly, I'm getting pretty damned tired of blowing shit up and the screen being full of explosions. Every so often, you just want that nice retro feel of zapping something with a sci-fi pee shooter that goes "pew" and getting that glorious "10 points!" text coming up.

Y'know, like Asteroids and shit.

Lastly, I'd like to say I really appreciate the aesthetic. The shade of purple you've used for the background really gives this nice evening sky feel which has been proven to really evoke that apocalyptic feel found in many modern shmups. Dim the skies, let a bit of blood red seep in and end up with a glorious shade of deadly purple. Perfect mood for unrelenting missile barrages.

Also - really last thing now. I'm assuming that we can collide with the ground or something. Those burrowing enemies look like they're going to be a real pain gameplay wise!

Keep up the good work! Don't be put off by these nay sayers. We try to look for the positives in every project in shmups forum and yours is no exception!

Trust me when I say, we are all looking forward to seeing where this goes - so ignore the vocal minority! :-)
1. Yep.
2. This is supposed to be a retro game with retro colors.
3. This was a early version, i have forgot to put score rewards on enemies after you kill them, in the final version, you'll see you get score, and yeah, i like bullet hell games, but i almost suck making them.
4. You have 10 lifes/ships, if you lose all ships you are on the Continue? screen, just like in arcade games.
5. I can't program player bombs, so instead you can only shoot blue bullets and that's done.
6. Ok.
7. Yeah.
8. The first stage doesn't has obstacles, while the other stages yes.
9. I'll have to try, if i fail, i have bad luck, because i almost suck making SHMUP games.
10. Thanks for your feedback!
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