
I'm trying to keep most of the info/progress here:
http://shoryuken.com/forum/index.php?th ... -2.146685/
-ud

That's the point!alamone wrote:If the USB to DB15 conversion board is lag free, it would be an awesome way to use PS3 sticks on superguns.
Not planning on it. I'd rather show it off when it's done. I'm not opposed to showing the inside, I just don't want it to look like pooZapf wrote:Are you going to show build pics of any of the stuff you've already done?
| My games - http://www.emphatic.seRegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
It's in the works. Right now it's a custom board for the CPS2, but when I'm done ironing out everything, the circuit can plop right onto a new board for DB-15 usersspeedlolita wrote:So you made a USB to DB15 adaptor?
The USB interrupts should be along the lines of 1ms, but there are a few layers of code between the interrupt and my driver. My discrete I/O processing is very simple and the same every time, so that should cause no variation in timing.yojo! wrote:I'm curious about the input lag you mentioned. Is it due to the USB communication or due to the post processing on the host side (i.e. the converstion to discrete I/O itself) ? device I/O are more likely sent through the interrupt pipe at the USB layer and host controller are usually dead ball accurate at keeping up with the polling rate; so It's really weird to see such big variance in the input lag.




I know, right?opt2not wrote:That USB --> Discrete board would be great to throw into a Supergun.
| My games - http://www.emphatic.seRegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
I'm hoping. Seems like things always take 10x as long as they should. Gotta make another batch of boards for UD-CPS2 soon, so I think I'll include in there some revamped converter boards, too. I made some converters a while back, but found some important changes that need to be made (changes already implemented in UD-CPS2). Also, need to update firmware based on some controllers that didnt' work @ evo. The converters use the same firmware as UD-CPS2, so that will make things easy as far as firmware maintenance and whatnot. I'm looking forward to the revolutionopt2not wrote:Really awesome work undamned.
That USB --> Discrete board would be great to throw into a Supergun.
Will you be making them available soon?
Of course it will. ^,~PC Engine Fan X! wrote:Would this UD-CPS2 be useful with the STGs (i.e. Progear No Arashi, Mars Matrix, etc.)?
PC Engine Fan X! ^_~
| My games - http://www.emphatic.seRegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Yep, it'll run any CPS2 game of the appropriate region. Only caveats being stuff like 3 player games obviously don't have support for the 3rd player, etc. Can't recall if Puzzloop 2 requires a rotary controller or not...PC Engine Fan X! wrote:Would this UD-CPS2 be useful with the STGs (i.e. Progear No Arashi, Mars Matrix, etc.)?
PC Engine Fan X! ^_~
| My games - http://www.emphatic.seRegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Thanks!RGB wrote:I saw the interview earlier today and I must say that I was really impressed. The UD-CPS2 looks lovely, but the most interesting bit is the USB compatibility, for me, this is a breakthrough
Right now I do not have a save feature. That is mostly because I am focused on gaming events where people are swapping controllers every few minutes and I don't want the last guy's settings to affect the next guy. I could add something in, thoughemphatic wrote:I finally got some time to watch the interview, undamned, very impressive stuff, man! I really like the whole "hold-buttons to remap" thing when you connect a stick to it, and I guess this button setup is saved so you won't have to do it each time you power on your UD-CPS2?
