Gradius VI Petition?

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eypyeash
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Re: Gradius VI Petition?

Post by eypyeash »

Obiwanshinobi wrote:
Herr Schatten wrote:This pretty much describes every Treasure game ever.
Even Rakugaki Showtime?
I don't think Radiant Silvergun and Alien Soldier are the same kind of games as S&P2 and Gradius V.
How come Shinobi (2002) and Ninja Five-O are more obviously not games of single runs than S&P2? I'd understand if somebody who have 1cc-ed every stage in S&P2 on Hard complained about it not being as much fun to 1cc the whole game on Normal, but I'm pretty sure your average malcontent didn't deign to work on particular stages separately before the main course that is bitching on the internet.
For some reason I feel like I need to bring up AstroBoy: Omega Factor.

And now that it's brought up, I can move on.

Gradius V and Gaiden are both ridiculously dear to me. Then again, I'm not the guy trying to 1CC everything. Gaiden is definitely more "Gradius-ee", and V is more "Salamander-ee". I would think V probably attracted some newcomers to the genre, which is something everyone should want and hope for. It was pretty and stylized and wasn't hard to find, so I can STILL recommend it to people and they can still find copies for under 90 bucks. But yeah, for the die-hards, it was long, so if you're gonna petition, petition HARDCORE!

- Treasure can do it...
- ... but they better add a shortened Arrange mode...
- ... and it'd be nice to include the Gaiden shippery/swappery in there

Hell, you pretty much unlocked all the Gaiden weapons in V after awhile anyway.

And another thing! At least V had some sort of action and worthwhile music. The OST was slow-paced, but it had that military march style that made it a bit more epic than all the rave and J-Pop jingles you hear. And best of all, it wasn't R-Type Final. That mess of a game was just a nightmare of boredom.

You know whose music I want in every game? Those NG:DEV.TEAM guys. It's dark and pulsing and beautiful. I need to figure out how to JUST get the soundtracks. I've played the iOS version of Fast Strikers through my car speakers just to listen to it even louder.
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Obiwanshinobi
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Re: Gradius VI Petition?

Post by Obiwanshinobi »

One man's "hardcore" is another one's "want, but on XBLA" etc.
I doubt anything good comes out of bringing up the word at this point.
In my book the most "to the point" game that was "oldschool" (for lack of a better word) last gen was Contra: Shattered Soldier. Shorter than Gradius V but harder to credit-feed through, excellent checkpointing, excellent usage of the PlayStation controllers (none of the nostalgia gaming 3 buttons doujin fare), the powering up & down issue delightfully gotten rid of and last but not least, not necessarily the same every time you play it (two different characters to choose from, varied stage order).
I didn't even feel it was of the "pretend-coin op" kind. Continuing made perfect sense for practice purposes, the only difference between Normal and Hard was the number of continues, but I found it easier to complete with continues than R-Type (a game pretty good in this regard actually). The game it reminds me most of was Rocket Knight Adventures (MD/Genny), as well as Chelnov (MD), Eliminate Down and - tadam! - S&P2.

Or handheld games. I'm about to repeat myself but handhelds are the arcades of today. Gradius VI can be a Vita game for all I care. That some coin-op games of yore are still good because they were carefully crafted to earn dough in the arcades doesn't make pretending that arcades are still around any less detrimental for today's game design. Forget about "softcore" gamers for a while; would YOU give arcades enough business to support their lives nowadays? Good games deserve to be played rather than respected from afar. That's why they deserve to be of (broadly speaking) format that's of any use for the crowd.
"Coin-op vs cutscenes & achievements" is a phony alternative, just another battle of the soap. The real battle of arcade qualities is fought somewhere else.
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eypyeash
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Re: Gradius VI Petition?

Post by eypyeash »

Obiwanshinobi wrote:In my book the most "to the point" game that was "oldschool" (for lack of a better word) last gen was Contra: Shattered Soldier.
I don't know if I agree with this... it was a very pattern-based game. When I started playing it, it felt like the hardest game in the world, but knowing exactly what weapon to switch to and when means you don't even really have to REACT when fighting, just remembering how to do something. There were very few random enemies, and the screen was so big you could deal with them long before they were any sort of threat, whereas in the old Contras, that was usually my biggest issue; the randomly spawned enemy soldiers being in a spot you don't expect them to be.

