XRGB-mini Framemeister

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Konsolkongen
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Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

I forgot about the Mega Drive 1 images I was supposed to post here. I don't want to downscale the images, and I'm not sure if I can make the forum do it for me, but as I don't want to spam the thread with oversized pictures I'll just post the links instead. And I should note that the pictures turned out pretty bad, the colors look perfect here :)

Notice the ghosting on the left side of the mountains here:
http://i40.photobucket.com/albums/e236/ ... 1378162371

Can't be seen here around the cloud:
http://i40.photobucket.com/albums/e236/ ... 1378162362

Pretty bad next to the bright letters here:
http://i40.photobucket.com/albums/e236/ ... 1378162348

And here is the same shot from the Sega Saturn version on Sonic Jam. It looks the same, but really the ghosting is noticeably better on the Saturn:
http://i40.photobucket.com/albums/e236/ ... 1378162351

So since this also show on the Saturn (and any other console) and the fact that it only shows in red and blue colors I'm guessing that it's caused by the color subsampling to YUV422?

I completely forgot that all systems showed ghosting like this because the scanlines hide it quite well. The Mega Drive is probably a bit worse in blue colors because it's not completely rid of the interference from the clock signal. Just my guess of course :)
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

I'm guessing that it's caused by the color subsampling to YUV422?
yes, indeed.

Nevertheless, I'll pay attention to it next time around and take a snapshot of Sonic running over here. Was the Mini set to 720p or 1080p output during the shots ?
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Konsolkongen
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Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

720p and using Picture mode. I should say that my TV does not add any ringing when upscaling from 720p to 1080p, unlike the Panasonic I had before :)
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

SCART RGB cable vs. JP21 RGB input adapter
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slk486
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XRGB-mini Framemeister (now available !)

Post by slk486 »

Have been using the Mini with a very fast display in the last couple of days (1-3ms) and am warming up a bit more to it. This makes the input lag almost unoticable to me, so I've been having fun with some Toaplan pcb's :D
Do wish they'd fix the 241p scaling bug, though.
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Re: XRGB-mini Framemeister (now available !)

Post by EmperorZelos »

Fudoh wrote:SCART RGB cable vs. JP21 RGB input adapter
If he did that mistake he can be screeeeweeeeed
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Rock Man
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Re: XRGB-mini Framemeister (now available !)

Post by Rock Man »

BuckoA51 wrote:Hmm, haven't we been over this before, you don't need a RGB to component adapter for the PS2, just change the console to output component and then change the XRGB3 to accept component instead of RGB on the GAME_IN port.

Though thinking about it, RGB does tend to look better from the PS2 especially with 240p content, so it is a hassle keep switching them over I suppose.
It didn't work anyway. I tried your suggestion a while back. The blinking continued...

Anyway it's trivial now as I finally discovered the problem with the XRGB-3 and the PS2. You'll never guess what the problem was in a million years. Turns out it's the Keene Commander of all things. It can't handle the PS2's sync on green while attached to the XRGB-3. When I plug it to the SB or directly to the XRGB-3 tada! No more blackouts. I can't believe I did not see this before.
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BuckoA51
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Re: XRGB-mini Framemeister (now available !)

Post by BuckoA51 »

You'll never guess what the problem was in a million years. Turns out it's the Keene Commander of all things.
What a SCART switch doing something weird? Hmm yeah I'd never have guessed :mrgreen:

PS2 only outputs sync on green in 480p. Did you make sure to turn off auto mode on your SCART commander?
If he did that mistake he can be screeeeweeeeed
On the Mini? Unlikely.
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Rock Man
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Re: XRGB-mini Framemeister (now available !)

Post by Rock Man »

Can't remember if I turned off automode or not while the PS systems were connected. I know I was cycling between the two modes back and fourth at some point. I'll go ahead and try Manual then see what happens.

Nice I got really good results out of my RGB Famicom with respect to the Mini. It does a better job at shelfing the interference lines than the XRGB-3 even with Low Pass Filter. Sure LPF erased some of the harder lines leaving faint ones, but with the Meister they just die. It kills them outright. Yay!!
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broken harbour
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Re: XRGB-mini Framemeister (now available !)

Post by broken harbour »

Rock Man wrote:
BuckoA51 wrote: You'll never guess what the problem was in a million years. Turns out it's the Keene Commander of all things.
I've noticed my Framemeister doesn't get along with my Keene Scart Commander either. No matter what I set the 'sync level' to it still blinks/flickers a little with any system. I may have to try another switch as it's getting annoying.

Component and S video are rock solid though.

