TRP-STGT 2013 Conversation Week 4: Master of Weapon

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trap15
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TRP-STGT 2013 Conversation Week 4: Master of Weapon

Post by trap15 »

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Master of Weapon

Dynamic scoreboard at http://dodonpachi.daifukkat.su/stgt/2013/week4.html

Tournament main thread: http://shmups.system11.org/viewtopic.php?t=45795
Score submission thread: http://shmups.system11.org/viewtopic.php?t=46579

Discussion goes here.
Last edited by trap15 on Tue Jul 16, 2013 4:12 pm, edited 2 times in total.
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<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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DocHauser
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Re: TRP-STGT 2013 Conversation Week 4: Master of Weapon

Post by DocHauser »

KAI wrote:I can smell it, week 3: Master of Weapon.
Almost right. :)

Also, I think I hate this game.
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Re: TRP-STGT 2013 Conversation Week 4: Master of Weapon

Post by chum »

In addition to the strange trick that I can't do no matter how many times I try (likely because I don't understand how it's done) the game also has bullet wobbling.

You heard it, bullet wobbling. Have fun.
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Re: TRP-STGT 2013 Conversation Week 4: Master of Weapon

Post by trap15 »

chum wrote:the game also has bullet wobbling.
Not really. The "air" layer (air enemies and bullets) doesn't horizontal scroll when you move left/right. The ground layers do, at different rates depending on how "close" you are (which really doesn't mean anything). Gets a bit disorienting since you usually expect the air stuff to scroll too, but once you sorta "get" it, it makes more sense.
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<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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Re: TRP-STGT 2013 Conversation Week 4: Master of Weapon

Post by KAI »

Yesssss!
I'll be playing this on PS2.
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Deca
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Re: TRP-STGT 2013 Conversation Week 4: Master of Weapon

Post by Deca »

I think you made a mistake putting Batrider at the beginning of this tournament.

Batrider is all I've been playing seriously since then, I can't stop :(
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Re: TRP-STGT 2013 Conversation Week 4: Master of Weapon

Post by Tigershark »

This my friends is a fetted turd of a game.
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Re: TRP-STGT 2013 Conversation Week 4: Master of Weapon

Post by shmuppyLove »

Hnnnnnng this game ...

How do I get the stupid thing to trigger in act 2?? I really need the 500K boost ...
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Re: TRP-STGT 2013 Conversation Week 4: Master of Weapon

Post by Zerst »

At the beginning of the game, there are a bunch of small guys who run off to the side. You must kill at least 5 of them (score 10k)
Dimahoo is a fun game.
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Re: TRP-STGT 2013 Conversation Week 4: Master of Weapon

Post by Ed Oscuro »

Trying my hand at that little challenge probably tells me everything I need to know. I'm not sure the game is playable with both buttons mapped to a custom with autofire, but the main thing is the timing of the bomb attack. The bomb's apparent autotargeting is supremely useless here.
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Re: TRP-STGT 2013 Conversation Week 4: Master of Weapon

Post by Deca »

I legit feel really bad saying this but I think this game is too bad for me to play :(
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Re: TRP-STGT 2013 Conversation Week 4: Master of Weapon

Post by Ed Oscuro »

1989, Taito, not crap -> Cameltry
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Re: TRP-STGT 2013 Conversation Week 4: Master of Weapon

Post by Uzumakijl »

I really tried to play and enjoy this, I'm very sorry but i just can't do it.
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Re: TRP-STGT 2013 Conversation Week 4: Master of Weapon

Post by Ed Oscuro »

Zerst wrote:At the beginning of the game, there are a bunch of small guys who run off to the side. You must kill at least 5 of them (score 10k)
Really though, how do you pull it off? You only have two ground attacks at the start of the game, and a very low ship speed. I pulled it off in the World set but not Japanese. You can zap a line of three guys at most but then you're past the rest before you can lay down another bomb.
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Re: TRP-STGT 2013 Conversation Week 4: Master of Weapon

Post by trap15 »

You actually only need 4.
I find autofire makes it much easier. I stay at the bottom of the screen, and as soon as I see the guys start scrolling down, I start bombing and tapping to the side.
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Re: TRP-STGT 2013 Conversation Week 4: Master of Weapon

Post by Ed Oscuro »

Think I've got it down...there's something else required. Maybe it's just shooting that spot repeatedly. It doesn't seem to ever come up if I don't have a high level of firepower by the point where it appears.
Last edited by Ed Oscuro on Fri Jul 19, 2013 7:38 pm, edited 1 time in total.
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Re: TRP-STGT 2013 Conversation Week 4: Master of Weapon

Post by Zerst »

Ed Oscuro wrote:Sucks that you have to go through this bullshit in order to even try to have a run.
Just wait until you get bored with stages 1-3 and have to sit there and watch your run burn after just one death near the end of st4

http://www.youtube.com/watch?v=LD3Bv1S-DJs#t=12m15s
Dimahoo is a fun game.
<trap15> C is for Bakraid
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Re: TRP-STGT 2013 Conversation Week 4: Master of Weapon

Post by Nifty »

I'm pretty sure the bonus also requires no dying up to the point where the symbol appears, as I have indirectly tested multiple times >_>;
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Re: TRP-STGT 2013 Conversation Week 4: Master of Weapon

Post by ColonelFatso »

Not only that, but if you die while the bonus is out, it will actually disappear, along with the remaining portion of the bonus points it hasn't given you yet.
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Re: TRP-STGT 2013 Conversation Week 4: Master of Weapon

Post by Bloodreign »

Although I'm not in on this, thanks for finally cracking the secret to that 500K bonus symbol, freaking tough to pull off though. The other secret seems to be the citadels that pop out of the ground ala Xevious (not sure how to trigger these). Tried to do this in the MD port, but everything is set up too differently and the bonus is not likely in it.

And yes I like this game, despite how punishing it truly is (I may be the only one).
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Re: TRP-STGT 2013 Conversation Week 4: Master of Weapon

Post by Nifty »

Bloodreign wrote:The other secret seems to be the citadels that pop out of the ground ala Xevious (not sure how to trigger these).
Just need to shoot the ground where they appear. The guided bomb can seek them out automatically.
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Re: TRP-STGT 2013 Conversation Week 4: Master of Weapon

Post by DocHauser »

The bullets seem to be more visible in the Mega Drive version. It might be slightly easier, although I wouldn't say it's any more fun...

(No score-trick in this version either.)
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Re: TRP-STGT 2013 Conversation Week 4: Master of Weapon

Post by THD »

Uch... This game isn't my idea of fun. Next please.
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