Of course, most SHMUPs are purely pattern-based too, right? There's just a lot more to memorize, and you're going to have to react to a lot of fire no matter where you put yourself on-screen. So I guess you're right, I just had to talk myself into it. ;)
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BIL
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Re: Gradius VI Petition?

Post by BIL »

Obiwanshinobi wrote:not necessarily the same every time you play it (two different characters to choose from, varied stage order).
This is kind of inaccurate on both counts... Bill and Lucia play identically right down to sharing all animation data. Nobuya Nakazato even said in an interview that her character model's shoulder guard was added specifically to make her outline match Bill's, to avoid creating "a different challenge" for each player in 2P games. Basically blue guy and red guy from the FC games. The stage select is superficially nice, but SS is the definition of clockwork memoriser design no matter the mission order. If stages got tougher or otherwise changed depending on order ala Psikyo, that'd really have been something. As is, it's just a way to postpone Mission 2's weak train battle or do Mission 3's awesome opening section first.

I do love Shin Contra, mind. Not the Nakazato magnum opus it should've been after Spirits, The Hard Corps and Rocket Knight, but still lots of fun. It's a speed-runner's game at heart, since there's a hell of a difference between merely surviving the majority of its bosses and aggressively demolishing them with charge shots, the TLB's machinegun safespot for nervous weenies being a fine example.
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Re: Gradius VI Petition?

Post by Gozer »

EmperorIng wrote:Any new Gradius game though needs to have Moai return. I don't know why Treasure didn't include them, unless they were still riding off the artsy reputation of Ikaruga and thought that they were too cartoony.
The Moai are extinct. The Vic Viper was told to "destroy them all".
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Re: Gradius VI Petition?

Post by BulletMagnet »

Gozer wrote:The Moai are extinct. The Vic Viper was told to "destroy them all".
To be fair, the ol' Vic has been told to destroy pretty much everything over the years, and a lot of it keeps coming back.

That said, I'd have a good laugh if, at the beginning of the theoretical next Gradius game, as you're coming out of the gate and picking off those first few rows of enemies, the announcer voice suddenly pops in and says "No, no, wait! Don't destroy THAT one!"
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Re: Gradius VI Petition?

Post by EmperorIng »

and then the Vic Viper realizes he just killed the announcer.
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Re: Gradius VI Petition?

Post by Gozer »

BulletMagnet wrote:To be fair, the ol' Vic has been told to destroy pretty much everything over the years, and a lot of it keeps coming back.

That said, I'd have a good laugh if, at the beginning of the theoretical next Gradius game, as you're coming out of the gate and picking off those first few rows of enemies, the announcer voice suddenly pops in and says "No, no, wait! Don't destroy THAT one!"
Moral choice system confirmed for Gradius VI. These choices will carry over to future Gradius games via your save file.
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EmperorIng
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Re: Gradius VI Petition?

Post by EmperorIng »

That will be the case if you let Hideo Kojima direct the next Gradius game.
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Re: Gradius VI Petition?

Post by Kollision »

EmperorIng wrote:Any new Gradius game though needs to have Moai return.
From all the awesome things Treasure/Konami did on Gradius V, the lack of those absolutely annoying Moai stages was one of the best.

I HATE MOAI
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Lord Satori
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Re: Gradius VI Petition?

Post by Lord Satori »

the moai are kinda weird. I mean wtf do they have to do with the bacterian threat?

whatever. they're pretty awesome, though. So I suppose it doesn't matter
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Re: Gradius VI Petition?

Post by trap15 »

STG don't have any relation to stories. Especially not Gradius. Hell, I didn't even know Gradius had a story.
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Re: Gradius VI Petition?

Post by BIL »

Gradius Gaiden even includes a Star Wars-esque story crawl with full voiceovers by both the male and female announcer. The most significant thing it relates is that not even Konami could agree on how to pronounce "Gradius."
Obiwanshinobi wrote:battle of the soap
Catchy expression btw, Obi. It's been in my head this afternoon. It makes me think of either the more common English term "soap opera," or a likening of internet forums to a packed prison shower full of lifers desperately battling to keep a grip on their soap. Either works!
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Re: Gradius VI Petition?