Speaking of component inputs, I know this has been covered before but I can't find it in the 145 pages this thread is now.... but the colors and brightness are really weird on mine. I've messed with the settings to get a decent picture and less saturated colors... does anyone have recommended color, gamma, black, etc.... settings for component input?
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BuckoA51
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Re: XRGB-mini Framemeister (now available !)

Post by BuckoA51 »

I've not had any issues with mine, though I still use my XRGB3 more than the Mini. I have to turn off auto switching but other than that it's been rock solid. SCART switches are the first thing I try removing from the chain if there's any kind of problem though.
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Konsolkongen
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Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

broken harbour wrote: Speaking of component inputs, I know this has been covered before but I can't find it in the 145 pages this thread is now.... but the colors and brightness are really weird on mine. I've messed with the settings to get a decent picture and less saturated colors... does anyone have recommended color, gamma, black, etc.... settings for component input?
Here you go:
http://shmups.system11.org/viewtopic.ph ... start=4040

I tried tweaking the component input to match the picture on my Lumagen. Let me know what you think :)
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BuckoA51
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Re: XRGB-mini Framemeister (now available !)

Post by BuckoA51 »

You should Wiki-ise those Konsolkongen.
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

unfortuntely 240p, 480i and 480p have different brightness offsets when using the component input, so *one* brightness setting isn't enough to cover the component input in general.
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broken harbour
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Re: XRGB-mini Framemeister (now available !)

Post by broken harbour »

Fudoh wrote:unfortuntely 240p, 480i and 480p have different brightness offsets when using the component input, so *one* brightness setting isn't enough to cover the component input in general.
Luckily Xbox, Wii and Gamecube are my only component consoles, which output 480p I believe. So no worries for 240p over component as far as I know....
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

Not all Cube games support 480p. Super Monkey Ball to give just one popular example.
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BuckoA51
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Re: XRGB-mini Framemeister (now available !)

Post by BuckoA51 »

Okay, well if Konsolkongen lets us know what source he used to get those settings we can at least get something in the wiki. For my own sanity as I can never find posts looking back through this thread either :)
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Rock Man
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Re: XRGB-mini Framemeister (now available !)

Post by Rock Man »

Fudoh wrote:Not all Cube games support 480p. Super Monkey Ball to give just one popular example.
And Resident Evil 4.
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BuckoA51
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Re: XRGB-mini Framemeister (now available !)

Post by BuckoA51 »

GC Resi 4 supports progressive scan. Speaking of that game I must get around to finding the dozen or so mods that the PC version needs to become the definitive one.
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broken harbour
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Re: XRGB-mini Framemeister (now available !)

Post by broken harbour »

BuckoA51 wrote:I've not had any issues with mine, though I still use my XRGB3 more than the Mini. I have to turn off auto switching but other than that it's been rock solid. SCART switches are the first thing I try removing from the chain if there's any kind of problem though.
Yeah turning off the auto switching doesn't work either. It must be the Scart Commander....

Dang.
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Konsolkongen
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Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

BuckoA51 wrote:Okay, well if Konsolkongen lets us know what source he used to get those settings we can at least get something in the wiki. For my own sanity as I can never find posts looking back through this thread either :)
It was after I consolized my PSP so that was the only source I used. In 480p of course. Had no idea that the brightness needed to be set differently for 240p and 480i :oops:

EDIT: But luckily the XRGB saves different settings for component 240p,480i and 480p so it shouldn't be a huge problem if 240p and 480i needs a little tweaking. Brightness is very easy to set correctly anyway.
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Re: XRGB-mini Framemeister (now available !)

Post by broken harbour »

Konsolkongen wrote:
broken harbour wrote: Speaking of component inputs, I know this has been covered before but I can't find it in the 145 pages this thread is now.... but the colors and brightness are really weird on mine. I've messed with the settings to get a decent picture and less saturated colors... does anyone have recommended color, gamma, black, etc.... settings for component input?
Here you go:
http://shmups.system11.org/viewtopic.ph ... start=4040

I tried tweaking the component input to match the picture on my Lumagen. Let me know what you think :)
It looked not bad, once I set the saturation a bit lower it looked great. At least on the Gamecube, haven't tried Xbox or Wii with those settings yet...
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Re: XRGB-mini Framemeister (now available !)

Post by EmperorZelos »

okey, my framemeister seems to be changing signal, the framemeister doesn't seem to be changing settings on itself but suddenly my TV goes black as if the signal changes somehow
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Re: XRGB-mini Framemeister (now available !)

Post by Rock Man »

BuckoA51 wrote:GC Resi 4 supports progressive scan. Speaking of that game I must get around to finding the dozen or so mods that the PC version needs to become the definitive one.
I'll inform my friend since he's got Resident Evil 4 and he told me he couldn't achieve progressive scan. He got it going on Smash Brothers and Sunshine but not RE. I'll double check with him.

