annoying MAME trouble with savestates

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brook4
Posts: 18
Joined: Sun Jul 07, 2013 1:05 am

annoying MAME trouble with savestates

Post by brook4 »

I like using savestates in MAME for stage practice but there's a problem with key presses that's really irritating, hoping someone has had this and knows how to fix it..

basically when I press save or load state about 50% of the time it acts as if I pressed the key twice so (my save state key is S) it saves a state called S then unpauses and I have to press it again quickly to save state 5 or 6 or whatever.

anyone else seen this? any ideas how to fix it? i'm on debian linux.
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BPzeBanshee
Posts: 4859
Joined: Sun Feb 08, 2009 3:59 am

Re: annoying MAME trouble with savestates

Post by BPzeBanshee »

I thought it was actually deliberate and it unpaused as soon as you saved.

I also thought the pause key was at P by default rather than S. Did you change something there or is that a Debian Linux port thing?
Erppo
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Joined: Sun Jan 09, 2011 8:33 pm
Location: Finland

Re: annoying MAME trouble with savestates

Post by Erppo »

A simple workaround is to set the save key to something that isn't also a possible state name. Like control or F1.
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shmuppyLove
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Joined: Thu Apr 07, 2011 1:44 pm
Location: Toronto

Re: annoying MAME trouble with savestates

Post by shmuppyLove »

Default save state keys for mainline MAME builds are F7 to load and shift-F7 to save (or possibly the other way around), then you press a number from 0-9 to choose the save slot.

Custom builds or if you have changed the defaults, no clue.
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