Post by Obiwanshinobi »

There's a language where "battle of the soap" sounds a lot like "Battle of Midway". Fuels imagination indeed.
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Kobayashi
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Re: Gradius VI Petition?

Post by Kobayashi »

I'm a huge fan of Gradius V and would love to see Gradius VI in PS4 or Xbox One.
Please Konami/Treasure, do it !
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Re: Gradius VI Petition?

Post by Krimzon Kitzune »

*
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Re: Gradius VI Petition?

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Good luck with that, I can't remember when Konami last made an actual videogame.
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Re: Gradius VI Petition?

Post by null1024 »

stryc9 wrote:Good luck with that, I can't remember when Konami last made an actual videogame.
Konami is a company that makes MGS and nothing else :P .
Better than Irem's later years though. :cry:
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Re: Gradius VI Petition?

Post by Skykid »

null1024 wrote:
stryc9 wrote:Good luck with that, I can't remember when Konami last made an actual videogame.
Konami is a company that makes MGS and nothing else :P .
They do a small line in rhythm games too.
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Re: Gradius VI Petition?

Post by Stevas »

The other day, I was listening to the OST on my lunch break (a regular occurence) and I seen a mother duck slowly coasting down the river, her chicks circling her.

"WRONG TYPE," I shouted.

I really shouldn't have then tried to explain why I shouted this at the duck, to the now-confused elderly lady who happened to be walking past at the time.
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Re: Gradius VI Petition?

Post by null1024 »

Stevas wrote:The other day, I was listening to the OST on my lunch break (a regular occurence) and I seen a mother duck slowly coasting down the river, her chicks circling her.

"WRONG TYPE," I shouted.

I really shouldn't have then tried to explain why I shouted this at the duck, to the now-confused elderly lady who happened to be walking past at the time.
aaaahahahhahaha

It took me a second to get it. I'm giggling like a lunatic right now. :lol:
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Re: Gradius VI Petition?

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stryc9 wrote:Good luck with that, I can't remember when Konami last made an actual videogame.
Otomedius Gorgeous and Excellent were internally developed.
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Re: Gradius VI Petition?

Post by trap15 »

And look how those turned out :roll:
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Re: Gradius VI Petition?

Post by KAI »

null1024 wrote:They do a small line in rhythm games too.
Konami is still miking Gradius on IIDX.
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Re: Gradius VI Petition?

Post by Kollision »

Gradius Slut
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Re: Gradius VI Petition?

Post by stryc9 »

Pretas wrote:Otomedius Gorgeous and Excellent were internally developed.
Yeah I know matey :)

I was just taking the opportunity to be prickish towards them by leaving them out of the equation :lol:
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Re: Gradius VI Petition?

Post by copy-paster »

I hope they gets released new Gradius (or Salamander) games in this year, despite this year is Gradius 30th Anniversary

Please make it happen Konami, and get great developers like M2, Treasure, G.Rev, or even Inti Creates
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Re: Gradius VI Petition?

Post by MOSQUITO FIGHTER »

I know Platinum Games usually does 3d stuff, but I think they could pull of a nice 2d Gradius for some reason. Plus they have a foot in the door at Konami.
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Re: Gradius VI Petition?

Post by Lord Satori »

I can't see a single shred of reason on this planet to think that the Gradius franchise would be revived for any reason at this point.
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Re: Gradius VI Petition?

Post by dingsbums »

I'm really sad to say this but Konami is not the company anymore that I loved in the 80's and especially in the 90's.
At this point I would be REALLY surprised if Konami would make a Shoot'em up again (and I'm talking about an awesome game not a "meh" title like both Otomedius parts :wink: ).
Kagemaza Kozuki is only interrested what is making the most profit - and in his eyes not even their biggest seller (Metal Gear Solid) is making enough money.
I can't even imagine what he would think about a new Gradius game :cry: .
Since mobile games / casino gambling machines are making more money than video games for Konami a Gradius VI will be more than likely (if anything) a shitty download title for your Iphones / Ipads.
I don't think the CEO's at Konami are even aware that this year is the 30th anniversary of one of the brands that made them their fans during the 80's & 90's :? :cry: .
Maybe we see a Gradius casino gambling machine :? - they did it with Contra so why not with Gradius also :? :lol: .
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