To those who are using the Keene Commander in conjunction with the XRGB-Mini/3 use Manual instead of Auto. The blackouts will no longer plague your hardware. Big ups to Bucko's advice. :mrgreen:
broken harbour wrote:
Rock Man wrote:
BuckoA51 wrote: You'll never guess what the problem was in a million years. Turns out it's the Keene Commander of all things.
I've noticed my Framemeister doesn't get along with my Keene Scart Commander either. No matter what I set the 'sync level' to it still blinks/flickers a little with any system. I may have to try another switch as it's getting annoying.

Component and S video are rock solid though.

Speaking of component inputs, I know this has been covered before but I can't find it in the 145 pages this thread is now.... but the colors and brightness are really weird on mine. I've messed with the settings to get a decent picture and less saturated colors... does anyone have recommended color, gamma, black, etc.... settings for component input?
In respect to using the Keene Commander in conjunction with the XRGB-Mini/3, use Manual instead of Auto. The blackouts will no longer plague your hardware. Big ups to Bucko's advice. :mrgreen:

I have noticed the saturation is really bad on the XBOX... I wanna use the Mini on it because it makes everything smoother but the colors seem way too high, especially reds.
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Re: XRGB-mini Framemeister (now available !)

Post by RGB32E »

Rock Man wrote:In respect to using the Keene Commander in conjunction with the XRGB-Mini/3, use Manual instead of Auto. The blackouts will no longer plague your hardware. Big ups to Bucko's advice. :mrgreen:
You and your SCART switches. :lol: You had one of my PS cables modified for luma when you didn't need to?!
Rock Man wrote:I have noticed the saturation is really bad on the XBOX... I wanna use the Mini on it because it makes everything smoother but the colors seem way too high, especially reds.
The default values for Hue and Color on the component input need to be adjusted to look right. The value of hue needs to be lowered by two, and color by three IIRC.
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Rock Man
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Re: XRGB-mini Framemeister (now available !)

Post by Rock Man »

RGB32E wrote:
Rock Man wrote:In respect to using the Keene Commander in conjunction with the XRGB-Mini/3, use Manual instead of Auto. The blackouts will no longer plague your hardware. Big ups to Bucko's advice. :mrgreen:
You and your SCART switches. :lol: You had one of my PS cables modified for luma when you didn't need to?!
Rock Man wrote:I have noticed the saturation is really bad on the XBOX... I wanna use the Mini on it because it makes everything smoother but the colors seem way too high, especially reds.
The default values for Hue and Color on the component input need to be adjusted to look right. The value of hue needs to be lowered by two, and color by three IIRC.
I probably didn't need to yeah. Kind of feel silly. :P I have no regrets really as with my other cables I saw a hint of noise. With yours the noise is gone. Plus there are lighting issues with other leads on the Mini but yours takes care of that. So I'm happy.

I'll try adjusting those figures and see what happens. :idea: The end of the day this SCART stuff is all about trial and error. Sometimes you have to make mistakes before you get it right. As I'm sure you know.
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Re: XRGB-mini Framemeister (now available !)

Post by broken harbour »

Rock Man wrote:
BuckoA51 wrote:GC Resi 4 supports progressive scan. Speaking of that game I must get around to finding the dozen or so mods that the PC version needs to become the definitive one.
In respect to using the Keene Commander in conjunction with the XRGB-Mini/3, use Manual instead of Auto. The blackouts will no longer plague your hardware. Big ups to Bucko's advice. :mrgreen:
I wasn't getting blackouts, but just a bit of flickering, the picture never drops out tho. Switching to manual unfortunately does nothing... :?
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Re: XRGB-mini Framemeister (now available !)

Post by BuckoA51 »

I have two Keene SCART commanders here and I just can't replicate this problem. Was it with all sources?
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broken harbour
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Re: XRGB-mini Framemeister (now available !)

Post by broken harbour »

BuckoA51 wrote:I have two Keene SCART commanders here and I just can't replicate this problem. Was it with all sources?
Just the RGB in. Everything else is awesome.

I'm using this cable: http://www.retrogamingcables.com/europe ... -sale.html along with Keene male-male scart cable from the KSC.

I also have the same cable but made by the retro console accessories girl, but it doesn't output a picture from the KSC at all.

If I bypass the KSC, picture is perfect with either cable, just have to mess with the sync level occasionally.
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kyo77
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Re: XRGB-mini Framemeister (now available !)

Post by kyo77 »

hi to everywhich is the best way to connect dreamcast to xrgb mini?
I have only the dc composite cable for now
regards
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